Baldur’s Gate 3 is full of druids, from the denizens of the Emerald Grove, and the two druid companions in the game, to even the player character in certain cases. And With their unique wild shape ability and spells themed around working with animalsIt’s easy to understand why players enjoy this class. Especially in Act 1, where talking and working with beasts unlocks so much additional content, a druid in the party can feel very rewarding.
But the druid’s abilities are often seen as less powerful than those of other classes. Despite the tankiness that their wild forms offer and the use of some of their spells, their damage output is easily beaten by other spellcasters and even martial classes. Players looking to build a powerful droid to stand among their other party members should carefully consider every choice they make, including their subclass, which determines much of the droid’s strength in battle.
The Druid circles focus on different elements of the natural world
From animalistic transformation to harnessing the power of decay
There are three Druid circles in Baldur’s Gate 3 That players can choose for their subclass at level two. These are the circle of the land, the circle of the moon, and the circle of sporesEach of which provides different types of features to enhance the droid’s inherent powers. The Circle of the Land focuses on improved spellcasting, the Moon on improved wild shapes, and the Spore Druid on tankiness and melee damage.
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These subclasses are more disparate in their focus and function than those for other classes. In the case of the Barbarian subclass, for example, most of the subclass features fixate on one class ability, Rage. This gives the droid a bit more freedom in terms of which of their core features to use the most, and which to highlight and emphasize with the game’s many magical items.
It also makes rating the Druid subclass a bit of a challenge, since The choice of “most powerful” really comes down to what kind of droid players want to make. However, there are still ways to quantify the strength of the features given at each level by the different subclasses. Overall, one of the subclasses tends to fall short of the other, while the other two face for the top spot.
The shortcomings of the cross of spore droid in BG3
A fun but flawed subclass
The Circle of Spores gives the player control of the decaying parts of nature, necromantic abilities that harness the power of the world’s detritus and fungal growth. And admittedly, the concept is really fun: A druid who maintains the cycle of life, death and deconstructionEmbrace the parts of the natural world that many others would turn their noses up at. Unfortunately, the actual abilities this subclass grants leave much to be desired.
The main flaw of the Spores Druid is that Many of their powers revolve around a new way to use their wild form: symbiotic entity. Instead of taking a new form, the droid gets temporary hit points and a necrotic damage boost to their attacks. At higher levels, they can also create clouds of damaging spores in this form. The issue here is that These features only last as long as the temporary hit pointsAnd unfortunately, the amount given often doesn’t last long enough in combat to make the transformation worth it.
Exchanging the typical wild form forms for this symbiotic entity transformation allows druids to stop casting spells, but ultimately gives them less durability and melee damage than they might have in bear or dinosaur form.
Especially if a Spores Druid is in the thick of combat, which their abilities encourage them to be, They will likely get hit and lose the temp HP in two or three turns at most. The extra necrotic damage boost isn’t enough to stack against other damage dealers, and while the Spores Druid gets more use out of this wild shape transformation than their Druid counterparts, it still takes an action to activate. The Spore Druid gets a couple of extra spells and abilities, but this disadvantage really drags the subclass down.
Land vs. Moon: The two best droid subclasses
Druids can fill the role of spellcaster or tank depending on the choice
The earth and moon droids are both very powerful, with the former giving the druid additional spells and slots, and the latter enhancing their wild shape transformation. Starting with Circle of the Earth, druids pick up an additional cantrip at level two, and gain an ability called Natural Recovery, which works just like a wizard’s arcane recovery and restores spent spell slots. But The country Druids also get to choose between eight different land types to gain two new spells Always prepared.
The land types range from the arctic to the coast to the underdark, and provide thematically relevant spells to the druid’s list, some otherwise inaccessible to the class, such as Misty step
And rush
. At each level where the druid gains a higher level of spellcasting, they also choose a land type to provide two extra new spells. Because of this, Not only will this land Druid has more instant access than the other subclasses, it will also have more prepared at once And the ability to throw more in a day.
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The land droid also gets a few other add-on abilities, like immunity to difficult terrain, immunity to poisoned and diseased conditions, and They cannot be charmed or afraid of elements or fairy. But these features are really not that consequential compared to the spellcasting of the land’s druid. For players looking to make their droid a powerful caster and support character, land druids have a lot to offer.
The Moon Droid is the ultimate damage taker
A subclass that can soak up heat like no other
The Moon Druid, meanwhile, gains the ability to wild form as a bonus action and use animal form spell slots to recover hit points. This may not sound like a lot, but Being able to play after shifting into animal form is really valuable for starting fights off on the right foot And makes transforming much more viable. Using up all of the spell slots on relatively small bonus action heals isn’t optimal, but it might be necessary in a pinch to keep a transformation going just one more turn.
Of course, the real draw of the Moon Druid is that It gets early access to the best wild form FormsLike the bear and big raven. This makes it more powerful than the other subclasses at early levels, churning out higher melee damage than the spore druid and taking heat in a way that would put barbarians to shame. In addition, the moon druid’s animal attacks count as magical, which is great in conjunction with how the Baldur’s Gate 3 Druid can take multiple attacks in wild form at higher levels.
At very high levels, The moon druid can even turn into an elemental myrmidon. These elementals are already quite powerful, and with the droid version of ​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ should they get multiple attacks, they can be really powerful in high-level encounters. The moon druid’s biggest flaw is that players cannot cast spells in animal form, meaning that using this subclass to its full extent neglects the druid’s spellcasting. But Druids also gain access to many spells that are useful outside of combat, meaning Moon Druids can still get a lot of their magic.
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The druids in Baldur’s Gate 3 Can all be pretty powerful by the end of the game, especially considering some of the magical gear that awaits them in the Lower City. But over the course of the game, the moon droid has the highest durability and quick access to its best features. While none of these droids are great for multiclassing, the moon; Druid makes the most of his high-level abilities and sticking to his class.
The Circle of the Earth can do a lot to improve the spellcasting of the druid, and it probably offers the most choice and versatility to players at every level. But much like the moon druid neglects spellcasting, it’s really hard to use the wild form of the land druid effectively and also make the most of the subclass features. And the Spores Druid, although great in concept, lacks mechanically the strength to hold a candle to each of its opponents. finally, the moon; Druid is the strongest option in terms of sheer damage and survivability in Baldur’s Gate 3.
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