Fallout 3 Karma Explained

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Fallout 3 Karma Explained

All over Precipitation 3the Lone Wanderer will make decisions and have choices that will change the face of the Capital Wasteland. While many of the missions and options are more morally gray, some have clear results, good or bad; That’s where Karma comes into play. However, as the system has been absent from the franchise since Fallout 4 Effectnewcomers dive Precipitation 3 for once you might be left scratching your head the first time Karma is mentioned on screen.

Karma was first introduced to Precipitation series of games in Fallout 2 Effect and replaced the reputation system present in the first Precipitation game. After that, the system was expanded and included in the Precipitation 3 and Fallout: New Vegasthe latter also had a reputation system working alongside Karma. When playing older entries in the series, Understanding how Karma works and what it will affect is essentialespecially when planning certain plays.

What is Karma in Fallout 3 (and how it works)

What exactly does karma mean?


Pip Boy screen showing Karma's level and title in Fallout 3.

Karma in Precipitation 3 acts as a representation of how good or evil the Lone Wanderer is, with the concept similar to the moral alignments in Dungeons and Dragons. However, instead of being divided into good/evil and lawful/chaotic axes, the system is simplified into good, neutral, and evil. Throughout the game, certain actions and outcomes will cause the Lone Wanderer to gain or lose Karma points, which are intended to show how the inhabitants of the Capital Wasteland view the character.

At first, the Lone Wanderer starts with a Karma value of zero, which is neutral, and as he completes missions and tasks, this score changes. There are five levels of Karma in Precipitation 3ranging from Very Good to Very Evil. NPCs also have Karma levels to denote their own morals. For example, Megaton’s Sherrif Simms has Good Karma, while Allistair Tenpenny and Mister Burke are two of the game’s nine characters who have Very Evil Karma.

Karma

Score

Very good

+750 to +1000

Good

+250 to +749

Neutral

-249 to -249

Evil

-250 to -749

Very Bad

-750 to -1000

All over Precipitation 3It is possible to check the Lone Wanderer’s Karma rating title through the Pip-Boy. They can be found in the Statistics section under the General tab. Here, Vault Boy’s image will change depending on Karma levelwith the rating and title displayed above and below. There is no way to check the precise numerical value of Karma unless playing on PC and using console commands.

Everything Karma affects (including achievements)

Companions, mercenary groups and titles

There are only a few main areas that are affected by the Lone Wanderer’s Karma, the main one being which companions can be recruited. Six companions in Precipitation 3 have specific Karma requirementstwo for each Karma category.

Star Paladin Cross and Super Mutant Fawkes will only join a Lone Wanderer who has Good Karma, although they will not leave if he becomes Neutral or Evil. However, once released, they will again require Good Karma to return to the team.

Sergeant RL-3 and former Vault 101 resident Butch demand Neutral Karma. Just like before, they will not leave if the Karma level changes, but will require Neutral Karma to return. Finally, Clover and Jericho will only team up with Evil Karma Lone Wanderersbut it won’t come out if that changes. While Jericho behaves like the other companions, Clover will return independently of Karma once initially recruited.

Karma too affects how certain aspects of the world respond to the Lone Wandereralbeit in a very limited way. Evil Lone Wanderers will receive gifts and ammunition from slave traders if they visit Paradise Falls. Meanwhile, Good characters will receive the same treatment as Megaton residents. The Lone Wanderer will also gain different titles throughout Precipitation 3 which depend on your Karma status and your level.

Player level

Good karma

Neutral Karma

Bad karma

Player/Trophy Score

1

Vault Guardian

Vault Dweller

Vault Delinquent

2

Martyr of the Vault

Vault Renegade

Outlaw Vault

3

Sentinel

Search engine

Opportunist

4

Defender

Wanderer

Looter

5

Dignitary

Citizen

Fat cat

6

Peacemaker

Adventurous

Looter

7

Wasteland Ranger

Wasteland Tramp

Pirate of the Wastes

8

Protector

Mercenary

Reaver

10/Bronze

9

Urban Avenger

Urban Forest Guard

Urban Invader

10

Exemplary

Observer

Ne’er-do-bem

11

Cruzado Capital

Capital Advisor

Capital Crime Lord

12

Paladin

Guardian

Defiler

13

Legend of the Vault

Descendant of the Vault

Vault Boogeyman

14

Ambassador of Peace

Pinnacle of Survival

Herald of War

20/Bronze

15

Urban Legend

Urban Myth

Urban Superstition

16

Hero of the Wastes

Wanderer of the Wilderness

Badlands Villain

17

Model

Viewer

Demon

18

Savior of the Desert

Wasteland Watcher

Wasteland destroyer

19

Holy

Superhuman

Evil incarnate

20

Lastly, the best hope for humanity

Paradigm of Humanity

Scourge of Humanity

30/Silver

21

Faith restorer

Soldier of Fortune

Architect of Doom

22

Altruism Model

Freeloader

Bringer of sadness

23

Shepherd

Egocentric

Deceitful

24

Friend of the people

Lonely

Consort of Discord

25

Champion of Justice

Hero for Hire

Things of nightmares

26

Symbol of the Order

Apathy Model

Agent of Chaos

27

Herald of Tranquility

Person of Refinement

Instrument of Ruin

28

Bearer of Light

Miser

Soul Catcher

29

Earth Angel

Gray Stranger

Demon Spawn

30

Messiah

True Mortal

Devil

20/Bronze

Good Karma levels will result in Talon Company mercenaries being sent after the Lone Wanderer, spawning randomly to collect the bounty placed on their heads. Evil characters will also need to be on their guard, as members of a faction known as the Regulator will hunt them down. Finally, Neutral Lone Wanderers are able to take over the privilege of Impartial Mediation to earn another 30 on your speech as long as they remain neutral.

How to change karma in Fallout 3

Whether good or bad, there are consequences


Megaton Mushroom Cloud and Karma Notification in Fallout 3.

Karma is changed in Precipitation 3 completing missions in a certain way or adopting specific behaviors. Each action will result in the numerical value of the Lone Wanderer’s Karma increasing or decreasing, with high values ​​representing Good and low/negative values ​​representing Evil. It is also possible reset Karma using the Karmic Rebalance perk found in Precipitation 3 DLC Broken Steel.

Examples of Positive Karma

Examples of Negative Karma

Donating caps to a church

Eating a corpse with the Cannibal perk

Give scrap to Walter for free

Stealing from non-evil characters

Giving purified water to beggars

Hacking own terminals

Saving captives in Super Mutant camps

Burning Harold

Defusing the Megaton bomb for free

Exploding Megaton

Making a truce between Arefu and the Family

Infecting Project Purity with FEV

Blowing up the Enclave Mobile Command tracker

Killing non-evil characters

Occasionally, Three Dog will comment on acts the Lone Wanderer has committed based on his Karma, but it lacks consistency, and it is also possible to change Karma so quickly that both Regulators and Talon Mercenaries will attack at the same time. Karma is a good system to keep in mind every playthrough because of how much this is related to which companions can be recruited. However, although Karma plays an important role in determining the travel companion, it does not have a huge impact on the overall gameplay of the game. Precipitation 3.

Precipitation 3

Released

October 28, 2008

Developer(s)

Bethesda Game Studios

CERS

M for Mature: Blood and gore, intense violence, sexual themes, strong language, drug use

Platform(s)

PS3, Xbox360, PC

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