Rangers are an often overlooked class in Baldur’s Gate 3 And Dungeons & DragonsWhich is a shame because they are a brilliantly customizable class with lots of awesome features. Larian Studios was able to adjust many of the elements for Rangers that weren’t working well, making Rangers tons of fun to play and wonderful for multiclassing. So, whether making a custom ranger or adding Minsc to the party, there are sure to be items that every ranger will want.
The classic ranger conjures an image of a survival expert, armed with a bow, ready to pick off enemies from afar. However, with three distinct ranger subclasses in Baldur’s Gate 3 to choose from, There is a lot of versatility when it comes to gameplay and builds. These items are perfect for helping with damage, improving the ranger’s spells or general durability.
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Elven Chain – Rare Medium Armor
Can be purchased in Act 3 from Exxvikyap
The Elven chain
is a fantastic piece of armor that works well for any character as it provides proficiency in medium armor, rather than requiring it as a prerequisite. The armor has a base AC of 14, plus the wearer’s Dexterity modifier, to a maximum of two. However, the Elven Chain is especially useful for Rangers like It gives advantage on Dexterity saving throws and a plus two bonus to initiative rolls. This boost is excellent for Gloom Stalker Assassin Rogue/Ranger multiclass builds that rely on high initiation rolls.
14
Armor of Agility – Very rare medium armor
Can be purchased in Act 3 from Dark Fentonson
Rangers, like rogues, will often have the highest dexterity in the party and these Armor of Agility
Help them make the most of it while offering excellent protection. The armor offers a based AC of 17 however allows the wearer’s full Dexterity modifier to be added Instead of being capped at two like many other medium armors do. The Armor of Agility also works well with stealth-focused Rangers as it does not impose disadvantage on stealth checks and provides a plus two boost to all saving throws.
13
Strange Conduit Ring – Unusual Ring
Can be loot in Act 1 of Kreche Illek
While Rangers may not have access to many spells, they do have some great utility and damage spells that require concentration, perhaps the best known being Hunter’s sign. The Strange Conduit Ring
Is a great number to choose as it allows the wearer to Deal an extra 1d4 psychic damage with their weapon while concentrating on a spellWhich should be permanent for a ranger with Hunter’s sign. The ring can be found in an elegant chest in the Inquisitor’s Chambers of Crèche Y’llek.
12
Circlet of hunting – very rare circlet
Can be purchased in Act 2 from Araj Oblodra
Speaking of Hunter’s signThis is a must-buy for any ranger as soon as they meet Araj Oblodra in Act 2. While wearing this cross, The ranger will have a 1d4 bonus to attack rolls against targets marked by Hunter’s Mark
Or Guiding bolt
. This occurs as a permanent bless For the rangers as they use Hunter’s sign on their enemies. The Circle of Hunting can be purchased from Araj Oblodra, who can be found on the main floor of Moonrise Towers.
11
Cloak of Displacement – Rare Cloak
Can be purchased in Act 3 from Entharl Danthelon
Sometimes, no matter how stealthy or how far back from the main ranger a ranger is, they will inevitably draw some fire from the enemy. The Cloak of Displacement is a great choice here, making it just a little harder to hit them, like it Imposes disadvantage to enemy attack rolls against the wearer at the start of the wearer’s turn each round. The effect then lasts for two turns or until the ranger takes damage.
Name |
Feature |
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coat of displacement |
Activates at the start of the wearer’s turn, imposing disadvantage on attack rolls against the wearer. |
The Cloak of Displacement can be purchased in Act 3 of Danthelon’s Dancing Ax in Wyrm’s Crossing.
10
Ring of Mental Inhibition – Unusual Ring
Can be found in Act 2, inside the House of Deep Shadow
The Ring of Mental Inhibition is a great item that allows the wearer to work with other spellcasters in the party. When an enemy fails a saving throw against one of the wearer’s spells or actions, such as Conjuring barrageThey gain mental fatigue for two turns. This Imposes a minus one penalty to Charisma, Intelligence, and Wisdom saving throws While they are affected, giving other spellcasters a better chance of their spells having an effect.
Name |
Feature |
---|---|
Ring of mental inhibition |
When a target fails a saving throw against the wearer’s action or spell, they gain mental fatigue for two turns. |
The ring was found inside a locked chest, and RAZs video shows the location of the Shadowed Battlefield waypoint.
9
Harold – Rare Heavy Crossbow
Can be rewarded in Act 1 by Zarys
When telling people to pick themselves up Harold
Many may be confused that they missed a secret companion, but Harold is a brilliant heavy crossbow given as a quest reward in Act 1. While Willing Harold, when the ranger deals damage with the crossbow, The target must succeed at a Charisma saving throw or be under the effects of Train
for two turns. Harold is rewarded by Gentrim agent Zaris, who will greet the party as they enter the Gentrim cellar for bringing you the chest. “Find the missing shipment.”
8
Adamantine Scale Mail – Very rare medium armor
Can be crafted in Act 1 at the Adamantine Forge
is a fantastic early-game armor that I tend to keep in my party due to Act 3. While wearing this armor, the ranger is Immune to critical hits, and all incoming damage is reduced by one. The armor also has a feature that sends attackers reeling for two turns when they hit the wearer with a melee attack, imposing a minus one penalty to their attack rolls. The armor can be crafted using the Adamantine Forge and RAZ Shows in their video the location of all six molds.
7
Heldusk boots – very rare boots
Can be looted in Act 3 from Wyrm’s Rock Fortress
Part of the Heldusk Armor Set, the Heldusk Boots, can be found in Gortash’s quarters in a locked gilded chest. While wearing the boots, the ranger will be able to ignore difficult terrain, cannot be knocked prone, and cannot be moved by force by an enemy’s spell or actions. The shoes also give them the ability to Use their reaction to succeed on a failed saving throw once per long rest.
Name |
Feature |
---|---|
Heldusk shoes |
Cannot be forcibly moved by actions or spells, cannot be prone, ignore difficult terrain. May use reaction to succeed a failed saving throw. Hellcrawler: Once per short rest, teleport to an area and deal 2d8 fire damage in a 3m/10ft zone upon landing. |
Finally, once per short rest, the bearer can teleport to an area and deal 2d8 fire damage in a three-meter/10-foot blast zone.
6
The Dead Shot – Very rare longbow
Can be purchased in Act 3 from Fitz the Firecracker
is one of the best ranged weapons in Baldur’s Gate 3Perfect for any ranger, and can be purchased in Act 3 from Fitz. The dead shot Doubles the user’s proficiency bonus for ranged attacksAs well as reducing the number needed for a critical hit by one. All of this, however, guarantees a hit with bonuses of plus eight through Act 3, and other things like that Elixir of Viciousness
To reduce the critical hit threshold, the chances of dealing deadly amounts of damage have been increased.
5
Knife of the Undermountain King – Very rare shortsword
Can be purchased in Act 1 from A’jak’nir Jeera
Another fantastic item for those looking to lower the critical hit threshold is this Knife of the Undermountain King
What can be bought at a Yak’ni Yero, in Crechei Llek. I love this shorts and will keep it on hand throughout the game for various party members as it is also a brilliant item for rogues in BG3. As well as lowering the number needed for critical hits by one, the sword Gives wild advantage on attack rolls against lightly or heavily obscured targetsWhich makes it especially effective in Act 2’s shadow-cursed lands.
4
Legacy of the masters – very rare gloves
Can be purchased in Act 3 from Dammon
Boosts to damage and accuracy are always good, especially as the game progresses and the enemies are ready to have higher axes. Assuming he survives to Act 3, Dammon sells the Legacy of the Masters
A pair of impressive gloves that improve the chances of successful attacks and grant a plus one bonus to Strength saving throws. While wearing the gloves, the ranger will receive A plus two bonus to attack rolls, which includes spell attack rollsand a plus two bonus to damage rolls for weapon attacks.
3
Heldusk Armor – Legendary Heavy Armor
Can be prey in Act 3 of Raphael
The Heldusk Armor
Packs enough of a punch that any class can make good use of it, as it grants proficiency in heavy armor to anyone who puts it on. The armor causes fire for three turns on enemy casters when the wearer manages to make a save. It provides resistance to fire damage, and the wearer will Take three points less damage from all sources. However, these Fly
This spell, which can be cast once per long rest, is especially useful for Rangers, as it allows for quick repositioning and allows them to stay out of reach of enemies.
2
Helm of Balduran – Legendary Headwear
Can be found in Act 3, inside the Dragon’s Sanctuary
is a fantastic piece of equipment that can be looted from the Wyrmway as shown in saltys video. The helmet prevents attackers from landing critical hits on the wearer and also provides a plus one bonus to AC and saving throws. The bearer will have immunity from stun, but best of all is the passive feature of Balduran’s Vitality. This will start automatically Heal the wearer for two hit points at the start of their turn in combat And pairs well with other things that are triggered by healing, such as The whispering promise
.
1
Gontr Mael – Legendary Longbow
Can be looted in Act 3 of Steel Watcher Titan
Finally, it is Gontr Mael
Who can be prey of the steel watcher titan within Baldur goes 3s Steel Watch Foundry in Baldur’s Gate 3. Once per short rest, the archer has a weapon attack that frightens enemies and deals 1d4 radiant damage. The bow also has a chance to cause a Guiding bolt After hitting an enemy, which pairs well with the circle of hunting. Finally, the wielder can cast Celestial Haste at third level once per long rest, which Doubles movement speed, grants an additional action, gives plus two to AC, and gives advantage on Dexterity saving throws.
Sources: rAAZ/YouTube, 2, Salt / YouTube
- Released
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August 3, 2023
- developer(s)
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Larian Studios
- ESRB
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B For Adults: Blood and gore, partial nudity, sexual content, strong language, violence
- platforms
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PC, macOS, PS5, Xbox Series X