9 moments from Fallout Season 1 that only make sense because of the game rules

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9 moments from Fallout Season 1 that only make sense because of the game rules

Prime S Fallout Show made the unusual and compelling decision to set the live-action adaptation in the same universe as the video games, resulting in some moments that only make sense because of the source material’s logic. All these Fallout Games play by the same rules. By extension, so does the TV show. Because the franchise began as a series of video games, some of the events in the world of Fallout are weighted to the player’s convenience. In isolation, some show moments may seem odd as a result of the creative choice, but that’s just how it works.

Different mediums have different rules when it comes to storytelling. For example, life and death are not necessarily represented in the same way in a video game as in a television show. FalloutThe desire for consistency throughout the franchise should be respectedAs it makes going between the games and the show a much more immersive and rewarding experience. If the Fallout The show capitulated and decided to tweak the show so that it was aligned more with “realistic” ideals, it wouldn’t have felt quite so special.

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The Steampack quickly brought CX404 back from the brink of death

Extensive wounds require time to fully heal in the real world. This basic fact of existence often makes its way into live-action adaptations like Fallout. However, the Prime show’s decision to stick with the games’ continuity meant it had a get-out clause when it came to getting characters back on their feet at any time: stimpacks. As one of the most prominent Fallout consumables, Stimpaks heal with unrealistic speed and efficiencyAnd this can be witnessed when Walton Goggins’ Ghoul uses one on Dogmeat/CX404 in Fallout Season 1, Episode 2, “The Target.”

In the real world, Dogmeat’s injuries would have taken weeks or possibly months to heal, if the pooch had survived at all.

in the real world, Dogmeat’s injuries would have taken weeks or possibly months to healIf the fox survived at all. It is also possible that some surgical intervention would be necessary. A quick injection from a syringe filled with a dubious compound would likely have made things much worse or even had no effect at all. That being said, because rapid healing is a very common gaming mechanic that the Fallout Source material uses, the same logic exists in the world of the show.

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Lucy McLean’s radiation sickness was cured with medication from the Fallout games

RadAway can be self-administered in the world of Fallout

Radiation sickness does not tend to occur all too often in everyday life, but in the world of FalloutIt is an ongoing possibility due to the nature of the character’s environment. Because of the ubiquity of the condition, a compound called RadAway was developed to remove the radiation from the body. It can be seen in action in Fallout Season 1, Episode 5, “The Past,” when Aaron Toten’s Maximus administers RadAway to Ella Purnell’s Lucy MacLeanwho is in the radiation sickness.

RadAway is administered intravenously, and although it can be self-administered in the games, Lucy’s unconsciousness prevents her from helping herself.

RadAway is administered intravenously, and although it can be self-administered in the games, Lucy’s unconsciousness prevents her from helping herself. Untreated radiation sickness eventually kills a Fallout Character As would anyone in the real world, so if Maximus hadn’t been there to lead the RadAway, it would likely have been the end of the line for Lucy McLean.

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The ghoul’s fight with Maximus in power armor

Walton Goggins’ fallout character is likely to be at maximum power due to his age and experience

When Maximus and the ghoul face each other Fallout Season 1, Episode 2, “The Target,” Maximus looks to have a huge advantage because of his power armor. Interestingly, the ghoul comes out on top, and he wins by a much wider margin than one would expect. This is because a Fallout Game mechanics can easily explain the dominance of Walton Goggins’ character. The show does a great job of capitalizing on Maximus’ inexperience with the power armorBut there’s actually a much more game-logic-focused reason for his loss.

Because Goggins’ Ghoul has been alive for around two centuries, it is very likely that he is the strongest a Fallout Character can be.

Fallout Players and non-player characters (NPCs) are not all equal in their strength. As they progress through the game, they become more skilled, gain endurance and overall become more formidable opponents. Because Goggins’ Ghoul has been alive for around two centuries, it is very likely that he is the strongest a Fallout Character can be. Because of Maximus’ age and lack of combat experience, the Power Armor still doesn’t give him enough of an edge to defeat his opponent in “The Target.” If Fallouts game rules were not in play in the show, the ghoul would likely have had a greater chance of being defeated.

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Lucy MacLean’s introduction is quietly a statement of her Fallout character build

Ella Purnell’s character takes the viewers through her special stats

After the 219-year time jump in Fallout Season 1, Episode 1, “The End,” Ella Purnell’s Lucy MacLean offers a meta introduction that makes it relatively easy to determine her character build. in the Fallout games, The special system allows players to assign stats to seven categoriesWhich directly impacts how the controllable character interacts with the world around them. Lucy does not give exact numbers of her Fallout Character building, as it would be a little on the nose, but it gives a decent overall impression.

  • ShStrength
  • pErection
  • eEndurance
  • cCharisma
  • ICommon sense
  • AValidity
  • Luck

Generally, once assigned, the specifications remain locked in their entirety Fallout games, although other skills and abilities can be upgraded. Some parts of Lucy’s introductory montage give a relatively clear idea of ​​what some of her special stats might be. For example, she modestly states that her science skills are “Nothing compared to [her] Dad’s“, implying that she is intelligent, but her father is smarter. Lucy claims to be “Not very well“At gunpointAnd yet people hit with every shot. The implication here is that her luck stat is very high.

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Norm plays the fallout minigame when hacking the Overseer’s terminal

Norm MacLean solves the puzzle very quickly

Important pieces of hardware that hold sensitive information, like an overseer’s terminal, are not immediately accessible to anyone. In these games, there is a short minigame that needs to be completed each time access is restricted to a specific terminal. Cybersecurity is a strange concept in the world of video gamesAs the game wants players to access the terminal, but it is to make it as if there are enough preventive measures in place. in the Fallout Minigame, it is a matter of working out which of the passwords shown on the screen is the correct one.

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In fact, this would obviously be an incredibly irresponsible way to keep data safe. Unfortunately, because the Fallout Shows and games are played by the same rulebook, the live-action adaptation must adopt the same procedure. Moises Arias’ Norman “Norm” McLean can be seen playing the minigame While hacking the overseer’s terminal in Fallout Season 1, Episode 7, “The Radio.” True, he is very adept at it and solves the puzzle quickly, but it is the exact same mechanic of the games.

Thaddeus benefits from the fallout game logic and avoids losing his footing

Jon Daly’s Snakeoil Salesman appeared in two episodes of FalloutAnd the first impression he gives is that of a scam artist. Eventually, he gets the chance to prove that he’s actually pretty good at whipping up bespoke remedies for severe and specific issues. Johnny Pemberton’s Thaddeus foot is in rough shape Fallout Season 1, Episode 7, “The Radio,” and he turns to Dolly’s character for help. The salesman’s concocting sequence may seem random, however It is a live-action representation of how various potions are brewed in the Fallout Games.

After inhaling the vapor given to him by the Snakeoil Salesman, Thaddeus’ bloody compound fracture reverts to his uninjured state as if by magic.

After inhaling the vapor given to him by the Snakeoil Salesman, Thaddeus’ bloody compound fracture reverts to his uninjured state as if by magic. Injuries need to be handled quickly in video games, or they have a negative impact on the player’s experience. Thus, the brewing mechanic allows to produce various cures and preventive medications. This scene is another example of the actual jump from the game to the show. It may seem convenient to the initiated, however It’s just these Fallout Be faithful to the source material.

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Knight Titus’ Hasty Retreat from a Yao Guai (Despite Wearing Power Armor)

Michael Rapaport’s Fallout character flees the scene just as a Fallout player might

When strutting around in power armor in the Fallout games, it’s easy to feel indestructible when there are no enemies nearby. Even when an enemy is present, victory seems to be a sure thing. Therefore, it can be incredibly humbling when the first few blows don’t do the job. Before long, the plan becomes to run in the opposite direction, spouting obscenity of fear. While Michael Rapaport’s Knight Titus is seen as a fierce warriorThe Fallout Show quickly put him on the same level as many others who played the games.

Enhanced strength aside, it would seem that an irradiated bear would have an advantage when up against a power armored man.

Enhanced strength aside, it would seem that an irradiated bear would have an advantage when up against a power armored man. in Fallout Season 1, Episode 2, “The Target,” Titus’ retreat after a brief and unsuccessful skirmish is incredibly reflective of the panic felt by a player when they come up against an unexpected enemy who is large in stature. Maximus even proves that the bear can be defeated with a couple of well-placed gunshotsBut that kind of levelheadedness just isn’t that easy to find in the heat of a Fallout Battle.

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Wilzig’s function-over-form prosthetic leg is very much in keeping with Fallout’s field medic approach to medical care

The painful-looking solution is original to the Fallout TV show

the “Jim’s Limbs“Prosthetic leg brutally applied to Michael Emerson’s character in Fallout Season 1, episode 2, “The Target,” is not in the games. That being said, it would fit right into the source material. As with everyone else Fallout injury and illness, Wilzig’s loss of limbs is considered too extreme to be left untreated And is therefore rectified in an incredibly violent fashion. The player’s limbs can be individually injured in the source material, but for practical reasons, they cannot be completely lost. If they could, the metallic limb given to Willzig would definitely be the kind of remedy available.

Because Jim’s Limbs appeared on the Prime show, that means they now exist in the world of the games as well.

Because Jim’s Limbs appeared on the Prime show, that means they now exist in the world of the games as well. So, this is a rare example of the extension of the universe adding to the knowledge of the source material – other than new characters and the events that their interactions cause. The device is not that useful, as It barely allows Wilzig to escape from the scene of the battle. Regardless, it’s certainly easy to imagine the product on a store shelf in the games.

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Fallout Season 1 replicates the game’s fresh approach to storytelling

The announcement of A Fallout TV show will have brought to the idea of ​​seeing established characters and events of the game series but in a live-action setting. In other words, some fans may have expected an adaptation rather than a contribution to the same continuity through a new medium. The reason why the latter happened rather than the former is that each Fallout Game is a standalone story. Sure, certain elements carry over between installments, but they can all be enjoyed in isolation. So, Prime’s Fallout Show followed that same rule.

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The Fallout Show could have adapted existing stories from the games To create the live-action project, but it would not have offered much new to the franchise. Rather than starting from scratch, Prime’s unorthodox decision to keep the games as part of the main canon allowed all of the lore of the source material to retain an unusual amount of relevance. When the games ethos of never retreading the same narrative ground is considered, Prime’s approach to making these Fallout TV show makes so much more sense.

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