Rumors in Act 3 of Baldur’s Gate 3 A great defending dragon is said to lie beneath the Undercity, but it can only be reached by solving specific puzzles like the one in the Chamber of Justice. This area has one of several trials you must face in the Path of the Wyrm to eventually discover the dragon Ansur. The Chamber puzzle tests your morality to determine your sense of honor and judgment.
The Chamber of Justice is located to the left of Ansur Gate found in Wyrmway, a location beneath the Undercity in Act 3. The puzzles in this area are nothing new, as you need to solve the puzzle from the Legend of Ansur book to enter the dragon’s domain. You don’t need to worry too much about combat here, but you should still be careful not to activate any traps.
How to remove the darkness spell
Find a way to shine some light
Upon entering the Chamber, you will immediately see a Darkness spell cast around a statue towards the center of the room. Around the walls are three paintings that depict the story of a thief who steals apples and is caught by the city. The statute indicates that you must determine the punishment of the thief in Baldur’s Gate 3which will assess your ability to bring fair and honorable Justice, befitting the crime committed.
Before you can even begin to encounter any kind of punishment, you must first remove the Darkness. Remove curse or Dispel Magic are great spells for getting rid of the shadows that linger in the room when cast on the statue. Both pieces of magic are among the best spells to unlock Baldur’s Gate 3then you or one of your companions may already have this spell available for immediate use.
Maybe it’s better to buy one Scroll of Remove Curse
instead of using up one of your character’s precious spell slots. Remember to fast travel through the Waypoints to reach different vendors who can sell you a scroll or two for the spell you need. There should be plenty of gold and other items discovered in the Path of the Wyrm to pay for any items you can use to solve the Chamber puzzle.
How to complete the Chamber of Justice puzzle
Approve the judgment consistent with the crime
Once the darkness passes, you will see three more paintings showing different options for the thief’s punishment. Although you may have interacted with this work of art before, you could do nothing more with it until the magic was removed. Baldur’s Gate 3. Now, you must place one of the three paintings in the Empty Niche to represent his judgment on the criminal in the story.
When you have Wyll in your party, he can give you a clue as to what punishment fits the thief’s crime. The Borderblade’s connection to the city could greatly help the entire Wyrmway area in other trials to come.
Unlike the Chamber of Insight puzzle in Baldur’s Gate 3you have to take a prominent role in the thief’s fate, almost like a judge. As you may have already seen in the story, the thief’s intentions were good, despite his criminal actions. This means that “The Cell” It’s the right punishment since it’s not too harsh, but not ignoring the consequences of letting the thief go.
Placing any other painting in the Empty Niche will trigger a fight against a small group of enemies. While these creatures aren’t extremely difficult to defeat, especially with a high-level party in Act 3, you don’t want to waste your resources before delving deeper into Ansur’s sanctuary in Baldur’s Gate 3. Some companions may already be injured upon reaching the Chamber, so it’s best to avoid any conflict altogether.
What happens when you solve the puzzle?
Progress towards new tests
Completion of the test will unlock a part of the gates leading to Ansur’s resting place. You still need to find the solutions for the Chambers of Insight, Strategy, and Courage before you can get to the city protector with the rest of your group. Each of these Trials presents unique challenges that will test you in a similar way to the Chamber of Justice.
Here are some quick notes on what to expect from each of the remaining Chambers:
Chamber |
Description |
How to solve |
---|---|---|
Insight Chamber |
Find and destroy the traitor among three ghostly spirits. |
Pick up the flying books scattered around this Chamber and read them. The context provided in each tome will help you determine who the traitor is. |
Strategy Chamber |
Defeat the Black King in just two moves on a huge chessboard. |
Move the White Queen towards your target until you have pressed her to a place where she cannot escape. Alternatively, you can simply destroy the Black King’s chess piece using lightning magic. |
Chamber of Courage |
Survive against an enemy attack. |
Use potions, healing magic, or immobilization spells to endure four rounds of combat. |
Going through the puzzles in each Chamber will allow you to find Ansur’s resting place beneath the city. There are tons of treasures and interactions here, especially strong rewards offered for those who complete the side quest tied to this area. New weapons and armor found here can help you face other challenges in Act 3, like the notorious House of Hope in Baldur’s Gate 3​​​​​​.
Make sure you get some rest before entering Ansur’s sanctuary, as some of your party members may get injured trying to resolve all of the Chamber’s trials. Those who solve the puzzle of the Chamber of Justice in Baldur’s Gate 3 you’ll be one step closer to discovering a truly shocking truth about the nature of Baldur’s Gate’s history.