Baldur’s Gate 3 Does a fantastic job translating Dungeons & Dragons Warlocks from the page to the screen. While some spellcasters gain their powers from the divine or years of study, warlocks take a different route. By making deals with otherworldly entities, warlocks can gain powerful abilities that work a little differently than the average wizard or sorcerer, so knowing which gear to choose is key to getting the best out of each. Electric blast.
Despite only having three subclasses, Warlock is a wonderfully versatile class that works extremely well in many multicell builds. BG3. Some may make their warlocks more melee fighters enhanced by magic, others may prefer a pure spell slinger, while some will be happy with Wyll in the party. Regardless of what build is chosen, some Great items across all three acts will enhance any Warlock playthrough.
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Birthright – Very rare headwear
Can be purchased in Act 3 from Sorcerous Sundries
For a very stylish piece of headwear, any Charisma-based casters like Warlocks should head over to sorcerous sundries as soon as they can in Act 3. It’s a brilliant hat that Gives the wearer a +2 boost to Charismaup to a maximum of 22. This very rare hat is only sold through Lorroakan’s Projection or Rolan before the completion of “Find the night song“ After that it will disappear. Although it will sometimes still appear in Rolan’s inventory for pickpacking, it’s best to pick this item up first to avoid losing it permanently.
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Risky Ring – Rare Ring
Can be purchased in Act 2 from Araj Oblodra
The Risky ring
Lives up to its name with a mixture of potential rewards at a price. Available from Araj Oblodra in Moonrise Towers, while wearing this ring, The warlock will have advantage on all attack rolls. However, the trade-off is that they will then have disadvantage on all saving throws, even though the advantages on attacks far outweigh the disadvantage on the odd saving throw. This is great for more magic-focused warlocks who want to get the most out of each cantrip and prefer to stay back from most enemies.
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Spellmight Gloves – Very rare gloves
Can be rewarded in Act 3 by Lucretious
Similar to the Risky Ring, the Playmight Gloves
Offer the opportunity for risk and reward, with the opportunity to trade with accuracy for extra damage. While wearing the gloves, the warlock can use the toggleable feature SpellMight to choose from take a -5 penalty to their attack roll in exchange for a chance to deal an additional 1d8 damage on a hit. Circus master Lucretious will reward the gloves to the party after all the body parts of Dribbles the Clown have been found, which makes all this search worth it.
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Infernal Rapier – Very rare rapier
Can be rewarded in Act 2 by Mizora
If Wyll is taken along to the Mind Flayer Colony at the end of Act 2, to save Mizora, the Cambion can be persuaded to reward the Hell rapier
A fantastic weapon that gives a +1 bonus to spell save DCs. The Infernal Rapier is perfect for any spellcaster like it Replaces Dexterity for attack rolls with the wielder’s spellcasting ability modifierCharisma, in the case of warlocks. Finally, once per long rest, only the Cambion can be summoned to give the party some extra help in fights.
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The Beneful – rare short word
Can be purchased in Act 1 from Blurrg
There are a few weapons in BG3 which have unique features that will only activate if bound to an Eldritch Knight or used as a Warlock’s Packed Weapon. The stage
is one such shortsword and can be purchased from Blurg, a hobgoblin member of the Society of Brilliance who can be found in the Underdark’s Myconid Colony. While a warlock is bound to the Beneful, it will have a +1 to attack rolls and damage and has a chance to cause a train on the target when hit.
As with the Infernal Rapier, by default warlocks are not proficient in shortswords unless they are drow, elf, or Githianki. Here it is advised to choose the Weapon Master feat for a warlock to expand their weapon options.
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Living coat – unusual coat
Can be looted in Act 2 from the Grand Mausoleum
The Vivacious Cloak is great for any spellcaster who can end up up close and personal with the enemy and is perfect for more melee-focused warlocks such as Pact of the Blade. When wearing this coat, the warlock will Gain eight temporary hit points after they cast a spell while in melee.
Name |
Feature |
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Living coat |
Gain 8 temporary hit points after casting a melee spell. |
The Vivacious coat is one of the best coats in BG3. As soon as I found it tucked away in the east wing of the Grand Mausoleum entrance area, I immediately equipped it, as it is a lifesaver in tough spots.
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Daredevil Gloves – Rare gloves
Can be purchased in Act 1 from A’jak’nir Jeera in Crèche Y’llek
Another piece of equipment that will benefit warlocks who are often in close proximity to enemies are these Daredevil gloves
. Available from the Githianki Quartermaster A’Jak’nir Jeera, who RAZ Shows how to find Inside Crèche Y’llek, the gloves give the wearer a +1 boost to spell attack rolls. But the best feature is the toggleable Daredevil Proximity, which turns Any ranged spell attacks in melee spells attack when the warlock is next to an enemy. This means they won’t be rolled with a disadvantage, increasing the odds of landing a hit on the target.
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Spell Savant Amulet – Rare amulet
Can be looted in Act 3 from high security vault one
One of the more unique features of playing as a warlock is the lack of spell slots, with them only having two for the majority of the game until level 11. The Spell Savant Amulet is brilliant for any spellcaster but especially useful for warlocks like it Gives the wearer an extra level two spell slot.
Name |
Feature |
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Spell Savant Amulet |
Gain an additional two spell slot while equipped. |
The amulet can be found in the Counting House’s high-security vault one, the key for which can be found in Ramazith’s Tower, and RPG Division Has a great video showing how to find keys for all the vaults.
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Caitiff Staff – Rare Quarterstaff
Can be purchased in Act 3 from Helsik’s Special Stock
Another item that helps warlocks make the most out of their limited number of spell slots is the Caitiff staff
Available in Act 3 of Hellsick at the Devil’s Fare once her special camp is unlocked. The Caitiff staff provides the wielder with a +1 bonus to spell save DCs and spell attack rolls. But for warlocks, this rare staff will allow them to Refill one spell slot per long restExtending the use of their more powerful spells just that little bit more between long rests in camp.
To unlock Helsik’s special stash, the infernal items on her shop floor must be recognized as such with DC 15 Arcana checks and interactions. Karlach is the best choice for this, as she will have a DC 0 instead.
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Coat of the Weaver – Very rare coat
Can be purchased in Act 3 from Helsik’s Special Stock
Also available from Helsik’s special stock is the Cloak of the Weave, which is perfect for any spellcaster in the party but works well with the Warlocks ability to recharge their abilities on a short rest. With this cloak, the wearer will gain a +1 bonus to their spell save DCs and spell attack rolls.
Name |
Feature |
---|---|
Coat of the Weave |
Gain +1 bonus to spell save DC and spell attack rolls. Once per short rest, absorb elemental damage to take half damage, then an extra 1d6 of that elemental damage type back on the next attack. |
However, the best feature is Absorb Elements, which Lets the bearer absorb elemental damage once per short rest and take half damage from it. They can then use this element type to deal an extra 1d6 on their next attack.
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Disintegrating Night Walker – Very rare boots
Can be prey in Act 1 of True Soul Nere
The Disintegrating Night Walkers are a fantastic pair of boots that are very useful for any party member. I’ve kept them in rotation until the end of Act 3 every time I play. Found on True Soul Nere, the boots Prevent the wearer from becoming unwebbed, entangled, or entangled and also prevent them from slipping on grease or ice.
Name |
Feature |
---|---|
Disintegrating Night Walkers |
Cannot be woven, disabled or injured. Can’t slide on grease or ice. Once per short rest can cast Misty step. |
But the most useful feature for a warlock is that they allow Misty step
To be cast once per short rest to help them get out of a jam quickly.
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Alas – very rare quarterstaff
Can be loot in Act 3 of Cazador
At the end of Astarion’s personal quest, “The Pale Eleven“ The party will face the vampire lord Cazador Szar, who drops a wonderfully useful staff when defeated. Wei grants his wielder a +1 bonus to spell save DCs and spell attack rolls, and Whenever a target fails a saving throw against the user’s spells, the wielder will regain 1d4 hit points..
Name |
Feature |
---|---|
Alas |
Bound weapon. Gain +1 to spell save DC and spell attack rolls. When the target of the spell fails a saving throw, regain 1d4 hit points. Once per long rest, throw sheet In level four. |
Woe is also a bound weapon that automatically returns if you cast it, and it can be cast at level four once per long rest.
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Markoheshkir – Legendary Quarterstaff
Can be looted in Act 3 from Ramazith’s Tower
Another amazing staff in Act 3 is the Legendary Markoheshkir
which gives a +1 bonus to spell attack rolls and spell save DCs. Getting Markoheshkir is a little tricky, but it’s worth it because it has the toggleable ability to cast a spell without using a spell slot once per long rest. However, the most powerful aspect of this staff is Kereska’s favor, which allows the wilder to Choose from six elements once per short rest and gain spells associated with that type of damage. for example, Shatter
before thunder, Fireball
For fire, or poison.
2
Quickspell Gloves – Very rare gloves
Can be purchased in Act 3 from Sorcerous Sundries
Cantrips are the bread and butter of playing as a warlock due to their limited spell slots. Because of this, the Quickpell gloves
are a must for any Warlock playthrough and are sold by Lorroakan’s Projection or Rolan at Sorcerous Sundries. While wearing the gloves, the warlock will be able to Cast a cantrip that would normally cost an action as a bonus action Instead. This feature can be used once per short rest, which also synergizes well with warlocks regaining their own abilities during a short rest.
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Strong Rob – Very rare clothing
Can be rewarded in Act 2 by Alphara
Finally, one of the best things for a warlock is the Strong Rob
Which can be obtained from Alfira after completing the quest “Save the tieflings.” When playing as the Dark Urge, the party will need to save Alfira in Baldur’s Gate 3 To get the robes that give a +1 to AC and make all the wearer’s Cantrips deal extra damage equal to their Charisma modifier. However, the best part of the powerful robe is during combat, when at the start of the wearer’s turn, it grants them temporary hit points, which are also equal to their Charisma modifier.
Sources: rAAZ/YouTube, RPG Division/YouTube
- Released
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August 3, 2023
- developer(s)
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Larian Studios
- ESRB
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B For Adults: Blood and gore, partial nudity, sexual content, strong language, violence
- platforms
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PC, macOS, PS5, Xbox Series X