All personal companion missions, ranked

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All personal companion missions, ranked

Traveling alone across the Commonwealth is no fun, and Fallout 4 Effect provides the Sole Survivor with a variety of companions to lighten the load. Each companion is unique, with clear likes, dislikes and goals that may or may not be aligned depending on the choices made throughout any game. As each companion comes to trust the Sole Survivor, they will open up more, eventually leading to some big personal quests for some, though some of these quests are definitely better than others.

Side quests, while a staple of other series, are still somewhat new to Precipitation franchise, first appearing in Fallout: New Vegas before being adopted by Fallout 4 Effect after launch. With 16 companions to recruit Fallout 4 EffectIt's a little disappointing that not everyone gets the same treatment with their personal stories expanded on a mission. However, seven lucky companions enlist the Sole Survivor's help on personal missions, offering extra glimpses into their lives, experiences, and hopes for the future.

7

Old Longfellow – ship destroyer

Face a deadly enemy from Far Harbor

Old Longfellow's quest is strangely not obtained directly from him. When exploring the Island during Fallout 4 Effectof Far Harbor DLC, the Sole Survivor can pick up a radio message with his Pip-Boy that sounds like strange, distorted noises. After hearing the message, the Sole Survivor can use the radio signal to track the Shipbreaker. Shipbreaker itself is a unique fog tracker and a hard Fallout 4 Effect boss, and attacking from a distance will offer the best chances. The quest itself is pretty straightforward, finding and defeating Shipbreaker, after which Old Longfellow can be told about Shipbreaker.

Captain's Last Stand

Exclusive harpoon offers +150 damage resistance during reload.

Old Man Longfellow will explain that he had been hunting Shipbreaker for decades, as she was unusually cruel and had taken many of his friends over the years. He will call killing her a public service and will give Skipper's Last Stand as a reward. This personal quest is strange as it is hidden and in a random location, there are even cases where the quest does not trigger. Although the fight itself is difficult but fun, the quest has no strong ties to Old Longfellow beyond his story at the end and adds nothing to the character.

6

Ada – Automatron DLC

Track down the mysterious mechanic

Ada is another companion obtained through a Fallout 4 Effect DLC, this time Automatonand unlike Old Longfellow, Ada's personal quest is a bit more substantial. In fact, the entire plot of Automaton is Ada's personal quest, as she seeks answers about the murder of her friends and fellow caravan robots. THE Automaton questline is, again, straightforward and more like an old-fashioned dungeon crawl after following the clues to enter the Mechanist's Lair. Ada is a charming and optimistic companion, fully customizable thanks to Automatonrobot workbench, making it very versatile.

The plot for Automaton It's a mix of fetch quests, as Ada needs a certain amount of specific items to advance the story, and a battle in the Mechanist's Lair to find the person responsible for so many deaths. Automaton has an interesting and likable villainwith the Sole Survivor being able to choose between saving or killing the Mechanist. However, for a personal quest, Ada is still strangely disconnected, with the Mechanist having no personal grudge against the robot or his companions, as the DLC simply serves to introduce the robot workbench into the game.

5

Cait – Benign Intervention

Help Cait clean up in Vault 95

For such a tough and brusque companion, Cait's personal quest is quite moving, if narratively lacking. As someone who has led a harsh and often brutal life, Cait is naturally wary of trusting others, which is reflected in the 750 affinity points required to begin her personal quest. Cait will confide in the Sole Survivor about her past and her battles with addictionnoting that his current addiction to Psycho is affecting his health. She will explain that she heard that Vault 95 has a machine to help cure her and asks for help in doing so.

The rest of the mission is a fight in Vault 95, which is full of Gunners in addition to their turrets and robots. Finally, Cait can be cleansed of all the chemicals in her system and her addiction to them. While the feeling is powerful and many may feel a resonance withhaving Cait's addiction magically cured robs her of what could have been an interesting struggle and character arc. Although Cait mentions that her addiction is past the point of normal treatment, having her try other methods before Vault 95 would have been more impactful.

4

Robert MacCready – Long road ahead

Take down some gunners and save a boy

MacCready is a returning character from Precipitation 3all grown up and working as mercenaries in the Commonwealth. His mission takes place in two parts, with the first task being to deal with some gunners that MacCready has come into conflict with. In this part of the mission, MacCready will talk a little about his time with the Gunners and his reasons for leaving. This serves as a good way to get to know him a little better beyond a smart-ass mercenary. and, after helping him, MacCready will return the caps used to hire him as a show of gratitude.

The second part of MacCready's quest occurs after the Sole Survivor gains more affinity with him. MacCready will share significantly more about his personal life, as well as the circumstances that brought him to the Commonwealth; the health of his son, Duncan, who is seriously ill. MacCready wants help finding a cure for Duncan's illness and believes something that could help his son is located at Med-Tek Research. MacCready's quest is a moving look at the lengths a father will go to protect his son and it really shows the depth of his character.

3

Curie – Emerging Behavior

Help a friend through the next phase of their life

Curie is a fan favorite Fallout 4 Effect mate, and it's not hard to see why. From her optimistic outlook and cheerful demeanor to her charming accent, traveling with Curie is always an enjoyable experience. After exploring the Commonwealth for a while with the medical robot and reaching 250 affinity points, Curie will confide in the Sole Survivor that she wants to become human to help further your research. Taking Curie to Goodneighbor to speak with Doctor Amari in the Memory Den, and after 24 hours, you will find a body waiting in the form of a Gen 3 Synthesizer called G5-19.

The main mission “Dangerous Minds” will need to be completed for the option to speak to Doctor Amari to appear.

G5-19's memories were erased so many times by the Synth Retention Bureau that it caused Amari's memory replacement operation to fail. Depending on where in the main quest the Sole Survivor is, the person accompanying him will be an anonymous member of the Railroad or Glory, with the latter needing to be persuaded to hand over his friend's body by Curie. The end of the mission may result in some mixed feelings, with a new human form for Curie and the option of a romance with herbut with all the implications of simply removing another person's body carefully.

2

Paladin Danse – Blind Betrayal

Literally a choice between life and death

Despite being able to meet and have Paladin Danse as a companion relatively early on, Fallout 4 Effecthis personal mission is locked in the Brotherhood of Steel's main mission. After gaining access to the Institute with the help of the Brotherhood, the Sole Survivor has the option to provide a holotape containing data collected from the enemy faction. Doing so will define “Blind Betrayal” on the go and lead to a conversation with Elder Maxson, who will expose Danse as a Synth. The Sole Survivor will then be tasked with locating the escaped Paladin in order to kill him.

Reward

Paladin rank and full set of T-60 Power Armor.

There are other options during the mission that can be boiled down to siding with Danse or Maxson, as the Sole Survivor must decide whether they believe Danse is a person, regardless of whether he is a Synthesizer. When Maxson arrives to ensure his orders are carried out, one of the best scenes Fallout 4 Effect throw awaywith exceptional dubbing from the cast. If saved, there will be some change in Danse's attitude. However, given the limitations Fallout 4 Effectthe opportunity for a full character arc, like having him join the Minutemen, is lost.

1

Nick Valentine – A long time coming

Help solve a 200-year-old cold case

After completing “Dangerous Minds” and reaching over 750 affinities with Nick Valentine, he asks the Sole Survivor for help with an old cold case that is tied to the original Nick Valentine. Detective Valentine was investigating a mobster named Eddie Winter before the war, something that ended up killing Nick's fiancée, Jenny Lands. Synth Nick wants help collecting 10 holotapes scattered across the Commonwealth so he can find out where Eddie is hiding. After collecting them all, Nick can finally confront Eddie Winter, who is now a ghoul, and close Nick's original last case.

Eddie's Peace

.44 pistol with incapacitating effect to deal 50% extra damage to limbs.

Although Nick's mission is collection, it offers a fascinating insight into the mind of the Synth detective. He is still haunted by memories of the original Nick Valentine to the point he will talk about the identity crisis he has been experiencing since he woke up in the Community. Nick reveals that he hoped that with Winter's death, he would be free of Nick's ghost and could be himself. Although brief, Nick's quest is fantastically written, making it not only the best companion quest in Fallout 4 Effectbut one of the best in the game.

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