Key House of the Dragon Season 2 dragon scene receives harsh criticism from VFX artists

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Key House of the Dragon Season 2 dragon scene receives harsh criticism from VFX artists

House of the Dragon It’s supposed to be about dragons, but it’s got one key detail wrong. Like the first one Game of Thrones Prequel, the show started in 2022 and depicts the events of a Targaryen civil war. With the war now officially underway, dragons are facing off on the battlefield and burning hundreds of innocents and soldiers alike. House of the Dragon Season 3 is currently in development, and is expected to be released in 2026.

In a video posted on their YouTube channel, the Corridor crew Criticized the show’s depiction of dragon fire. They revisited a season 2, episode 7, “The Red Sowing” scene that featured Vermithor shooting fire at innocent Dragonseeds. Niko Puringer, a pyrotechnic expert, found that the fire seems completely inaccurate. The fire is too dark, too clean, and far too unrealistic. Check out Pueringer’s full statement below:

So first off, fire doesn’t work like that. I’m tired of seeing pre-digested bulbous liquid. That’s not at all how this happens … or just the way the fire is working at the end of the fire blast should not be the pre-contained soft pockets of bumpiness. It should be speed. There should be motion blur. Like where does the movement come from here? And then secondly, here, it’s all dark. This thing, it’s a bright wall of fire. No light comes from it. I get it, it’s a TV show, I get it, but that’s my beef with Hollywood fire. It does not move like fire. It does not light the scene like fire. Put up the lights. Just blow the lights! It makes such a huge difference. Just blow the scene with the lights. It looks lovely.

What House of the Dragon’s CGI problems mean

The Dragon Fire needs to be improved

As a show named after dragons, The whole story is built on the back of the supernatural monsters. The Targaryen family thrives when they use the sails of their house to burn their enemies and to melt castles. The Dragons were a massive budget problem, causing HBO to cut two House of the Dragon Episodes. However, they are still shown regularly by necessity. Nearly every major Targaryen character has a strong bond with one of these creatures, and they generally offer bursts of flame with little prompting.

Raising the brightness is a convenient and seemingly cheap solution.

Considering that there are already budgeting issues, fixing the fire may not necessarily have an easy solution. Although Pueringer insists that the increase in brightness should be a significant improvement, other issues, including the speed of the flames, could be more expensive to showcase. The dragon scenes drain the show’s budget, so any resolution would likely only make matters worse. Raising the brightness is an apt and seemingly cheap solution, however, and darkness is something that Game of Thrones Season 8 already received similar criticism for.

Our take on House of the Dragon’s CGI issues

It is a problem, but not the most significant issue


Daemon (Matt Smith) with Caraxes in House of the Dragon episode 10 finale

The fire is a serious issue for a show that bills itself as a dragon-driven story. However, while it is a significant problem, the writing and structural concerns are far more worrisome. Cutting two episodes from the end of season 2 made the show unpredictable and ruined House of the Dragon Season 2’s finale. Writing concerns were so significant that author George RR Martin publicly criticized the showrunners. If the show will improve anything, Narrative pacing is a much more prominent problemAs opposed to anything relating to the otherwise stellar visual effects.

Source: Corridor crew

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