The most interesting feature in Star Wars Outlaws is almost completely scattered. in many ways, Star Wars Outlaws is a marriage of two properties:Star Wars And Ubisoft’s open-world formula, best exemplified by its Assassin’s Creed Releases in recent years. It brings people, places and lore concepts from the wide Star Wars Franchise to bear on common mechanics employed in many Ubisoft titles, such as enemy outposts, quick takedowns and cover-based stealth.
But It’s more than just that Assassin’s Creed with a Star Wars Coat of paint: Star Wars Outlaws Includes a set of unique features all its own. These serve to make his world more immersive, or to give players extra options for completing his toughest stealth challenges. Not all of them, however, realize their full potential. One new mechanic (while not unique to Star Wars Outlawscertainly not common in Ubisoft’s overall output) has huge untapped potential, but is ultimately wasted at the end of the game.
Star Wars Outlaws reputation system could be so much cooler
Siding with the Pikes, Crimson Dawn, Hats, or Ashiga Clan
Star Wars Outlaws‘ Reputation system can have a much bigger impact on the game How it ends. As it stands, there are four main factions in it Star Wars Outlaws: The Pike Syndicate, The Crimson Dawn, The Hutt Cartel, and The Ashiga Clan (although only the first three are available at the start of the game). Key starts with a “Poor“Reputation with each of them, but, with various acts throughout the game, can eventually come down to”Terrible“or all the way up to”Excellent“.
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The reputation system was first revealed during the Star Wars Outlaws search “Underworld,” during which Kay may decide to give a key piece of intelligence to the Pike Syndicate or their rivals on Toshara, the Crimson Dawn. She quickly learns that Completing tasks for a faction carries their favorAnd if she completes enough, she will be able to level up to the next reputation rank. Each rank-up comes with both material rewards, like equipment, and new privileges, like mission unlocks and access to restricted areas.
The Pike Syndicate has the best maximum reputation reward by far: an Imperial disguise that lets Kay sneak into Empire-controlled territory.
At some point Star Wars OutlawsKay is given a choice: should she steal an important blaster part from the Pikes or the Crimson Dawn, or share information with the Hats or the Ashigas? It might be easier for her to sabotage a faction she’s already friendly with because she won’t have to creep into their territory, but if she’s caught doing something suspicious, She may end up sacrificing an already-good reputation to improve a bad one.
This can create a complex web of inter-syndicate interactions, and is, as reputation systems go, a pretty rich and rewarding one. however, Star Wars Outlaws‘ Reputation system misses every possible opportunity to impact historyWhat holds it back in terms of immersion. Ultimately, all the reputation system changes is what areas the player can access without sneaking, and what rewards they get. Although it is generally easier to damage Kay’s reputation than to improve it, it is also easy to meet maximum reputation with all four factions by the end of the game with a little careful stealth, which cheapens the system.
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The factional reputation system approaches the actual story impact in a couple of places, Which makes the absence of it all the more tantalizing. If Kay gets her reputation high enough with one of the syndicates, they may offer her a high-priority job; If she gets low enough, they can demand she terminate a contract by apologizing, under threat of death.
These are some of the more interesting and worthwhile side quests in Star Wars Outlaws, But at the end of the day, they are just that – side quests. They don’t have any significant impact on the way Kay’s saga develops, or her options for building up in the underworld.
[Warning: The following section contains minor spoilers for the ending of Star Wars Outlaws.]
Star Wars Outlaws’ reputation system may have affected the ending more
A missed opportunity
Star Wars Outlaws‘ Reputation system does not have much impact on his history, But does play in its ending. However, the way in which it is just as unimpactful, and could have been much more so. Without giving too much away, at the end of the game, Kay finds herself in a difficult position. Deep behind enemy lines, she needs help, and it comes in the form of an armada sent by the faction with which she has the best reputation.
The message is clear: it is good to have friends in high places, and the player’s actions, surprise, have consequences. But this twist is honoredGiven how unimportant the faction choices consistently feel throughout the plot. And frankly, all that really changes in the ending is the livery of the ships that swoop in to Kay’s aid, and the man in the pilot’s seat. So much more could be done here.
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Imagine an ending In which Kay’s overall factional reputation determines her future Like a corpse. One in which she is able to take over a position of authority in the syndicate she was close with, or overthrow the leader of the one she most upsets. The game’s final boss (or final stealth challenge, as it were) may even be determined by Kay’s reputation, forcing her to infiltrate the faction she’s in the worst standing with and ruin her record — or even more jubilantly. , infiltrate your best allies without getting caught.
Any of these fine details would represent a massive change to Kay Vess’ story, and ultimately make the game’s coolest new feature feel like they really matter. Although there is potential for more meaningful faction choices in Star Wars Outlaws‘ DLC, for now, will remain a missed opportunity.