The decision whether to enter the planecaster in Baldur’s Gate 3 is more complicated than it seems. The party may be faced with this choice if they progress in the Githianki Creche questline, which eventually puts them face-to-face with the Githianki god-queen Vlaakith. Using Shadowheart’s mysterious astral prism, which until now seemed to protect the party from Illithid influence, Vlaakith opens a portal to the astral plane, and demands that the party step in and kill its prisoner. Unless the player has followed the lore very closely, it is difficult to understand exactly what this decision entails until they are already on the other side.
Entering the planecaster seems like a pretty minor decision, though It can have shockingly severe consequences. At present, attacking the Astral Plane prisoner may seem a risky undertaking, but its own consequences are surprisingly minor. Remember, Tav’s Dream Visitor gave them ample warning about the prospect of stepping through. In any case, these are the pros and cons of each option.
What happens if you refuse to enter the planecaster in Balaldur’s Gate 3?
Pros & Cons of Skipping the Planecaster
If the player chooses not to enter the planecaster with Vlaakith’s urging, Let’s get rid of it. In fact, she dislikes this course of action so much that she can immediately turn against the party and side with Vlaakith, her queen. If this is the case, the party will have to kill you to progress.
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If Lezel is killed, The Githianki fighter will become completely unavailable to the party for the rest of the game. It should be understood that this does more than harm the chances of romancing Leezel Baldur’s Gate 3; No matter how much progress the player has made with her, this decision cuts off the rest of her story.
Some players have reported that it is possible to agree to Vlaakith’s terms, and simply leave the room without entering the planecaster and without any consequences. However, this may change depending on which version of Baldur’s Gate 3 They play.
This option results in a tough fight against a horde of Githianki warriors. however, Once Lae’zel, Vlaakith and the rest of the Githianki are dead, what remains of the party can continue the campaign. The main quest stage ends immediately, and the party can continue through the Mountain Pass and into Act Two. The rest of the game continues mostly as normal, only without Lae’zel present.
Choosing to skip the Planecaster may also prevent players from pursuing certain other storylines in Acts Two and ThreeEspecially in the Gitianki. Although it is always possible to free Orpheus in Baldur’s Gate 3Refusing to enter the planecaster ends the Vlaakith storyline immediately, which could result in some garbage content later on.
What happens if you enter the planecaster in Baldur’s Gate 3?
Pros & Cons of Entering the Planecaster
If the player decides to obey Vlaakith’s command and enter the planecaster immediately, Lae’zel approves. The party pops up on an abandoned slice of the astral plane, where they are faced with a glowing portal. through him Tav hears their dream guestThe guardian they chose during character creation in Baldur’s Gate 3. The guest warns them not to come through, and, more importantly, not to carry out Vlaakith’s orders.
But of course, Tav can go through the portal to see the person and place that appears so often in their dreams. The dream visitor addresses them right now, and explains this They are disappointed in Tav for not heeding their warnings. However, Tav can ask about the situation and Vlaakith, at which point the dream visitor perks up. They reveal that they are responsible for stealing the Astral Prism from Vlaakith. She only wants it back because she believes she can use it to defeat the Illithid Empire, as her Gith ancestors did before her.
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However, there is one critical flaw in her plan. Vlaakith doesn’t really know how the Astral Prism worksOr how the Gita is able to use it. Only the Dream Visitor knows this, and they are not eager to share their wisdom with Vlaakith. What’s more, the Githianki queen doesn’t plan to let Tab or Leezel get away with it for long. As soon as the party exits the planecaster, the dream guest reveals, Vlaakith and her subjects will attack them.
Simply enter the planecaster and talk to the dream guest, it doesn’t affect anything in the overall storylineHowever. Although they will initially be disappointed in Taw, they will get over things rather quickly. The player can choose to trust the dream visitor further after this event, or eventually turn against them at their own will. However, the next decision they make could have major implications for the entire game.
Should you kill the Guardian of the Dream Guest in Balaldur’s Gate 3?
Pros & Cons of Killing the Guardian
At this point, the dream visitor takes a knee and bows their head, handing the sword off their back. In other words, they say, “Try me” and players can choose what happens next. If they choose not to kill the dream guest, the conversation will continue peacefully and respectfully. The dream visitor offers a few more words of warning about Vlaakith’s machinations, then lets Tav go.
If they choose to kill the dream visitor, Tav thrusts the sword into their chest. The dream visitor thinks that they thought more of Tab, and have greater expectations of them. They teleport away earlier Returned, completely healed. They’re clearly very upset with TAB, and they say so, but they’re clearly talking to them to protect their own space. The dream visitor warns Tav about Vlaakith again, and lets them go – for now.
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This choice may affect Tav’s relationship with the Dream Guardian, however Even if they tried to kill them, it will not be irreparable. Now, however, this confrontation came to a close, Liesel will have questions about what happened When Tav returns. They can try to deceive you, but it is better to try a difficulty class 12 persuasion check to explain the truth. Do not be afraid to save scam in this critical Baldur’s Gate 3 moment, as simply failing the dialogue check could still cause Lae’zel to turn against the party in the battle with Vlaakith.
The party returns by planecaster, and Vlaakith sets them up as the Dream Guest promised. Hope, however, Tav has Lae’zel on their side after attempting to carry out Vlaakith’s orders, despite coming back with an uncomfortable truth.
You should enter the planecaster and spare your dream guest in Baldur’s Gate 3
Keep your options open to your guardian
Players should enter the planecaster in Baldur’s Gate 3But once inside, refuse to carry out Vlaakith’s orders. There is nothing wrong with entering the planecaster. Doing so does not lock the party into any particular course of action. Plus, agreeing to at least go through the planecaster might be the only way to keep Lae’zel in the party, and, for that matter, alive.
No matter what, the party will have to fight Vlaakith After they complete the scenes on the astral plane. But entering the planecaster while it’s available allows them to do so with a greater understanding of who Vlaakith is, what she wants, and why she needs to be stopped. It will also allow them to continue pushing the storyline forward in the later chapters of the game
Sparing the Dream Visitor is also the best choice here, as it keeps the party’s options open for the rest of the game. It is impossible to kill them, anyway, but approaching the dream visitor peacefully signifies Tav’s trustworthiness. The dream visitor can be somewhat mysterious, and their attempts to convince Tav to use illithid powers in Baldur’s Gate 3 Could not win them many friends. But Tav will have a chance to learn more about them later, and while they have their own motives, it’s safe to assume at least up to this point that they have Tav’s best interests in mind.
Finally, it is worth noting that Both Vlaakith and the Dream Visitor may return later in the game. They both seek an end to the war, and once again, Tav can choose to side with the Githianki or Illithid in Baldur’s Gate 3.
Without going into too much detail (or too many spoilers) about this late-game quest, It is best to keep the dream visitor aliveBecause it can help avoid a bad ending and unlock a new set of seriously powerful Illithid abilities. Staying in the good graces of the Dream Visitor can make this later encounter easier, so it’s best to spare them in Act One. In the end, however, the right choice here depends entirely on tav.
Githyanki player characters who swear allegiance to Vlaakith may want to follow her orders without question. The dream visitor’s implied sympathy for illithids may also rub them the wrong way. More distrustful tows may choose to avoid the planescaster altogether, as it’s impossible to know what’s going to happen inside before you go through. Some players may decide to take the Underdark route to the Shadow-Cursed Lands, and miss the quest entirely. No matter what, as many other choices in Baldur’s Gate 3This one eventually comes down to choice.
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