Echoes of Wisdom has a major loot problem

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Echoes of Wisdom has a major loot problem

The Legend of Zelda: Echoes of Wisdom Has an unusual approach to prey. Searching and opening chests was almost always a major part of these Seldom Experience – It is basically what guides exploration. Chests give not only necessary expenses, such as bombs, arrows and rupees, but also new tools. Some of them even contain maps and compasses that help players find even more chests. The ultimate goal of every classic Seldom Dungeon is to find and open a special, more colorful chest, which opens the way to the dungeon’s boss and eventual completion.

Even in modern SeldomChests are absolutely everywhere. Breath of the wild And Tears of the kingdom Probably each of them have thousands of chests, dotted all around their respective maps of Hyrule. Players can see them in the distance while exploring shrines, find them buried in the dirt, or even just come upon them randomly using the Sheikah Sensor while out and about. Some of them even respond infinitely with each reset of the blood moon. Echoes of wisdom It also has many chests, but when compared to the rest of the series, the loot in them is not to be missed.

Zelda: Echoes of Wisdom’s Chests are repetitive

Too many rupees and consumables

As pointed out in a Reddit post by Give a death, Echoes of wisdoms booty is incredibly boring when compared to the rest of the Seldom Series. The vast majority of chests, it seems, only contain rupees, compared to the occasional game-changing loot found in other games’ chests. The problem is not limited to rupees, either; when there is no money, Many Echoes of wisdom Chests contain simple consumablesLike bubble kelp or golden eggs. These are, of course, central to Echoes of wisdoms smoothie crafting system, but they’re not terribly fun to find.

Compare that to classic Seldom Games ranging of A link to the past to Twilight PrincessIn which almost every main dungeon features a chest with a new piece of equipment, things like a lamp or a hookshot. These new tools are not only necessary to complete the dungeons in which they are found, but also unlock new areas in each game’s overworld. So many classics Seldom Chests contain more than one treasure each: They actually provide Link with keys to unlock even more loot throughout the world.

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And even in the last days Seldom games, Chests continue to be ubiquitous and valuable. BOTW And TOTKs chests rarely contain new tools for Link – all his abilities are relegated to the apps installed on his Sheikah Slate, or the powers inherent in his prosthetic right arm. However, they often provide powerful weapons and shields. Although temporary, these items can make or break battles, and it’s always exciting to find a piece of equipment that the player has never seen before.

of course, Not all chests are created equal. There have always been and probably always will be chests with things like five rupees or one bomb inside which, while useful, don’t quite deserve the fanfare that opening a chest comes with. Even so, there are at least a handful of game-changing chests at most Seldom Games, even if they are few and far between. This is not the case in Echoes of wisdomAlthough.

Zelda: Echoes of Wisdom’s chests are missing by necessity

The Tree Rod’s Power & Expensive Items


Zelda holds up the Tree Wheel in front of a background of two stained glass windows.
Custom image by Diana Acuña

But game design doesn’t exist in a vacuum, and there are a couple of reasons to justify it Echoes of wisdomS disappointed chests. The first is that Zelda basically relies on a single item throughout the entire game: The tree root and the titular echoes it creates. She doesn’t need to find new tools in every dungeon, because the Tree Rod can do it all. What she often finds, however, is new echoes. The cloned objects take the place of the traditional number system; Different Echoes have different abilities for traversal, exploration and combat.

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So in fact, Echoes of wisdom Doesn’t really need chestsSince echoes are basically always found in the open. But Seldom Games have always had chests – the now-iconic chest-opening musical stab has become one of the most easily recognizable elements of the series. Echoes of wisdom Need to find a way to incorporate this classic Seldom Staples, making players feel that the rupees they find are actually valuable.

And it did through Set item prices in shops significantly higher than in others Seldom GamesSo that players have to actively search for chests throughout the game to afford them. It succeeds in making the chests feel worthwhile, if still repetitive. And it makes sense with the knowledge: Hyrule is in crisis, with rifts opening up all over the world, so the surviving merchants are responsible for prices.

So, while the chests in Echoes of wisdom They are not always exciting to open, they are necessary.

Source: giveitsomedeath / Reddit

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