Monks are one of the most unique classes in Baldur’s Gate 3operating differently than the usual weapon wielders or magic users found throughout Faerûn. Using skills similar to real-world martial arts and specializing in unarmed combat, Monks are fun to play and offer a different experience. These differences can be enhanced further with the right choice of fits to make every flurry of blows count.
Monk gains three feats at levels four, eight, and 12, just like other classes, such as barbarian and warlocks at Baldur’s Gate 3. Each monk subclass offers a distinctive experience, so it can be difficult to know which feats are the right choice. With that in mind, the Fits offer The best overall benefit for any monk, with a mix of utility, combat and survival For any game.
10
Lucky – Gain Advantage and Force Enemy Rerolls
Spend luck points to bend fortune in the party’s favor
Lucky is a great overall feat and useful in and out of combat. With luck, the monk will gain three Lock Points, which can be spent in combat Give yourself an advantage on attack rolls or saving throws. However, Lock Points can also be used to force enemies to reroll their attack rolls and are perfect ways to evaluate enemy critical hits.
lucky |
Gain three Lock Points that recharge on a long rest and can be used to gain advantage on attack rolls, ability checks or saving throws. Can also make enemies reroll their attack rolls. |
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But Lucky doesn’t stop there, offering out-of-combat utility by spending Luck Points to grant an advantage on ability checks. Lucky is a powerful feat for player characters to takeLike Taw, the dark urge, or a chosen one BG3 The original character will often be the one talking to NPCs and interacting with the environment. The Lock Points recharge on a long rest and work well with any playstyle or subclass.
Lucky is a great feat choice for any player character that doesn’t have high Charisma, as there are many persuasion/deception checks throughout the game.
9
Tough – increased hit points
Better endurance for tough heat
Monks can often be found in the thick of the fighting when combat occurs, dealing quickly with enemies and protecting their party members. Due to this, they will inevitably be the target of many hits, and this is where Tough comes in. The Tough feat Increases the monk’s hit point maximum by two for each levelThat doesn’t sound like much but quickly adds up at higher levels.
Tough |
Maximum hit point is increased by two for each level. |
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The best part about Tough is that the hit points are applied retroactively. For example, taking the feat at level five immediately grants 10 hit points. This means that over the course of 12 levels, The monk will gain 24 extra hit pointsWhich is a great choice for a late-game feat. The extra hit points can be critical for a class used to being in melee with enemies.
8
Sentinel – Better opportunity attacks
Hold enemies in place with attacks of opportunity
Sentinel gives the Monk new ways to control the battlefield and protect other party members. With Sentinel: Vengeance, when an enemy in melee range attacks an ally, the monk can Use their reaction to make a weapon attack against them. This is great for those using a multiclass monk build or prefer to use weapons, as the reaction doesn’t work with unarmed strikes.
Sentinel |
Revenge: When an ally is attacked by an enemy in melee range, use a reaction to make a weapon attack against the enemy. snake: Targets hit by opportunity attacks cannot move for the remainder of their turn. Opportunity Advantage: Gain advantage on opportunity attacks. |
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The Sentinel: Snare feature makes it so that no Creatures hit by the monk’s attacks of opportunity cannot move for the rest of their turn. This is a brilliant way to keep enemies in place and preventing them from getting too close to the squishier party members. Best of all, Sentinel: Opportunity Advantage will give the monk an advantage over attacks of opportunity to increase the odds of success.
7
Martial Adept – More combat options
Learn two battle master maneuvers
Monks have a fantastic number of abilities and features at their fingertips when it comes to taking down the absolute to save the world. However, in a game as complicated as BG3It’s always a good idea to have more tricks up your sleeve, and the Martial Adept feat provides that perfectly. With this feat, the monk will be able to Learn two maneuvers from the Fighter Battle Master subclass And gain one superiority these to fuel the abilities.
Martial Adept |
Learn two maneuvers from the Battle Lord Fighter subclass and gain 1 Superiority D, which recharges on short and long rests. |
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There are 14 maneuvers to choose from that can offer some great options in battle. It is necessary to Check the wording of each maneuver as some specifically say weapon attack, which will not work for unarmed strikes. Rally, Precision Attack, and Riposte are great choices for Monks overall and work well with different playstyles and subclasses.
6
Athlete – Skill Improvement & Jump Distance
Easier to stand from prone and improved jumping
Athletic is a fantastic feat for monks as it helps them make the most of their increased range of motion. Being able to maneuver properly in fights is key for monks, who rely on being able to get into melee range with enemies for their unarmed attacks. Athlete helps with this by letting the monk Use only 1.5 meters / five feet of their movement when standing up from prone.
athlete |
Strength or Dexterity ability score increases by 1, to a maximum of 20. Standing up from prone uses significantly less movement. Jump distance increases by 50%. |
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Athletes also allow the monk to increase their Strength or Dexterity ability score by one, with Dexterity being the best option for the class. Finally, the feat Increases the monk’s jump distance by 50%Aiding reconnaissance and prepositioning on the battlefield. While Strength dictates how far a character can jump in BG3Athlete is a great way to boost a monk’s jump distance.
5
Mage Slayer – Combat options to deal with enemy casters
Break concentration and reaction to spell cast within melee
Monks have a lot of tools to help combat enemy spells, such as Stillness of Mind, to counter control effects. And with Monks typically sticking close to their enemies in combat, Mage Slayer is a great feat to pick up to help deal with pesky enemy spellcasters. First, the feat Grants advantage on saving throws against spells made against the monk while the caster is in melee range of them.
Mage Slayer |
Saving Throw Advantage: Have advantage on saving throws when a creature casts a spell at melee range. Attack Caster: Use a reaction to attack a caster if they cast a spell within 1.5m/5ft. break concentration: Enemies hit have disadvantage on concentration checks. |
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Mage Slayer also allows the monk to use their reaction to attack an enemy caster if they can spell within 1.5 meters/five feet of them. finally, Any enemy spellcasters hit by the monk will have disadvantage on Constitution saving throws To maintain concentration. This can destroy enemy casters and allow the monk to quickly and efficiently counter them in combat.
4
Durable – better short rests
Heal completely on short rests
Durable is one of my favorite feats for frontline characters who often get beaten up after combat. The feat allows the character to Increase their Constitution ability score by one to a maximum of 20. This is great for extra hit points and is best used to change an odd score at character creation to an even one for an increase to the Constitution modifier.
Durable |
Increase Constitution score by one, to a maximum of 20. Regain full hit points on a short rest. |
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However, the best feature of Durable is its usefulness in making short rests. With durable, the monk will Regain their full hit points with a short rest Instead of just half. This is a great feat to take with classes that regain class features or spell slots on a short rest, like Monk, Fighter, or Warlock. Being able to fully refresh a character’s abilities twice between long rests is incredibly useful, especially in areas where leaving for a long rest isn’t an option.
3
Mobile – Increased Speed ​​& Movement Options
Add even more movement to fast monks
Just like Athlete, Mobile is a fantastic feat to pick up to help monks make the best of their mobility skills BG3. At level two, monks receive a speed increase of three meters / 10 feet, then at level six, an increase of four and a half meters / 15 feet, before a final increase at level 10 of six meters / 20 feet. Mobile will next Increase the monk’s movement speed by three meters / 10 feetFor a whopping 16.5 meters / 55 feet more movement than any other party member.
Mobile |
Increase movement speed by three meters / 10 feet. Difficult terrain does not slow down when using dash. Moving after a melee attack does not provoke an attack of opportunity from the target. |
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Mobile also prevents difficult terrain from reducing the monk to half speed after they take the dash action, something monks will usually have to wait until level nine to get. Finally, after making a melee attack, the monk will Able to move without provoking an attack of opportunityLet them zip around the battlefield with ease.
2
Agile – immune to surprise and prefers initiative
Make sure the monk never misses a turn
Alert is a fantastic all-around feat that works well for multiple classes. The feat Prevents the monk from being surprised By unnoticed enemies, which would stop them from taking actions or reactions on their turn. This allows the Monk to take control of the battlefield, using their turn to protect other party members who might miss their turn entirely.
alert |
Plus five to initiative and can not be surprised. |
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however, The best aspect of Alert is its excellent plus five bonus to initiative. Combined with a high dexterity character, this bonus guarantees that the monk will be first, neutralizing any advantage that the enemy may have with a surprise attack. Combining alerts with things like these Elixir of vigilance
Can further boost the monk’s initiative bonus, ensuring that enemies will never get the upper hand against the party.
1
Tavern Brawler – Increased unarmed attack damage
Finally, the Tavern Brawler feat is perhaps the most well-known feat for a monk, and for good reason. The entire build is centered around this powerful feat because it works well with the core aspects of playing a monk. with Tavern Brawler, Whenever the monk makes an unarmed attack, uses an improvised weapon, or throws something, their Strength modifier is added to the damage, and attack rolls twice.
Tavern Brawler |
When you make an unarmed attack, throw something, or use an improvised weapon, the strength modifier is added twice to the damage and attack rolls. |
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This can obviously lead to some ridiculous damage with Strength based Monks in Baldur’s Gate 3. However, it also works well for dexterity based, as if dexterity is the higher ability score and used for the monk’s attacks thanks to dextrous attacks, they will still get the extra bonus damage from the feat. Instead of applying the Strength modifier twice, the bonus would be Dexterity modifier plus Strength modifier. Finally, Tavern Brawler also provides A plus one bonus to Strength or Constitution.
- Released
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August 3, 2023
- developer(s)
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Larian Studios
- ESRB
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B For Adults: Blood and gore, partial nudity, sexual content, strong language, violence
- platforms
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PC, macOS, PS5, Xbox Series X