Released just last week, The Legend of Zelda: Echoes of WisdomWas a popular new game, especially for fans of Seldom. The game is only available on the Nintendo Switch, but OpenCritic reviews are positive. Echoes of wisdom Was a breath of fresh air, like the past Seldom Games focus on Link’s perspective when The story is finally told from Zelda’s angle.
Warning: This article contains spoilers for The Legend of Zelda: Echoes of WisdomEspecially as the game ends.
Zelda leads the way, while players also get answers in terms of these Seldom Series, such as what link did not speak. In addition to the protagonist change, The gameplay is driven by magicSpecifically echoes, rather than the typical physical combat. Zelda travels across Hyrule, to save Link as well as the kingdom. She runs into his echo several times, but during the endgame, Players can find him before entering the final dungeon in the still Ancient RuinsAfter defeating Link’s Imposter.
Null is the final boss in Echoes of Wisdom
Once Link and Zelda are reunited, together they take down the final boss
Zero, the final boss, is Found when you enter his lair in the dungeon, At the point of no return. Before facing it, the two must take down a variety of enemies, and then the forgotten Seldom Antagonist makes a comeback. It also changes Seldom history by being the savage behind the scenes, influencing everything and by positioning himself as an opposition to the goddesses, tapping back to the series’ past, as stated by CBR.
A while that lived in the void, Zero tries to separate the couple to make them weak and distracted, To continue his mission to return the world to nothing, so Null can consume everything in chaos.
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Put later in the Seldom time line, Null is looking to get all the major energy so it can open rifts across the kingdom, While also consuming Hyrule, starting the final boss battle. Despite Null’s tomfoolery, Zelda and Link team up to take it down with a combination of their approaches to combat. It is important to focus on zero’s limbs first, As it uses to attack them while also cornering them.
The best way to defeat Null is to Grab a limb during one of his shockwave attacks using a bind like Zelda, And Link will then be able to break the arm after doing this three times for each limb. Link is not playable, but as an NPC, he will attack Nal during the fight automatically.
Once all limbs are removed, Null has no mode of movement for a moment, giving both characters a chance to inflict more damage, until Null implodes in a weaker form, demanding it needs more.
Zero tries to escape from them in a void, But Tree encourages them to follow after it, Link is stopped by limbs appearing from the floor, Leaving Zelda alone against the boss. The spotlight is on Zelda, and rightly so; She uses this moment to apply all the skills learned throughout the game, and shows how she is able to take down a monster as well, like Zelda.
Fire and Electronic Vizrobe Echoes are best for Nal’s body, and Lizalfos Lu.3 Echoes.
At this moment, Zelda is still floating; It is important to use Zora’s flippers, balance and strong echoes That allows you to breathe under water and to keep up with it. As Null is currently defenseless, it relies on Vocavors, but only avoids them and uses the echoes to bind them to Null’s remaining limbs to attack it. Avoid any whirlpools too, and just focus on the final boss, Use air bubbles to keep going Until Null collapses, attacking the body as before with Link once weaker.
Finish null & save the world
Null tries to escape Zelda, only to face her and Link again
Like last time, Null flees using a portal, they return to the dungeon with Link. Despite all the wins, Null seems to have evolved, Now with six limbs and more attacks, Not to mention other enemies to join his side in this battle. Just like the first time with Link, they work together to remove each limb, then attack his body.
Once Null becomes significantly weaker, It will hide in the walls, But just be sure to use Zelda’s echoes to fight the other enemies. for this cycle, Zero challenge Seismic Taelus or Mogriff. It is important that the two focus on their limbs. Zero will eventually return, with all six limbs back, forcing gamers to repeat the same steps they just did.
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It will also take more time to completely defeat it. For the second round, it will summon three Ganon and two Scorchill To help fight, and The last null will call Lizalfos and Gohma. For all the enemies, there is usually one that attacks by spinning across the given space, while the other either charges at the player or sends attacks. All are also shadows of the enemy.
The third time, it will also go into the walls when weak, But stick out the limbs to attack and challenge enemies. With Gohma, be sure to burn her cobwebs too, but otherwise Focus on Zero and healing between attacks with drinks and avoiding damage by dodging Zero’s arms. Killing the shadows will also help. After Gohma sets webs, Mogriff will attack with three tornadoes.
Electric Keese and Torch Slug Echoes are great for burning away the cobwebs.
Finally, Zero will summon eleven Shadow Ganons, a Shadow Seismic Talus, and three Shadow Scorchills. Be sure to avoid them and their attacks, attacking only Zero. By doing this, gamers eventually have the chance to finally stop Null. It will crash onto the ground, causing a fast time event where Zelda and Link draw an upside-down triangle, Potentially being the missing piece of the Triforce center, as pointed out by Daku Rinku.
What happens in Echoes of Wisdom’s end
The Triforce, Faeries, and Zelda’s fate explained
Pulling it out batters null, which gives players the triangle, now flipped, Complete the Triforce Of a piece of both Zelda and Link, now symbolically unites them for good, as much as Zero wanted it for darkness. The Triforce brightens the entire dungeon, to the point the light is blinding, Complete the quest, “The Prime Energy and Null.”
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At this point, it means moving them all with Tree to a brighter environment, where they are floating on the small island with other fairies, like Tree’s friends at the upper Zora River as mentioned by game rank, In the sky around the Triforce. Although nothing is said, Tree looks at them both, glowing, almost thanking them for bringing order back.
Tree spins and launches further into the sky, like a comet, with other fairies following behind, imploding near the great Deku Tree, bringing light back into the world of Hyrule. The light fixes all the cracks all over the map and returns all the people and animals, bringing life back too.
All the fairies then isolate Zelda, Because you float in a white environment, where Tree tells you personally that the rifts will disappear and peace will return. Tri also assures her that everything will be okay now that Zero is gone, Allowing the fairies to return to the Goddesses but also forcing Tree to part with Zelda.
The news makes Zelda, even though she has saved everyone, the thought of separating is beyond her. At this moment, Tri tries to comfort her, reflecting on how Zelda has a positive impact, thanking her for everything and also allowing Tri to understand emotions such as thanks and gratitude. They hold hands for a moment before Tree floats away with the other fairies.
Zelda then teleports back to the courtyard in front of the castle with Link as well. Being united with Link and seeing all her kingdom’s people push her sadness away and replace it with happiness. The king jumps first to recognize Link for saving everyone, but for once now, Link redirects the credit to Zelda, deservingly. at the end of The Legend of Zelda: Echoes of WisdomZelda looks up into the sky, holding out the staff with both hands, also thanks to Trey on the way.
Source: Ultima Kira / YouTube, Thanks Rinku/Zelda Dungeon, CBR, Game Rant