Starfields new 1.14.68 update has finally fixed its most annoying modding problem. Starfield has had its fair share of trouble since launch, which was unfortunate after all the excitement surrounding the sci-fi RPG. However, it has been able to rebound since with many technical and quality of life fixes.
Ahead of the Shattered Space DLC On September 30, mods have become a huge part of the game’s longevity, as is the case with many Bethesda titles. Favorite entries like Skyrim And Fallout 4 are still being played a decade plus after their releases due to mods. Some can be as simple as graphical upgrades, while others add whole new storylines for players to enjoy. The argument can be made that part of the positivity of many Bethesda games comes from the community’s ability to create these experiences.
The New Starfield update fixes mod index issue
Almost unlimited options for mods
The biggest problem with modding in Starfield was the small index size, which limited how many mods could be used at once. There were two main issues with this, one being the small size, which only allowed around 255 mods if one was lucky. However, the other was reportedly a bug that made mods take up more space than needed. So, in fact, Most players are only able to get a little over 100 mods to fit at any given time.
This type of issue is a killer in any game like this where mods add so much replayability, but even more so in starfield, which required extra help from the community. Many mods were critical to help overcome graphical issues or aid in quality-of-life features that are not or will never be in the game.. The limited index size and bug forced players to pick and choose which mods were more important, and the bigger a mod was, the more space it took up.
Fortunately, not only this new patch, which is currently only in beta for Steam users, fixed the bug, but also increased the index size to 4500. This should leave thousands of options, including basic ones Starfield Mods, to be used at once. Although Xbox users will have to wait a little longer to experience this, it is still a welcome sign of the future of the title. Although on paper it is a small change, it will likely have a huge impact on the longevity and overall enjoyment factor of the games.
What Starfield’s New Mod Index Limit Means for the Future
A shining modded light of hope for the RPG
The new index size holds much greater importance than just allowing more mods to be used. Since players will no longer be limited by size, it means that larger mods can also be created. Although some mods were abandoned due to lack of interest in the game, size constraints may also have been a deterring factor. However, without worrying about whether the mod can fit, Starfield May one day see a mod the size of Fallout London.
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The other major impact is the way mods can now be blended together. Even though most mods aren’t made for each other, sometimes they just blend in perfectly. Now that they have a place to fit together, players can experience the exploration of new locations while riding on custom vehicles and dispatching enemies with new creative gear. The potential is now almost limitless for what can be achieved with the many mods used at once.
Everything else in Starfield’s 1.14.68 update
Preparing for Shattered Space DLC
While for many the index change will be the most notable update, the new patch has fixed other issues. Many of them are Fixing technical issues and bugs in quests, locations, menus and ship buildingWhich is never a bad thing.
The increased mod index size finally adds up Starfields largest modding issue to rest.
Another great piece of starfieldS 1.14.68 update was fixing issues with the Rev-8 Planet Rover added last month. This is also a significant thing due to the huge improvement in quality of life, especially since it removed the need for modded vehicles, although cool mods to use for the Rev-8 do exist.
Overall, this patch reads like a long bug fix, but it could end up being one of the most influential in the history of Starfield. Although the game has content updates like DLC and free updates planned, the lack of mod flexibility would have been a killer once this ran. Thus, the increased mod index size finally adds up Starfields largest modding issue to rest.
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