Part GTA2, part Crazy Taxi, all chaos

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Part GTA2, part Crazy Taxi, all chaos

Konami and Far Out Games’ Supply at all costs is one of the most fun new titles I’ve played this year with Balatro And Starstruck Vagabond In the list of “games that gave me exactly what I did not know I wanted.” Supply at all costs is part GTA2Part crazy taxiAnd part TornAll wrapped up in a fully explorable semi-open world with an increasingly weird 1950s setting. It’s a delightful experience, and one I honestly didn’t want to stop playing.

in Supply at all costsPlayers should expect – and embrace – chaos. Even the first proper mission, which sees protagonist Winston Green (voiced by Paul Cartwright) delivering a box of fireworks, escalates faster than you’d think into glittering explosions and burning vehicles. In my short time with the game I hauled around a giant marlin that had to be well fed to prevent it from smashing nearby vehicles and businesses, I tried my best to keep 60 nasty watermelons from falling out of my truck bed to scam a local Farmer’s market, and there may or may not have been shenanigans involving a massive bomb.

Destruction and catharsis

Almost everything is in danger of providing at all costs

The world of Supply at all costs is divided into different medium-sized open world zones, with each representing a different district of the city. Players are able to drive any of the parked vehicles found in the world (but you cannot steal vehicles that are currently being driven) and can also travel on foot. There are both driving challenges and platforming puzzles, but it’s rarely as simple as “Get from X to Y under a time limit.“From what I’ve seen so far (and from what the Far Out Games team assures me) Each mission will have something different. Considering the escalation I saw during my play session, and the meteors that featured prominently in some of the game’s key art and trailer, I’m intrigued to see how much bigger it can get.

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The story is also surprisingly intriguing, one that I thought felt quite generic at first, but instantly started to become more interesting upon unraveling a bit of Winston Green’s backstory. There are many subtle hints that not everything is as it seems Supply at all costs‘ universe, and this becomes even more evident once the game introduces its upgrade system. Winston is not just a delivery driver, he is an experienced craftsman with years of experience, and it wasn’t long before I added things like a controllable crane and hydraulic doors to my work truck.

I got sidetracked more than a few times during my preview session of Supply at all costs. Once was when I accidentally missed a turn and drove my truck straight through a building, then decided to spend a few minutes systematically doing it over and over with the aim of seeing at what point the building would collapse. Another time was when I decided to do my favorite thing in any game with open world driving, which is, of course, to jump on the hood of a car driven by an NPC and see how far it can take me. These moments weren’t really connected to any mission or anything I was supposed to do, I’m just having fun.

Something old, but something new

Supply at All Costs brings back the Xbox 360 Marketplace vibe

When considering other games Konami is currently releasing, such as Bloober Team Silent Hill 2 or these MGS3 Remake Metal Gear Solid Delta: Snake Ether, Supply at all costs Definitely feels like a smaller-scale project. It’s not a hyper-realistic Unreal Engine 5 title, and its character models and facial interactions aren’t exactly next-gen when viewed close-up. For a game that holds the camera back 90% of the time, however, this isn’t really a problem, and it allows the main things players will be looking at – specifically the world, vehicles and explosions – to take center stage.

Maybe it’s the isometric view, or maybe it’s the way you don’t take fall damage when you jump from the roof of a three-story building to the pavement, or the Way you can knock off civilians trying to delay your progress, however Supply at all costs Feels like a classic Xbox Marketplace in the modern era. I don’t mean that derogatory at all – the heyday of the Marketplace was a fascinating time for games, a place where new indie darlings were born and many of the concepts we take for granted now had their beginnings. It’s not perfect, though Supply at all costs Is fun in a way that games so often aren’t anymore.

Why I will buy it

It’s just nice to see original ideas

On the day when I also attended preview sessions of Silent Hill 2 And Metal Gear Solid Delta: Snake EtherI thought that evening Supply at all costs the most. It’s so nice to see an isometric game that isn’t a generic adventure, RPG, or strategy title. It is nice to embrace the emergent situations DAAC Conjures up, like trying to replace your car’s tire while angry homeowners dodge flaming debris to kick you in the shins. There’s also some fantastic music (a mix of original tracks and old classics) both during cutscenes and on the in-game radio, which helps ground the chaos amidst the restless peacefulness of 1950s suburbia.

As someone who enjoys exploring open worlds in video games, I look forward to seeing what all Supply at all costs is hidden. During my hour and a half with the game I found out a lot about the world’s inhabitants, like how the mayor has a doppelganger who attends meetings for him or how one desperate man would rather paint a giant marlin than go to trouble To catch a real one. Everyone is hiding something, including the game’s protagonist, and I’m absolutely interested to find out what.

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