The champion in Dragon Age: The Veil Guard is a warrior specialization focused on increasing defenses and concentrating offensive power through counterattacks. It has been around since the first Dragon Age game and is popular among gamers. This is because he isn’t too focused on any one specific place and makes for an incredibly strong tank. Veilguard has added many interesting and unique specializations that go a long way, but the champion is still the best at creating reliable tanks. All other Warrior specializations have been changed or disappeared, but the champion remains.
The champion uses the shield a lot, but it has become more offensive. Like other specializations, this one incorporates Dragon Age: The Veil Guard it doesn’t limit players to one playstyle, but gives them a better way to fight. With the addition of fire-based attacks, champions have become quite powerful, but only when you use them effectively. Even with the changes, you should still consider him a tank, and Rook should lead the charge or fight on the front lines because a good champion is worth two fighters.
Best Skills for a Champion Build
What your champion needs to be able to do
Champions in Dragon Age: The Veil Guard It may be much better at attacking and more focused on damage output, but it is still a strategic specialization. Your abilities need to be able to work with other party members while still being devastating on their own. The combination of Driving Kick, Bloody Advance, Blight Bane and Warden’s Fire are great in eliminating enemies alone, while Driving Kick and Blight Bane give Weakened, which prepares enemies for other party members to enter and finish them with their own special abilities.
Ability |
What does it do |
---|---|
Void Blade |
Dash forward and fire a delayed explosion, dealing double damage. Excellent for closing gaps and activating Arcane Bombs. |
Thundering End (Ultimate) |
Summons a storm avatar that deals heavy damage and Shocks in a large radius. Crucial for AoE and applying Shocked for damage buffs. |
Chain of Lightning |
A powerful spell that bounces between enemies, applying debuffs and preparing them for Arcane Bomb detonations. |
Storm |
Creates an electrical zone that deals damage and prepares enemies for detonation. Excellent for crowd control and AoE situations. |
Storm |
Leap backwards while creating an elemental storm, damaging and stunning enemies. Provides mobility and a safe escape. |
Faded attack |
A powerful attack after using Fade Step. Also grants a follow-up attack while dashing. Great for mobility and quick damage. |
Spiritual Blade |
Uses a Heavy attack at the end of a Light Attack chain to conjure a blade and project it. Uses an Arcane Bomb for amplified damage. |
Rook won’t be in a good position if you fill them with too many abilities designed to deal too much damage. Champions work well with other classes, and while they can defeat enemies just by surviving them, It’s better to use teamwork because battles are much easier and faster. However, remember that a champion is usually the last to fall in battle, so he needs skills that can eliminate all remaining enemies.
Best Gear for a Champion Build
What your champion needs to wear
Unlike many other classes, equipment is actually debatable for a champion in Dragon Age: The Veil Guard. This is because, rather than focusing purely on defense, it is important to maintain a balance between offensive power, especially fire damage, and defensive resilience. Gear should amplify these strengths, but many gear protects differently. You can always start with the base below and modify it based on what you like. Prioritize gear with fire damage enhancements for your primary weapon to synergize with abilities like Blazing Weapons and Guardian Fire.
Gear slot |
What to equip |
Why should you |
---|---|---|
Main |
Enchanted Longsword |
High base damage plus fire damage enchantment works well with Champion abilities. |
improvised |
Bulwark touched by fading |
Lures enemies into Perfect Defense, facilitating AoE and combos. |
Alternative weapon |
Faded war ax |
Strong general purpose weapon with good damage for single target situations. |
Helmet |
Antivan Parade Helmet |
Highest defense increase available. |
Armor |
Wanderer’s Long Coat |
Final generation helps make Warden’s Fire work more often. |
Belt |
Director’s Straps |
Useful, but not as crucial as other slots; feel free to change |
Amulet |
Blind Skull |
Increases final damage, further increasing the impact of Warden’s Fire. |
Ring 1 |
Andraste’s Testament |
High Rage generation to fuel skills more frequently. |
Ring 2 |
Director’s Signet |
Increases control skill damage, increasing the impact of main skills. |
Having clarified that this causes division, you should use the above build. It’s very difficult to make a good build that works the way a champion would need it to. You can always switch gear based on stat boosts, and that’s a good idea because this is an RPG, and that’s to be expected. However, armor pieces with high defense values and ultimate generation must be sought to fuel the Director’s Fire more often. Accessories should reinforce the Rage generationand weapons must work well with fire. The table above does this well.
Best party combos for a champion
Who works best with your champion
In every RPG you play, a good four-person party has two fighters (rogues or warriors), a wizard, and a ranged attacker like an archer. The champion (Rook) will be the tank, aka the main fighter of each group you have. So you need a good wizard, fighter and archer to complement your party. There are four ways to assemble a party, depending on how you want to fight. Dragon Age: The Veil Guard.
- Rook (Champion), Harding (Archer/Rogue), Neve (Mage), Taash (Warrior/Fighter): This setup offers a good balance between ranged and melee damage, with Harding being great at single target damage and Taash providing additional frontline support. Neve provides crucial magical support with crowd control and offensive spells.
- Rook (Champion), Lucanis (Rogue/Fighter), Neve (Mage), Harding (Archer/Rogue): This is great for maximizing damage output. Lucanis specializes in taking down high-value targets quickly, while Neve’s offensive magic complements Rook’s fire-based attacks. Harding provides consistent ranged damage and tactical flexibility.
- Rook (Champion), Davrin (Warrior/Fighter), Emmrich (Mage), Harding (Archer/Rogue): This combination offers a more defensive combination. Davrin is an excellent frontline fighter, and Rook would be, while Emmrich’s necromancy adds extra survivability and tactical options. Harding continues to be a valuable ranged damage dealer.
- Rook (Champion), Bellara (Rogue/Fighter), Emmrich (Mage), Harding (Archer/Rogue): This group setup is great for the beginning of the game. Bellara can rally enemies, preparing them for Rook’s area-of-effect abilities and Emmrich’s spells. Emmrich also offers healing support for increased survivability. Harding provides consistent ranged damage.
Dragon Age: The Veil Guard It’s much more forgiving than other RPGs, so you can get away with any group combination. Just remember that Bellara and Emmrich are good choices in the early game because of their synergy with Weakened and Sundered. Meanwhile, the endgame heroes include Harding, Neve, and Taash. This is due to its higher damage potential and specialized abilities. Make sure you have the best companion combinations because this is important when facing high level bosses.