Griffins are powerful creatures mentioned in Dragon Age: Origins that appear in Dragon Age: The Veil Guard. They are large beings, similar to eagles, with bodies like lions, possessing sharp claws, powerful wings and the keen vision of an eagle. Griffins were what the Gray Wardens rode into battle during the First Plague, and due to the horrific nature of the war, all griffins supposedly died out and became extinct. The books in the series talk a little more about the griffins and allude to them still being alive, but seeing them is fun for players.
As the players pass Dragon Age: The Veil GuardThey will eventually have to choose whether the griffins will return as the noble steed of the Gray Wardens or whether they will remain in their new environment, the Forest of Arlathan. There is sentimental value as the player becomes attached to one of the griffins, and it is an important part of bonding with one of the best romances. Guard of the Veil companions, Davrin. The choice should affect the griffin’s future as a species, as the player decides what happens to the remaining creatures.
What happens if you return the Griffons to the Gray Wardens
Davrin gains the Defender ability
If the players decide to return the griffins to the Gray Wardens in Dragon Age: The Veil Guard, Davrin gains the Defender skill. This ability significantly improves your combat effectiveness by reducing the cooldowns of your Assan-related abilities. This specifically helps Death From Above and Assan Strike by 25%. This allows for more frequent use of these powerful abilities, especially Death From Above, which detonates staggered enemies for area-of-effect damage. Additionally, the Defender ability grants Davrin Deflection stacks when using Assan’s abilities, which is a huge boost to combat.
In addition to the Defender skill, choosing this option rewards Davrin with the legendary Gray Benefactor armor. This armor changes the nature of Davrin’s detonations, converting the damage type to fire. Also amplifies fire damage by 25% for each stack of Burn on the target. This effect synergizes exceptionally well with team compositions focused on applying and maintaining Burning, such as those that include Mage Rook and Taash. Although this build requires consistent application of Burn, the payoff is worth it, as detonations on heavily affected targets can result in a lot of fire damage.
What happens if you leave the Griffons in Arlathan Forest
Davrin gains the Battlemaster skill
Choosing to let the griffins become nature sentinels in Arlathan Forest has some benefits for Davrin in Dragon Age: The Veil Guard. He gains the Battlemaster skillwhich significantly improves the way he fights when using Assan, his griffon companion. Specifically, all Assan-related skills such as Death From Above and Assan Strike receive a 25% damage boost. Additionally, using these skills grants Davrin Precision, improving his overall accuracy and critical strike chance. This will help you deal damage much more often and get much more crits.
These rewards are different sides of the same coin; players get equally good results either way.
In addition to the Battlemaster skill, Davrin receives the legendary piece of armor, Wildwood Benefactor. This armor provides powerful synergy with Stagger-focused builds. Detonating a staggering enemy with this armor equipped will now Stagger all surrounding enemies, turning a single target effect into a powerful area-of-effect crowd control tool. Additionally, the amount of Stagger applied by these detonations increases by 10% for each enemy affected, amplifying their incapacitating potential against groups. This makes Davrin a much better combatant on the battlefield, so players will be happy they completed this quest.
Should you send the Griffons to the Gray Wardens or leave them in Arlathan Forest?
The right decision depends on personal opinion
The biggest concern players need to have when choosing between sending the griffins away or leaving them in the forest in Dragon Age: The Veil Guard It’s their personal opinion. While this is an important decision, it won’t actually affect much. Rook will still be rewarded for his work, and the griffins will be happy either way no matter what happens to them Guard of the Veil. It seems like the game doesn’t want players to feel bad about their choices, so the game is pretty similar anyway. If helping the Gray Wardens is preferable, give them the Gryphons; if not, leave them in the forest.
Davrin will be happy with Rook either way and you will receive improvements to your skills, which can be a decisive factor depending on your preferred play style. If Rook leaves them with the Gray Wardens, they will see the Griffons at Weisshaupt Fortress. If they are left in the forest, Rook will see them whenever they come to visit. This choice does not have significant negative consequences in Dragon Age: The Veil Guardunlike the decision to help Minrathous or Treviso, where these choices are important.