Sony is blocking its bid to buy Kadokawa as the anime industry faces an emerging monopoly

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Sony is blocking its bid to buy Kadokawa as the anime industry faces an emerging monopoly

Rumors of Sony's acquisition of anime and manga strongman Kadokawa proved to be more than an ideal conversation. While there has been much speculation about the possible sale for months, there has been a serious lack of official confirmation or concrete details about the deal from either company – an unusual silence for a deal of this magnitude.

However, according to a recent Yahoo! Japan reportSony confirmed earlier this month that it had made an offer to acquire the Kadokawa Group. Kadokawa verified receipt of Sony's acquisition offer. This development indicates that the parties are currently negotiating terms. Given Kadokawa's reported interest in being acquired, the main point of contention appears to be finalizing the details.

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New Sony-Kadokawa logo
Custom image by Marcel Green

With Sony clearly signaling its intentions, Kadokawa will likely become a valuable asset in Sony's expanding anime and manga business. Renowned for its manga, anime and video game properties, Kadokawa has long been an attractive acquisition target for larger companies looking to increase their revenue. Although Kadokawa has historically rejected such offers, his position softened following the departure of longtime leader Tsuguhiko Kadokawa in 2020.

According to Bloomberg NewsAfter opening up to the idea of ​​an acquisition, the company indicated its preference for a national buyer over foreign suitors such as Microsoft from the United States, Tencent from China or Kakao from South Korea. Sony being the only Japanese company to expressed interest, Kadokawa made it clear that it is not opposed to the acquisition of Sony – as long as the entertainment giant buys the company in its entirety, and not just its manga and anime divisions.

Sony's initial interest in Kadokawa's manga and anime properties hints at its broader ambitions in the anime market. At the same time, it highlights Kadokawa's acumen in convincing Sony to acquire the entire company, rather than just cherry-picking its most coveted divisions. That's not to say Sony's gaming division will struggle with the addition of Kadokawa's award-winning game development arm, but rather a big bonus. To be clear, Sony fully recognizes that acquiring Kadokawa's manga and anime properties could position it as the dominant player in the growing anime content space.

A Sony-Kadokawa Connection Has All the Makings of a Global Anime Monopoly

A monopoly refers to a situation in which a single company has exclusive or near-exclusive control over specific content or services, allowing it to limit or prevent competition. By this definition, it is difficult to see a potential Sony-Kadokawa entity as anything other than an emerging monopoly. Without a doubt, a Sony-Kadokawa partnership would create an anime titan that few current competitors could challenge on their own.

Kadokawa's tremendous influence on anime stems from two main strengths. First, it has one of the largest manga libraries, built up through consistent production since the 1960s. Given that most anime productions are television and film adaptations of manga, Kadokawa has one of the world's most valuable repositories of potential anime material sources. The company frequently licenses its content to other producers; for example, the popular Sword Art Online the series is produced by A-1 Pictures, while fan favorite Fullmetal Alchemist was produced by Studio Bones, and Delicious in Dungeon was led by Netflix.

Secondly, Kadokawa maintains an extensive network of anime studios, including RagingBull Studios, Studio KADAN, and Kinema Citrus. Kadokawa has also invested in several independent studios, including the aforementioned Studio Bones. These studios produce anime owned by Kadokawa and projects from outside publishers and creators. Consequently, Kadokawa's powerful position derives from its dual role: generating a significant portion of anime content itself and driving the production of numerous titles that it does not own.


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Sony knows the anime industry well, although it is not currently one of its dominant players. The company brings considerable assets to the table, including its top-tier anime studio Aniplex and its animation division Sony Pictures. Additionally, Sony owns international anime distribution powerhouse Crunchyroll. It is also relevant that Kadokawa currently owns the Anime News Network, the main destination for news about the anime industry.

A partnership with Kadokawa would allow Sony-Kadokawa to control anime production and a significant part of the industry's distribution network, along with a major digital media outlet. This combined entity could not only influence competitors' anime content creation and distribution, but also secure a dominant position in the market. In other words, SonyKadokawa would be uniquely positioned to oversee the anime supply chain from start to finish, potentially limiting opportunities for rival creators, producers, and distributors to compete effectively.

Sources: Yahoo! Japan, Bloomberg News

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