Starfield won’t fix itself like Cyberpunk 2077, but it could if it fixed the worst part of the game for me

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Starfield won’t fix itself like Cyberpunk 2077, but it could if it fixed the worst part of the game for me

Although initial impressions Star Field have been generally positive, it seems that in recent months, the lack of significant updates and lukewarm reception for Starfield: Shattered Space caused some damage to the game’s reputation, which now receives mixed reviews on Steam. Unlike the game it is often compared to, Cyberpunk 2077, Star Field It still hasn’t redeemed itself in the eyes of many who were discouraged by its release.

As someone who has spent hundreds of hours on both games recently, I can say that when it comes to a rich narrative, Cyberpunk 2077 he has Star Field defeated by a pretty huge margin. And while the last game managed to rise from the ashes of its miserable launch, I’m not sure Star Field can do the same thing even with technical bug fixes and other updates.

It’s not just technical issues, it’s the story

Great games set a new standard

Although there has been much discussion about some of the Star FieldDespite the game’s technical shortcomings, I think most fans would ignore this if the game were actually compelling. Games have come a long way since the days of Morrowindand the minimum bar for creating a compelling narrative has been raised due to games with superb narratives, such as Red Dead Redemption 2, The last of usand, more recently, Baldur’s Gate 3.

I’ve done my fair share of comparisons between CPDRs Cyberpunk 2077 and Star Fieldbut that’s only because the narrative and narrative are remarkably different. Cyberpunk 2077 does a great job of setting the setting and world in which the narrative takes place, with memorable characters, intriguing side quests, and little touches that help immerse players in the world. Games with good stories create in the player the desire to learn more and discover more dialogue, but the same cannot be said for Star Field.

I admit, at first – the glossy veneer of a new Bethesda game blinded me. As a huge fan of the company’s games, I was excited to see the next release, especially considering the title has remained in development all these years. But looking back on my experience and more recently playing Starfield: Shattered SpaceOne thing became clear to me. A lot of missions in Star Field they are just boring.

Starfield dialogue needs less narrative and more emotion

We need more missions with high risks

There’s a common trope, especially in science fiction, whether in movies or video games, where a character conveniently dumps exposition to fill in all the technical gaps and explain all the flaws and problems in the story. Instead of revealing narrative details in a measured and realistic way, the characters just look at you as they describe the mission in meticulous detail. Some missions are more interesting and better than others, but some are just not interesting at all, and sifting through the different options (which almost never reward the player with anything meaningful in the game) just isn’t worth it half the time.

In Star Field, all the quest and dialogue window feels like an exposition dump. And even if it’s no consolation to those who play, it’s not entirely Bethesda’s fault. In reality, it’s very similar to Bethesda’s. As one of the best-selling game development companies of all time, it’s no surprise that they stick to this award-winning formula. That said, after experiencing games with visceral emotion and incredible nuance, this simple, straightforward method of storytelling just doesn’t appeal to me anymore.

Maybe some people will like it, and I’m just a complainer, but when it’s over 50% of the dialogue seems disjointed, completely irrelevant, or simply uninterestingthe desire to go out, explore and seek more of that same experience simply isn’t there.

I seriously worry about the Starborn expansion

Can Starborn save Starfield?


A Starborn next to a Rev-8 in Starfield.
Custom image by Garrett Ettinger

Starfield: Shattered Space it completely disappointed me. Even though I didn’t have the highest hopes or expectations for it, there was a part of me that was hopeful that it would surprise or impress me. And no, Todd, it’s not because you released the REV-8 too early (via Game file). Even though the expansion didn’t receive Bethesda’s typical over-the-top hype, the marketing indicated that it would be a completely different experience. What should have been a strange and horrible story is what I described in my Starfield: Shattered Space review as a “scientific space work.

Starfield often feels derivative, like it’s hitting me over the head with its inspiration.

I just want Bethesda to make bold decisions. They won’t satisfy everyone, but at least they can speak to a portion of the community that plans to play Star Field for the foreseeable future. You don’t have to be 100% dedicated to horror, and it doesn’t have to be Aliens or some other IP – the game just needs to be original and fun. With the interdimensional facets of Starborn’s underlying story, there are plenty of opportunities to introduce players to completely new, strange, or interesting mechanics.

But Bethesda needs to take that risk. Even though the game talks about Starborn, Unity, and all these other really cool concepts, it doesn’t actually amount to anything in the end. Just some really neat, cool entities that fly around in fancy spaceships and turn to dust when they’re killed, a narrative device to justify the existence of Star Field‘s New Game Plus, and the lackluster final sequence. In fact – that’s basically it – apart from some rare differences that we can experience.

Is Bethesda Designing Starfield for Diehard Fans?

It doesn’t seem like they’re listening


Sarah Morgan and Andreja looking scared in Starfield Shattered Space.
Custom image by Katarina Cimbaljevic.

A question I asked myself a lot since reaching the end of the game Star Field and looking back at my experience as a whole, who exactly is Bethesda projecting Star Field to? The game itself is disconnected, at least from a narrative point of view, from the Precipitation franchise, which would be the only other game that would make sense in this universe. The game’s general lack of aesthetics and risk-taking would make me believe they were aiming for the widest possible audience. Its eventual inclusion in Game Pass also helps reinforce this theory.

Anyone from my grandmother to my 10-year-old nephew could get it. Star Field and you will probably like it to some extent, and that is certainly commendable. That said, they’re not the same people who will follow updates, wait patiently for bug fixes, and check the blog to see if there’s anything new – that’s me.

Star Field It was supposed to be Bethesda’s next flagship, launching a series of other related media or IPs over the next decade, capturing people’s minds and hearts. But for that to happen, you would really need fans of Star Field first, and I think it would be difficult to find someone who prefers the universe of colonized systems more than The oldest scrolls or Precipitation.

From its mixed reviews to valid points made by its harshest detractors, it’s hard to imagine Star Field leaving a huge mark on the consciousness of the gaming community. While most games these days have references to other titles or forms of media, the good ones retain their own fingerprint. Star Field it often feels derivative, like it’s hitting me over the head with its inspiration. This lack of nuance mixed with boring dialogue, uninteresting quests, and slow and underwhelming updates makes me think there is no hope for the future when it comes to the game.

Website: GameRant, Game file

Platform(s)

PC, Xbox Series X, Xbox Series S

Released

September 6, 2023

CERS

M for ages 17+ due to blood, suggestive themes, drug use, strong language, violence

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