Echoes of wisdom, ranked easiest to hardest

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Echoes of wisdom, ranked easiest to hardest

The Legend of Zelda: Echoes of Wisdom Returns the animation style of the Nintendo Switch remake of Link’s Awakening But with more customization options and the ability to finally play like Zelda. After Link is captured by the villain, Null, after defeating Ganon and saving the princess, it is now Zelda’s turn to save Link. The dungeons and temples are reminiscent of ages Legend of Zelda titles but with a new open-world feel and plenty of magic.

Warning: Spoilers ahead for Legend of Zelda: Echoes of Wisdom.

Over the primary dungeons and two mini-dungeons, There are about 14 unique bosses and mini-bosses, with Echoes of Link encountered three times. There is a variety of boss mechanics, design and difficulty that make the return to the set dungeon style. Echoes of wisdom Such a special addition to the franchise and leads fans to hope for more games featuring Zelda and the style in the future. This list focuses on the dungeon bosses, as opposed to the various mini-bosses, as they all range in about the same difficulty and have much shorter fights.

10

Seismic Talus is the easiest boss

The first major boss fight that Zelda encounters

This is the first major boss fight that Zelda encounters; A large floating rock creature named Seismic Talus. The name seems like a call back to the stone Taluses of Legend of Zelda: Breath of the Wild And Tears of the kingdomBut the design for Seismic Talus is more reminiscent of a stone gene. This is the easiest out of the bosses that she encountersProbably because it is the first and gives players a chance to adapt to a new combat system with called echoes.

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The fight itself is really simple, with two phases that are distinguished by the boss turning from gray to a terracotta color. Throughout both phases, the mechanic remains the same, with the goal being to hit the large purple orb that appears on the boss after dodging a slam attack. This is the simplest boss featured in the game.

9

Scorchill

Another simple boss fight

He is a cutie with a bad attitude. The yeti-like boss is the adopted brother of a character Zelda meets on her journey through Hyrule, possessed by a series of helmets he wears during the boss fight. This is another simple boss fight that gives players a bit of a break of some of the other more difficult boss fights that preceded Scorch.

It’s over fairly quickly, making it feel like a reward for persevering, even with what looms ahead.

The boss fight relies heavily on summoning fire and ice wizards. Keeping moving to avoid any damage from the boss is important, but as long as players stay focused on timing their summoning, the three-phase boss is a very simple opponent. It’s over fairly quickly, making it feel like a reward for persevering, even with what looms ahead.

8

Lord Jabu-Jabu

Most of the action is spent swimming in the opposite direction

As a link between Zoras, Lord Jabu-Jabu’s boss fight is more difficult than the Seismic Talus or Scorchill, but requires much more attention to the way that the boss mechanics change and where the boss is. There are two phases to the boss and the majority of the action is spent swimming in the opposite direction of the giant fish. The hardest part of this boss is navigating through the water and ensuring that people avoid the boats and boxes in the water.

The first phase of the boss fight starts with Lord Jabu-Jabu heaving waves from his mouth that push Zelda to the outskirts of the room. With the next attack pattern, Lord Jabu-Jabu swims around the room, and you can use bombs and other echoes to deal damage before he returns to the center of the room and begins vacuuming up the debris. The use of bombs is a quick end to both phases, A lot of patience is required when dealing with Lord Jabu-Jabu!

7

Mogriff

A unique concept for a host plan

This is A completely unique concept for a host design for the Legend of Zelda FranchiseAs the last time that letter creatures were introduced was during Skyward sword. Mogriff is quite cute when you first meet him in the Stilled Gerudo Sanctum, as the sandy arena works well with the boss’s design. There are two phases for Mogriff, with the second allowing him to unleash his wings and engage in aerial attacks.

Both phases of Mogriph’s battle are equal in difficultyWith the primary mechanic using the pillars, and their echoes, around the room to use as stuns for Mogriff to collide with. The second phase opens a quicksand pit with four safe areas and Mogriff’s Sand Tornadoes. It doesn’t change completely from the first phase, but the addition of the air attacks makes this a boss to watch.

6

Volvagia

It requires a lot of movement and attention

Volvagia was a surprise to see, as these Ocarina of Time The boss returned with a new lava-filled arena and maybe some revenge. The encounter begins with Volvagia rising from the lava and flying around the arenaGive players a look at the updated design before getting shot with green lava balls. The boss fight is relatively simple but requires a lot of movement and attention to your health. The pools of lava that the boss can appear in are dotted around the arena, but some of them are placed on molten rock that causes fire damage if stood on.

Boss mechanics are more complex than players Ocarina of Time Can remember, with it no more than straightforward. Volvagia can now shoot glowing balls of green lava in Zelda. The trick here is to summon Wizrobes or Darknuts to deal damage while pulling the claw from Volvagia’s necklace to stun him. There is no second phase of this boss fightBut the things you have to avoid make this a much more difficult fight than the previous bosses.

5

Gohma

Another boss from the depths of Legend of Zelda Lor

Another boss that has re-emerged from the depths of Legend of Zelda Gohma’s reintroduction will reignite age-old complaints, as the mechanics for the boss haven’t changed much since it appeared in The Wind Waker. The boss of Dragon Roost Cavern requires more precision now that players lack a grappling hook, however Well-timed ranged attacks of echoes can solve all problems with the boss, except previous grievances.

There are two phases to this boss, with both revolving around the webs that Gohma spits onto the floor and the use of electric echoes to knock him off the wall. After knocking him off the wall, the electric keys make quick work of Gohma and let Zelda go back to using Link’s sword against him. The boss feels a bit cathartic but is easily remedied after some trial and error.

4

Vocavor

The most difficult water-based boss

A slightly more interesting fish, Vocavor is another new addition to the way that some of the bosses are designed. This boss is more difficult than some of the others encountered, as it uses a mechanic where Walkavore is literally a fish out of water. This one may need a few tries to perfect, but it will be a point for speed runners to watch out for. Most of this takes place underwater, but in a way that allows Zelda to swim freely and summon Champfin echoes as methods of doing damage while she’s busy breathing.

There are two phases with both relying on removing the eggs on its back. The mechanics are fairly simple, with the eggs being able to be removed with sword attacks or a well-timed Chompfin challenge, but it keeps players on their toes, as the water spouts that Vocavor summons can stun Zelda and sometimes remove the challenge. Vocavor is definitely the most difficult of the water-based bossesMaking it one for players to take their time with.

3

Gun

The third most difficult boss

Ganon is typically the final boss of any Legend of Zelda game, with many of them ending immediately after the battle, but here the plot is completely stolen from Ganon by the new primary villain in Echoes of wisdomZero. Players first encounter Ganon in the blue bull form seen in previous iterations, but now he’s stuck in the same rift as Link. When he is re-encountered later in the game, he is a much more powerful enemy with stronger attacks And more ranges of motion.

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Ganon has no shortage of burst attacks and spinning axes to throw at Zelda. Movement is vital in this fight, with Ganon using dash attacks that require dodging and more dodging from the ax-throwing move later on. There are no distinct phases, but Ganon moves faster in the latter half of the fight, earning his place in the top three hardest bosses.

2

Echo Zelda

An incredibly time-consuming action

This is One of the most creative fights inside Echoes of wisdomReminiscent of the Dark Link fights of the past. When fighting the Echo of Zelda, the new power to summon monsters to fight for you is used against you while the enemy floats around the room away from you. When the battle is won, players get the chance to rescue the new damsel in distress, Link.

The intricate action allows Echo Zelda to move quickly around the arena while spawning both melee and ranged monsters, ensuring that their focus is always split between the boss and adds. The fight, along with the final boss, is incredibly time-consumingAnd it took several tries before finally defeating Echo Zelda.

1

Null is the hardest boss in Echoes of Wisdom

A giant villain to end a great game

The end boss of any Legend of Zelda Game is the hardest (unless it’s Thunderblight Ganon), meaning Null has to show players the reason they took the plot for Echoes of wisdom. Spurred by the power of the goddesses, Zero’s revenge for spreading rifts and petrifying the people of Hyrule is Dragged over three phases which, thankfully, Link helps with.

The fight is long, hard and becomes a giant villain at the end of a great game.

The first stage is relatively painless, but players see a return in suspiciously sadness-like hands and waves of damage in the second part of phase one. After that, Zelda is taken on an adventure of her own when Zero requires more power, where she is sent floating through a rift with floating friends from Tree and a strengthening Zero. The fight is long, hard and worthy of a giant villain At the end of a great game like The Legend of Zelda: Echoes of Wisdom.

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