10 Major Changes to Eldritch Invocations in the 2024 Player’s Handbook

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10 Major Changes to Eldritch Invocations in the 2024 Player’s Handbook

Warlocks have always been a unique class among these Dungeons and dungeons Character options, both For their pack magic and the eldritch invocations that define many of their abilities. Warlock spellcasting progresses differently than any other class in the game, with fewer slots available at a time that come back more quickly, supplemented by magical powers that invocations grant at certain levels. The 2024 Player’s Handbook Makes eldritch invocations more important than everAbsorbing some other warlock features and taking center stage.

These changes come with some major shifts in Warlock class progression, from delaying their subclass choice to providing more versatility around cantrip selection. The new one PHB Alters many invocations on an individual level and also makes sweeping changes to the ways in which these features work in general. Players should take a look at these ten changes to how warlock invocations work to familiarize themselves with the new rules and plan how they will build their next warlock characters.

10

Look of Two Minds has an expanded list of powerful effects

A once-underwhelming invocation gets an upgrade

One returned invocation of the 2014 PHB is cApart from two minds, an ability warlocks can use to perceive the world through the senses of another creature. Although this ability is unique and quite interesting, the implementation in the previous editions left much to be desired. It required an action to set up and another every turn to maintain, and provided little other than perceiving the world through another’s eyes and ears.

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The new 2024 handbook rules have made this invocation much more viable. It now takes a bonus action to set up and maintain, Meaning it is theoretically more useful in combat situations. Players are also no longer blinded and defocused to their own surroundings while seeing through the senses of another. Finally, and most importantly, Warlocks can now cast spells through the other creatureAs long as they are within 60 feet of each other. This opens up all kinds of creative uses for extending range and changing the starting point of AOE spells.

9

With Sight receives some important updates to its wording

Warlocks can see more than ever

Witch’s Sight is an invocation only available to powerful characters, at level 15 and above in both old and new versions. But importantly, the specific wording around how this version of sight works has been updated to make it better. in the 2014 FebWitch sight says that iIt allows warlocks to see creatures disguised or hidden by illusion or transmission magic, as well as the true forms of shapechangersUp to 30 feet away.

That’s fine, but the 2024 Feb Version grants full truesight for 30 feet, which is slightly better. Truesight grants the ability to see through normal and magical darkness, the true form of any creature or object hidden or transformed by magic, and in the Ethereal PlaneGlimpsing other dimensions and transdimensional creatures. Because of this worldwide change, witch sight is more powerful than before, expanding the realms of a warlock’s perception.

8

One with Shadows gains a longer duration thanks to some rule changes

Players are no longer bound to one location

One with shadows is a classic invocation that Allows Warlocks to turn invisible while standing in dim light or darkness. This is a great ability that gives them the opportunity to ambush enemies or hide mid-combat, but there was a serious limitation: Warlocks would lose their invisibility when they took an action, reaction or moved. This means that Warlocks would have to stand still while invisible, meaning enemies could quite easily find out where they are.

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The new version makes a simple change, just giving Warlocks the ability to cast invisibility on themselves without using a spell slot in dim light or darkness. This still takes an action to pull off, but the invisibility spell has more forgiving restrictions. Players can move around while invisible, even leaving the dark area; It ends if the character makes an attack, casts a spell, or deals damage. They can still take actions like dash or interact with objects. The downside here is that invisibility requires concentration, and take the resource when warlocks use this invocation.

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Eldritch Spear can go further than before, but there is a catch

Changes to a certain feat affect the change in range

Eldritch Spear is among the invocations that only apply to the cantrip Elltch Blast in the 2014 Febbut is now applicable to any warlock cantrip. But aside from that, it also saw an important change: while it once simply altered the range of Eldritch Blast from 120 to 300 feet, It now adds range equal to 30 feet times the warlock’s level. While this only gives a small range increase at early levels, it quickly surpasses what the old eldritch spear could do.

The usefulness of such an outrageous range for the spells may differ depending on the table players are at, and how willing their DM is to allow fights to occur over such a long distance.

With the new rules, A maximum level warlock can cast eldritch blast up to a range of 720 feetOr spells like poison spray up to 630 feet, probably more range than they’ll ever need. This has implications for a certain feat that is often paired with Eldritch Blast in the 2014 game, which is an instant sniper. This is used to increase the range of instant attack rolls by twice their original distance; Now, it only adds 60 feet to the range. This means that unfortunately, Warlocks cannot use this new invocation to fire a 1,440 foot eldritch blastSomething many DMs will probably be grateful for.

6

Reduced improvements for two iconic features

The 2024 Player’s Handbook seems to favor a certain warlock playstyle

of course, One of the biggest changes to Invocations is that they have absorbed the Packed Boon feature Warlocks once got at level 3. Now, the Pact of the Blade, the Tome, and the Chain are all individual eldritch invocations that players can choose to take or not. Making these invocations available at first level means that warlocks can pick them up much earlier than before, and even take two or all three if they want.

However, the other invocations included in the 2024 Feb seem to indicate that The covenants of the chain and volume are no longer given the same importance they once had. In the old rules, there were several invocations that provided buffs to the Packed Boon features, from giving the chain warlock a more powerful familiar to adding ritual spells to the tome warlock’s book. now, Both of these boon invocations only receive one other invocation that enhances their abilities. This wouldn’t be a big deal if it weren’t for what happened to the pocket of the blade.

5

Pack of the Blade gains some massive buffs

Melee Warlocks are better than before

The third packed bonus feature, Packed from the blade, now has three separate invocations that buffs its abilities. Plus, the pack of the blade itself is much more valuable than it once was in the old rules. Previously, it simply allowed warlocks to bond to a weapon, gaining proficiency with it, the ability to gain damage resistance, and to summon the weapon from afar. Now, it still grants proficiency, Allows warlocks to use their Charisma modifier on attack and damage rolls, And choose to make the weapon deal psychic, necrotic or radiant damage.

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Using Charisma instead of Strength or Dexterity is a massive power boost, once limited to the Hexblade subclass which no longer exists. This means more warlocks than before can be melee-focused and use weapons. In addition, there are several other invocations to improve the blade pack, giving players two or three attacks instead of one and adding extra damage and life-stealing properties to the weapon. These are all very powerful improvements, and Definitely create a power imbalance between the Pact Boon options.

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The level requirements for some invocations have seen a huge reduction

More power at earlier levels for the eldritch casters

Many eldritch invocations had, and still have, prerequisites that prevent warlocks from taking them up to a certain point. The prerequisites are largely based on levelTo keep Warlocks from getting the most powerful options until later. However, many of the improved invocations that originally appeared in the 2014 Feb Have their level requirement significantly reduced, giving players earlier access to their features.

Invocations with reduced level requirements include: Ascendant Step, Lifedrinker, Master of Myriad Forms, Otherworldly Leap, and Visions of Far Realms. And these are not small reductions. Some of the invocations are now available up to seven levels earlier than they once were. answered, There are fewer invocations now than beforeBut the more powerful options before makes up for it.

3

Warlocks can choose to improve many different cantrips

Eldritch Blast gains some competition

Eldritch Spear previewed this change, however Multiple eldritch invocations that once only affected Eldritch Blast can now be applied to other cantrips. Agonizing Blast, which adds extra damage, can now be applied to Shiver Touch, Mind Slit, Poison Spray, Thunderclap, Charge the Dead and True Strike. Repelling Blast, which knocks creatures back, can now apply to Chill Touch, Poison Spray, and True Strike. On the surface, this sounds like a good change, however It can be a trap for players looking to experiment.

While these invocations can be applied to more cantrips, the Warlock list only includes a few damaging cantrip options besides Eldritch Blast. This takes away some of the excitement of being able to apply the powers to a variety of spells.

This is because the invocation still only applies to one cantrip at a time, meaning a warlock could take an agonizing blast and add damage to poison spray, but it wouldn’t affect any other cantrips unless they took it again. Eldritch Blast is still the most powerful damaging cantrip warlocks haveSince it makes multiple attacks. While this change sounds like a nice way to let Warlocks do more than just Eldritch Blast, everything else is objectively weak in most cases.

2

Pact of the Talisman no longer has a place in the game

Removal of a classic Warlock feature

Those familiar with the bones of the Warlock Pact may have noticed that the Pact of the Talisman is missing from the list. This is because HHis boon is no longer present in any way in these 2024 Feb. The feature that gave warlocks the ability to command certain d20 checks has been removed from the warlock options.

For the most part, content that is not included in the 2024 Feb can still be used in conjunction with the changes, But not the Pact of the Talisman. Since the Warlock no longer has a step in its progression where it unlocks Packed Buns, and there isn’t a new version of ​​the Talisman as an invocation, there is no time in which the Warlock can take this feature. It’s unlikely that many players will lose sleep over this The talisman is probably the weakest of the boon options. Still, it’s a shame to see a viable option for character creation disappear.

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Casting invocation spells no longer uses a slot

Warlocks will be casting more magic than ever before

Many of the old warlock invocations simply granted access to a new spell otherwise unavailable on the warlock list, but Only allowed for them to cast it once a day or by using one of their limited slots. There were certain invocations, like Armor of Shadows, that allowed casting spells at will, but these were limited to early- and late-game options. Now, Warlocks can cast the extra spells as much as they want.

The 2024 Feb Has several invocations that add extra spells to the warlock list, like still image, arcane eye, speak with death, and jump. All of these invocations state that players can cast their given spells without using a slot, making them essentially available at will. This is a very nice change for the warlock, whose spell slots are scarce, giving more arcane power in an adventuring day to straight others. Dungeons & Dragons Classes.

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