Summary
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Some Elden Ring dungeons are incredibly difficult from the start, challenging players with tough enemies and unique mechanics.
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Areas like the Electric Sheep Plateau and Stone Coffin Fissure offer terrifying surprises and maze-like challenges in the shade of the earth tree.
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Bonny Village, Enir-Ilim, and other locations in the Land of Shadows are filled with fear-inducing environments and formidable enemies.
Some Elden Ring: Shadow of the Strawberry Tree Dungeons let players know they’re going to be hard right away. Many have fallen victim to Shadow of the strawberry trees crushing difficulty, with bosses like promised consort Radahn
Rightly counted among the game’s hardest. often, Players enter a new Alden ring Area to find nothing but despair – and more often than not, it’s not because of a spectacularly difficult boss, but because of a confluence of hideous enemies, or a unique mechanic that provides a once-in-a-lifetime challenge.
Certain areas in the land of shadow are perfectly designed to make the player’s stomach drop And their skin crawls. The areas prey on the expectations of the player, attracting them with familiar concepts, and then shocking them with terrible surprises that make them long for the comfort of a lot of grace. The following are ten of the worst dungeons and field areas in Shadow of the strawberry treeNot because of their actual quality, difficulty or originality, but because of their ability to demoralize the player from the start.
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10
The electric sheep plateau delivers a nasty shock
Near Cliffroad Terminus
Anyone who’s played more than a few hours of Alden ring Has stories to tell about his sheep. The enemies seem to be from afar and indeed even close. But the second an unsuspecting Tanished turns their back on them, They will line up a devious roll attackCharges straight at the player like a beyblade with a thorn. While they don’t do too much damage on their own, they can hurt when they gang up. When they come to Shadow of the strawberry treeMost players are prepared for the eventuality of getting literally steamrolled by a herd of sheep.
So that’s what they prepare for when they see Alden rings two new variants of the Wulan warriors: a golden sheep, and a giant version of it, not far from the starting point of the DLC by the Cliffroad Terminus Site of Grace. The giant sheep are an incredible sight, and it’s hard not to be lured by their majesty, ready to dodge any incoming rolls. But Shadow of the strawberry trees giant sheep have a new attack: a lightning bolt out of the blue That inevitably creates a terrible jumpscare the first time it happens. And indeed, navigating the plain is a nightmare of dodging around deadly strikes with little to no warning.
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The Belurat health depths are shadow of the earth tree’s worst poison swamp
in Belorat
Now, the mere sight of a pool of green sludge is enough to make any seasoned Soulsborne player’s skin crawl. Someone at FromSoft clearly has a thing for poison swamps, and the inclusion of one in each of his games is about as inevitable as the Moonlight Greetingsword. Players encounter their first poison swamp of the DLC quite early on in Shadow of the strawberry tree – It’s actually inside (or more accurately, below) Belurat, the first main dungeon.
Players can only access the Belurat Poison Swamp after obtaining the Well Depths Key, which in turn can only be found after unlocking the double doors near the Belurat, Tower Settlement Site of Grace.
As usual, a thick, poisonous muck permeates the area, and players must run between small outcroppings of crumbling debris to avoid building up a full poison meter. These can be difficult to read from a distance; Sometimes, they look like they are accessible, but absolutely are not. To make matters worse, The area is swarming with revolting man-flies ready to ambush, and a vesicated tree spirit to boot. The health depths were also subject to a glitch that sometimes caused poison build-up to continue even after the player stepped out of the sludge, but this has since been patched out.
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The Ruined Forge Lava Intake is an exercise in confusion
Near Castle Front
The Ruined Forges are an entirely new dungeon type Shadow of the strawberry treeBut they are no more welcoming than the classic Catacomb. The first players are likely to encounter, the Ruined Forge Lava Intake, greets them immediately with A floor literally made of lavaevoking the massive magma infinity pools of Volcano Manor
. Thankfully, players don’t have to walk across the lava to get through the ruined forges, but that doesn’t mean there aren’t plenty of nasty surprises lurking within.
The fun begins with stone golems, which, despite their clear hearts of gold, are incredibly aggressive, and can only be effectively damaged from behind. Couple that with the magma perfection that lines the ceilings, prepared to drop down on or stealthily snip unsuspecting tarnished. The dungeons also often have convoluted layouts with multiple layers, which often require careful navigation across narrow pipes. luckily, The one drawback that the Lava Intake doesn’t have is a final boss.
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7
The Stone Coffin Gap is a giant, ominous hole in the earth
On the South Cerulean Coast
Much like Poison Swamps, every Soulsborne game includes some sort of jumping (or more accurately, falling) puzzle, usually drenched in player blood stains. Stone coffin fissure starts out as one of the, which is reason for consternation enough: the sight of A giant, fog-shrouded hole in the ground, lined by giant coffins, seemingly swept from its stone WallsIs, in a word, intimidating. Strangely enough, the descent itself is quite easy, especially aided by Torrent’s double jump. But it is inherently terrifying, and what lurks at the bottom is even worse.
The stone coffin fissure is actually sealed at the beginning of the DLC, which makes matters worse, as if to warn the player they are not yet ready for what’s inside. It’s a gravity-defying gauntlet through bloodfiends and stone caterpillars, requiring many a jump from great heights. The Play Putrescent Knight
Lurks at the end, guarding The Deadly Mysteries of St. Trina – A fitting end to this ominous dungeon.
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The Darklight Catacombs leave players in darkness
In South Skadu Altus
And again, no one makes it very far Alden ring without exploring a few catacombs. The game uses repetitive iconography—in this case, short staircases, white-flame braziers, and vaulted double doorways—to denote the recurring mechanics of the ubiquitous mini-dungeons. Players can swim up to the Darklight Catacombs in Scadu Altus thinking they know what to expect, spy the door, activate the Court of Grace, and move forward – Only for every single light in the place to go out.
That’s right, much of Darklight Catacombs must be navigated in near-total darkness. Lanterns can help illuminate the immediate area, but gargoyles with gargantuan cannons often lurk just out of sight, impossible to notice until a fireball is already hurtling its way. Thankfully, the darkness doesn’t last long, but it wreaks a lot of havoc while it’s around. Players can turn on the lights by finding levers Hidden over darklit catacombs.
5
Rauh’s beauty masks terrible secrets
Beyond The Shadow Keep
At first glance, the ancient ruins of Rauh do not belong on the list. They are strikingly scenic, full of rolling hills, isolated plateaus and the crumbling vestiges of a once-great society. But Beauty is never to be taken at face value Alden ringAnd every experienced player knows that at that moment they were looking at Rah from afar. This area is unusually difficult to reach – although players can see it from as early as Gravesite Plain, they must progress through much of the Shadow Keep to actually access it. Once they get there, the vision of an idyllic hilltop ruin is immediately shattered.
Rauh is infested with bugsFrom the huge scorpions that swarm the player in its once-sanctified halls, to Romina, Saint of the Bath
What awaits in her inner sanctums. As an avatar of the Scarlet Rot, her presence seems to implicitly explain why Rauh fell so hard.
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The finger ruins of Rhia exist Irinas
on the south coast
From the beginning, nothing about Ymir S
request for the tanished to travel to a set of “Finger Ruins” Sounds good. Players may have even wandered on the finger ruins of Dho, a similar place that can be seen from the map screen – located in the far northeast, they simply look like windswept ruins of some ancient city of spiers. Of course, the reality is much worse: When the player first arrives at the Finger Ruins of Rhea, they encounter a far-flung field of giant stone fingers.each slouching toward some mist-shrouded central point.
It’s sickening to think about how something like this even came about. But the players must go a step further and wade into the sea of ​​dead fingers to ring the bell that Ymir sent them. And this is no percussive brass instrument like the bells of Awakening In Dark souls – The bell is another stone finger, filled with holes and hanging upside downThat the Tornishes must put their mouths to blow.
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3
Something stalks players through the Abyssal Woods
Through Darklight Catacombs
In case the scores of dead trees and ghostly fog weren’t enough, The Abyssal Woods have what effectively amounts to a giant”Hold out“Mark at his border. It is rare for a Alden ring place to announce its own danger so boldly, but as players first enter the Abyssal Woods, they find a series of articles that look different than the average player-written tips. They read, in sequence, “It’s waiting inside,” “don’t let it see you” “Once it sees you, there is no escape,” “It can’t even touch.“To really drive the message home, if the player rides on Torrent, he will immediately disappear once they enter the forest.
The ominous warnings are not for nothing either. The Abyssal Forest floats along Almost invincible enemies called Aging Untouchables. Covered with an array of piercing, yellow eyes, these monstrosities can inflict madness on the player just by looking at them. The whole area plays like an Assassin’s Creed mission, as players are forced to sneak between patches of tall grass while untouchables are not looking to reach Midra’s Manse, a mini-legacy dungeon located at the far end of the area.
The only way to hit an Aging Untouchable is to negate its grab attack, then land a critical hit while it’s staggered.
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Bonny Village and Bonny Gaol are filled with dread
In Scadu Altus
Bonny Village welcomes the player with an unseen sight: Countless jars lying cracked and abandoned on the ground, or strung up on ropes over burnt-out buildingsAgainst an ominous yellow-green sky. Alexander and his village of warrior jars are the favorite of many players Alden ring NPCs, and this area stands in stark contrast to their base game home of Jarburg. The pitchers are subjected to terrible oppression, far from their cheerful flowery cousins ​​in Yarburg. They are protected, however, by half-naked, clever-wielding greater potentates, which are a problem for the player.
Things only get worse in the nearby Bonny Gaol, which greets players with jars chained to the ceiling. As they wander further in, They can also get a look at the horrible, twisted mounds of fused flesh that grace the innards of each jar. In the land of shadow. The result is a stomach – it is difficult to stay in the Bunny Village very long.
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Enir-Ilim constantly hangs over the player’s head
Behind Belurat
Finally, the final dungeon of the DLC, Enir-Ilim, is the most ominous place in Shadow of the strawberry tree. Players can see it from their first steps in the land of shadow: a kind of spiral staircase of loose columns and stairs, sneaking up into the sky from a distance. When they approach it, they find that it is surrounded by a tree made of pure shade, and they will have to burn it to get inside. And all this before they themselves learn the name of Enir-Ilim.
The interior of the dungeon is no longer comforting, full of crumbling paths, dark hallways and all the most intimidating enemies introduced by the DLC: man-flies, inquisitors, spider scorpions and horned shamans. This is a place where allies turn on each other, and players must face the most difficult boss in Elden Ring, Promised Consort Radahn. It all adds up to one of the most memorably terrifying dungeons at all Alden ring.