Warhammer 40k: Space Marine 2

0
Warhammer 40k: Space Marine 2

IN Warhammer 40,000: Space Marine IIsix different Operation players can participate in online PVE. However, each gives the same amount of experienceregardless of the complexity at which the Operation is performed. As such, it makes sense to focus on only one mission at a time and complete it as quickly as possible, especially if one of them is significantly easier than the others.

Operation Vox Liberatis may seem dangerous at first, but most objectives allow players to skip many of the mission’s major battles entirely. While fighting hordes of enemies is incredibly fun, completing this mission as quickly as possible requires completing several encounters. Fighting enemies brings virtually no experience.so don’t worry about running past the crowd of enemies.

Find the source of interference

The operation will begin with your group searching for a way to destroy the vox jammer located among the Tyranids, as shown in Noonvideo. You can ignore the initial horde of enemies and go to the elevator as quickly as possible. Have one player check the first Gene Seed location for bonus XP before gathering in the elevator.

Continue exiting the elevator and quickly fight your way through the next Tyranid horde blocking the bridge. Once the bridge can be crossed, run and roll through the remaining enemies to reach the next gathering area. An Extremis-level Tyranid will appear here.so be on the lookout. There’s a possible armor data location here, so check it out before moving on to the Vox jammer.

Advance towards the cathedral


First altar of Vox Liberatis Space Marine 2

After entering the cathedral, you will have to deal with several Chaos enemies while defending the area around the altar in order to capture it. Grouping a squad around the altar will increase your chances of survival. When the altar is destroyed, a Junior Wizard may appearblocking the squad’s progress. Capturing and destroying altars will continue to be the theme for the rest of the mission.

When capturing an altar, using a Space Marine throw is extremely useful in reducing the damage taken.

Destroying this altar did not destroy the vox jammer, so continue outside and destroy another altar. There are many resources in this place that you can take advantage of.such as Medicare packages and armor enhancements. Sturm class Space Marine 2 works well, especially after buffing, to destroy swarms surrounding the altar. Once this altar is destroyed, the party can regroup in the next elevator, as these enemies do not need to be defeated to advance.

Tyranids vs Chaos


Vox Liberatis Tyranids vs. Chaos Space Marines II

Coming out of the elevator, the squad will find themselves drawn into a large-scale battle between the forces of Chaos and the hive mind of the Tyranids. This battle can be quite difficult, especially when the enemies require reinforcements. I wouldn’t recommend staying in this areaas getting stuck here can lead to losing.

Connected

With both enemy factions focused on each other, the Space Marines can climb the stairs to the left and run across the battlefield to the door at the end of this area. There is another Gene Seed to the right of this door, so have one of your party members check it out. There will be an unloading machine right in front of the next area.so be sure to use it to switch to a more defensive build and replenish your ammo as the next encounter will be the hardest part of the operation.


Navigating the lower levels of Vox Liberatis Space Marine II

Once the group has gathered in the elevator arena, Rubric Snipers will appear around the perimeter, providing suppressive fire as Chaos forces emerge. Stay together during the fight, as the elevator may shut down.which required the squad to split up momentarily to reactivate the elevator controls. Whoever holds the gene seed must hold their position on the elevator while other Space Marines activate the controls. Space Marines 2The Bulwark class is a great choice for this meeting.

Once the elevator starts moving again, additional waves of Chaos enemies will appear. Rinse and repeat the combat unit, watching for more Rubrica snipers to appear. At the bottom of the elevator, rush to the door and altar as a squad, as the doors will start closing once all three Space Marines reach the altar. Buy ammunition and equipment to prepare for the final battle of the Operation.

Banish the demon host


Banish Daemonhost Vox Liberatis Space Marine II

To drive out the Thousand Sons Demon Master, the party must capture and destroy four altars which are located around the arena. Chaos energy will block progress to the next altar, so move in as a squad and destroy one altar at a time. Chaos Terminator enemies will also appear during this encounter, so focus on these dangerous enemies as a team to finish them off quickly. The Heavy class is great for protecting altars.

When the party destroys the altars, the Demon Host fires magical projectiles and explodes the floor beneath the players, which can be avoided at precise timing. At least two players must remain within the altar’s radius.which will slightly speed up the speed of capturing the altar. Once all four altars are destroyed, the Demon Master will be banished and the Operation will be completed. Have fun completing this mission to gain experience quickly and easily. Warhammer 40,000: Space Marine II.

Video Credit: Nuni/YouTube

Leave A Reply