Baldur’s Gate 3: All Ritual Spells, Ranked

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Baldur’s Gate 3: All Ritual Spells, Ranked

There are no shortage of spells in it Baldur’s Gate 3 For the party to learn when they set off to save the world. While most spells found will use up expensive spell slots, from low-level buffs to powerful sixth-level crowd control, there are a small number that can be cast out of combat for free as a ritual spell. Among the fantastic spells are utility spells, buffs for the party, and those where strategic use can change a battle in the party’s favor.

Ritual spells are lifted directly from Dungeons & Dragonsand offer A way to get some powerful effects without using a spell slot as long as they are out of combat. All the ritual spells in Baldur’s Gate 3 are available at low levels, meaning they can be easily used by any party almost immediately after crashing onto the beach. Even better, each class can learn at least two ritual spells with the ritual caster feat, which can be picked up at level four.

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Detect Thoughts – Level Two Divination

Bard, Sorcerer, Wizard, Grand Old One Warlock, Circle of Spores Druid, Arcane Trickster and Eldritch Knight

There are times in Baldur’s Gate 3 When NPCs cannot be forthcoming with information, and in these situations, Detect thoughts
Can provide more insight into a situation. The second-level spell is available to third-level bards, sorcerers, and wizards, along with the grand old single warlocks and spore druids. Then, at level eight, Arcane Tricksters and Eldritch Knights have the chance to pick up this useful spell.

There are some downsides to using recognize thoughts, That’s the main thing If the skill check for the spell is failed, there is a chance that the target will become hostile to the party.. The other disadvantage is that Detect thoughts is a concentration spell, which means it can override another useful spell if they are already focusing on something else. generally, Detect thoughts is the least useful ritual spell, as the same effect can be achieved with a Potion of mind reading

Which also lasts until a long rest.

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Enhance Leap – Level One Transmutation

Druid, Sorcerer, Wizard, Ranger, Gitianki, Arcane Trickster and Eldritch Knight

Increase jump is a brilliant mobility spell in Baldur’s Gate 3 Which has good uses both in and out of combat. The premise of the spell is simple because, as its name suggests, characters affected by Improve jump Can jump further. This level one spell triples a character’s jump distanceWhich is amazing, especially for high strength characters like fighters or barbarians. Increase jump Is available to a large number of classes and subclasses by default, as well as any githianki once they reach level three.

These effects last for 10 turns but do not require concentrationWhich means it can be paired with other spells like Feather fall. Although it has some use in combat, Improve jump Is best used for exploration, to make sure that no corner of the map is uncovered. There are several areas in all acts of the game where chests are tucked away or alternate routes into areas only accessible by jumping, such as Balaldur’s Mouth Gazette during the quest “Stop iron.”

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Disguise – Level One Illusion

Bard, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight and Sadness Stalker

Disguise yourself

Is such a fun spell, and it’s a shame there aren’t more opportunities to use it in BG3. That said, the times when the spell comes in handy are fantastic. The spell of one level is available for many classes and subclassesAs well as gold/fire ancestral draconic bloodline sorcerers. Warlocks even have their own version with Mask of Many Faces, which also doesn’t use a spell slot.

Disguise yourself Allows a character to Transform their appearance into male or female versions of any of the playable races. This can be really useful for unlocking race-specific dialogue, items with race-locked features, and chatting with the recently departed if the party killed them. Disguise yourself is also great for escaping from prison and avoiding the guards; However, this trick will only work once per prison location before the guards catch on to the party’s shenanigans.

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Feather Fall – Level One Transmutation

Bard, Sorcerer, Wizard, Arcane Trickster and Eldritch Knight

Feather fall

is one of those spells that is rarely thought about until it is needed. This spell slows down falling characters by one level, Allowing them to take no damage when jumping from great heightsAnd prevents them from falling prone if pushed from heights greater than 8 meters / 27 feet. Available to arcane based classes and subclasses, Feather fall is highly situational but vital in certain areas of BG3, Such as escaping from Rosymorn Monastery once the Blood of Latander weapon is activated.

Whether jumping down the side of Lenore’s Arcane Tower in the Underdark or misjudging a jump from a balcony in Baldur’s Gate, dying from a fall is an unfortunate way for a party member to go. when struck, Feather fall Will affect all allies within a nine meter / 30 foot radius and last for 10 turns. Feather fall Pairs very well with Improve jump When exploring hard-to-reach areas or hasty escapes from enemies.

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Silence – Level Two Illusion

Bard, Cleric, Ranger and Oath of Devotion Paladin

Enemy spellcasters can be the bane of any party’s travels and Silence

is the perfect way to deal with and control any battle with them. This level two spell creates a six-meter/20-foot radius dome of absolute silence. This Prevents any spells with verbal components from being cast And also makes all those inside the dome immune to thunder damage. Stealing up to unsuspecting enemies and then casting Silence As a ritual will often start combat, but also prevent reinforcements from being called in.

The dome of silence will last for 100 turns, until the spell is canceled, or until the caster loses concentration on the spell. in battle, Silence Is great for controlling enemy spellcasters, but outside of combat, it’s perfect for going unnoticed, such as sneaking up on sleeping enemies or knocking down walls. Sneak attack works wonderfully with SilenceAllowing the spellcaster to set up an area for the rogue to sneak into for maximum damage.

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Find Familiar – Level One Conjuration

Wizard, Ranger, Eldritch Knight, Arcane Trickster and Pack of the Chain Warlock

Baldur’s Gate 3 Has some awesome little helpers that can be summoned on the fly Find familiar

. Cats, ravens and imps can be summoned along with more unusual choices like frogs, crabs and spiders to provide the party with extra help in the world. The cool BG3 Pets can help in combat, provide distractions, or find hidden items. Each acquaintance will come with their own skills, with some being better suited to combat than others, and some best suited for forward scouting.

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BG3 Even has some unique familiars that are only available under certain circumstances or to specific characters. Riddle the Quasit can be summoned after her summoning scroll is found in Act 1’s apothecary’s basement, while Scratch will travel with the party once he has given his ball to a character. Meanwhile, Boo will only fight alongside Minsc, who can summon the miniature giant space hamster to blind enemies in battle.

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Longstrider – Level One Transmutation

Bard, Druid, Wizard, Ranger, Arcane Trickster and Eldritch Knight

Longstrider

Is an often overlooked spell, but once it starts to become part of any party’s routine BG3It changes everything. On the surface, this level one ritual spell doesn’t seem to do anything special, simply Boost a target’s movement speed by 3 meters / 10 feet. This may not sound like a lot, but can make all the difference for a melee fighter to close the gap in one turn without using dash, or for a spellcaster to stay out of reach in combat.

Unpreparing Longstrider will remove the buff. However, the casting party member can be left in camp, which is a great use for hires BG3.

But, what makes Longstrider So wonderfully broken is that, unlike his DND opposite, BG3s version lasts until the next long rest. in DNDs 2014 fifth edition, Longstrider Only lasts an hour and takes a fight to cast, making the BG3 Version significantly more powerful and useful. Casting this on each member of the party at the start of each day means that they will all have its benefits immediately if they end up in combat.

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Talk to the Dead – Level Three Necromancy

Bard & Cleric

As the only third level ritual spell in BG3, Talk to the dead

Is amazingly useful for gathering information. As the name suggests, The necromancy spell allows the caster to speak with the dead and ask them five questions from the options that appear. Talk to the dead is fantastic for learning about aspects of the plot, getting hints for quests, and finding out where some NPCs have hidden their valuables.

While a lot of death can be talked into BG3Anyone killed by acid, fire, lightning, necrotic or radiant damage will be too damaged to speak to. So it’s important to keep this in mind if planning to talk to a particular NPC after a fight.

Available to bards and clerics once they reach level five, This spell can also be gained by any class through two other means. Very early in Act 1, the party can find the Amulet of Lost Voices in Withers’ Tomb, allowing the spell to be cast once per long rest. Another source is if a character reads Tay’s Necromancy, also found in Act 1, which will also allow Talk to the dead To be cast once per long rest after successfully reading one page.

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Talk with Animals – Divination Level One

Bard, Druid, Nature Cleric, Ranger, Oath of Ancients Paladin, Wildheart Barbarian and Forest Elf

Without a doubt, the most useful ritual spell to have at the party’s disposal is Talk to animals

. It’s hard to describe how much this one spell can change a game BG3As it opens up a whole new list of characters for the group to talk to. Talk to animals Does exactly as described, Allowing the caster to speak to and understand beasts and beasts until their next long rest.

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Along with just being a lot of fun to chat with animals, Talk to animals Can open new quests and make some others much easier to complete. From the wonderfully helpful scratch and rat traders, to film noir cats and a very funny ox, this spell is an absolute joy to have permanently active during a Baldur’s Gate 3 Game. And considering just how many classes and subclasses have access to this level one spell, along with forest gnomes, there’s no excuse not to run around gossiping with every creature in sight.

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