Why Nintendo’s Palworld lawsuit is a lot bigger than you think

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Why Nintendo’s Palworld lawsuit is a lot bigger than you think

Palworld Is officially sued by Nintendo, which is a process that many players expected to see soon after the release of the game. Although it is not surprising that Nintendo finally filed a lawsuit against PalworldThe content of the lawsuit does not follow the angle that players thought they would take when it came to litigation. At the same time, the process sheds light on a practice in the gaming industry that may be more harmful than helpful.

Palworld Launched to massive popularity, and it is generally described as being Pokemon With Guns, which helped fuel the belief that it was only a matter of time before Nintendo would take legal action against Pocketpair, the game’s developer. Despite comparisons to PokemonThe play style of Palworld is closer to Ark Games with the character design style of Dragon Quest. However, according to the new lawsuit, Pocketpair infringed on a patent from Nintendo due to the design of its game mechanics.

Nintendo claims that Palworld infringes on a patent

The Palworld lawsuit is not about copyright

The exact nature of the patent in this Palworld The process has not been revealed, although this has not stopped some players with more knowledge about the subject and the way this aspect of the legal system works have speculated about what mechanics they believe are under fire.

PC gamer Interviewed a video game patent attorney who broke down how patent cases work, and the risk that comes with Nintendo’s procedure, which could cause them to lose the patent entirely. However, the lawsuit points to an issue for the gaming industry that goes beyond Nintendo’s case against Pocketpair.

Patenting game mechanics is not a new concept

There are several famous video game patents


Different Pals of Palworld look sad.
Custom image by: Katarina Cimbaljevic.

Nintendo is far from the only company to patent game content. A Vice This article goes over some of the most famous gaming patents, and some of the effects they have on the industry. for example, crazy taxi Patented the green arrow at the top of the screen that guides the player, which The Simpsons: Road Rage Got around by replacing the green arrow with a finger.

Namco has a patent on loading screen minigames, which expired in 2015, but the broad wording of the patent made developers avoid trying anything to entertain players on loading screens. Overall, it seems like the patents are more harmful than anything, because it discourages other companies from using useful features.

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These are just a few examples of mechanics that have been patented in the gaming industry, and Not all of the mentioned patents are still in effectSuch as Namco’s, which expired nearly a decade ago. The real issue is the ability to patent game mechanics, which affects both developers and consumers with the threat of legal repercussions.

The practice also raises the question of how much profit a company gets from these patents, especially with the money that goes into getting one in the first place.

And that’s not something every studio has the money to handle. The practice also raises the question of how much profit a company gets from these patents, especially with the money that goes into getting one in the first place.

Patents hurt creativity and affect more than just the world

It is a discouraging video game practice


Player Petting Tamed Sootseer in Palworld.

When a game mechanic is successfully patented, other developers have to be careful to avoid infringing on the patent, and that Can come at the cost of creativity. It doesn’t help that larger companies tend to have the money to take legal action, and that includes legal action to obtain patents. So, even if a developer wants to take a mechanic from a game and improve it, a patent can prevent them from trying. In a way, this also hurts the consumers, because they will not experience content that could be amazing due to legal circumstances.

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It is also the matter of Mechanics generally not be the core selling point for a game. While mechanics can help make a game better or worse depending on their implementation, it’s the world around the mechanics that counts when it comes to selling the game, specifically the story, graphics, maps, and so on. In the end, the mechanics patents seem to be more harmful in the big picture, but this is a practice that seems to be commonplace in the industry with no changes in sight.

Pocketpair claims it will fight Nintendo’s lawsuit, however It is unlikely that any outcome of the trial will result in major changes regarding the larger problem of patents in the gaming industry. However, it puts the bigger issue of patents in gaming in the spotlight, if only for a little, and spreads awareness of the practice. Hopefully, more attention is brought to patenting game mechanics when the outcome of Nintendo’s lawsuit – whatever it may be – against Palworld is revealed.

Source: PCGamer, Vice

Palworld is an open-world crafting survival RPG developed by Pocket Pair Inc. and released in 2024. Set in a colorful, open-ended world, players will travel the land collecting creatures called “Puls” as they fight, build, travel across the world world, and choose their path forward. From a ruthless creature boss to an anti-poaching activist hunter, players can tackle Palworld however they want.

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