This small change in Civ 7 will have a big impact on game strategies

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This small change in Civ 7 will have a big impact on game strategies

As Civilization 7 by Sid Meier prepares for its release in February 2025, players are closely watching the various changes to the game. Some of the mechanical changes have received mixed reactions. However, at least one small change will have small gameplay implications when Civilization 7 launches next year.

While many of these new mechanics completely overhaul previous ones Civilization systems, like the new ages system and the changes made to conquering cities, other more subtle changes will also have a big impact on how Civilization fans develop strategies for the civilization of their choice. Developers for Civilization 7 However, they are not making these changes lightly and have been transparent in their justification, providing regular updates in a format Developer Diary. One change may seem small, but it will have a significant impact on game strategy: the removal of the Builder unit.

Why was the constructor replaced in Civ 7

Civ 7 developers argue that the builder made Civ 6 gameplay tedious

Franchise veterans will remember the evolution of the Worker unit in Civilization 5 for the Builder in Civil 6, but the next edition will eliminate all units in place of a completely new block improvement system. The updated mechanics will fundamentally change the way players develop their civilization and allocate resources and aims to make the game less tedious and more suitable for a wider variety of play styles.

In the recent “Dev Diary” blog, Civilization 7 devs stated that they will do away with Builders”simplifies gameplay and reduces repetitive actions seen in previous games.” In Civilization 6Builders are used to repair and improve parts in a variety of ways, with unique building options depending on the civilization. The Builder and Worker units from previous games fundamentally changed the way players strategizedespecially early in the game where resource investment is crucial.

Developers seem to realize that spending resources on Builders sometimes felt like a hassle, and their limited charges felt like just that – limiting. The decision also takes into account how individual improvements in blocks translate into the overall growth of the civilization: “Instead of sending Builders to improve blocks, population growth naturally drives improvements.”

“Instead of sending Builders to improve the parts, Population growth naturally drives improvements.“- Civilization 7 Developer Diary #3

To improve the tiles in Civil 7, Settlements undergo a “growth event” after generating enough food in a bucket which, once full, awards players with a point to allocate to a specific tile of their choice or “assign as Urban tile Specialist”. On the surface, this system seems more streamlined compared to the Builder mechanic, but players will want to consider how this change could impact their in-game strategies. Civilization 7.

How Civ 7’s Builder Change Will Affect Gameplay

Civ 7 Growth Events Offer Players Strategic Opportunities


Civ 7 game screenshot of a city growth event
Image from Civ 7 Development Diary

Instead of using Builders for strategically chosen individual block improvements, repairs, harvesting, resource removal, etc., improvements will be handled in Growth Events whenever a settlement’s population reaches a certain threshold. “Now, both food and yield and your choice of growth carry more weight and integrate more seamlessly into your overall strategy.”

Players will no longer strategize improvements around units or Builder skills, but around timely investment and sustaining population growth. It appears that experts, found in previous Civilization plots, now acquired with a growth point, is as close to a Builder as Civilization 7 will make it. While the new system is certainly simpler than some of the complex elements of the Builder mechanics (i.e. yield calculations from harvested resources), it remains to be seen whether Growth Events offer as many strategic advantages.

THE develops a conscientious approach to review tile improvement suggests this will be a net improvement over the previous mechanic, but Civilization 6 Purists may disagree, arguing that the Builder is a fundamental part of the Civilization strategy. Fans will have to wait until February to try out the revised system, but there’s no doubt Civilization 7The new part improvement mechanic will require players to develop an entirely new strategy.

Source: Civ 7 Dev Diary #3

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