With The Witcher 4 Being one of the main announcements at this year's Game Awards, fans of the franchise are eager to get a look at the game's details. While The Witcher 3 is widely appreciated for its incredible narrative, engaging combat and enemy variety, it's worth taking a look at some of the features that could have been improved or simplified to make gameplay more enjoyable, efficient or manageable – The Witcher 4 It does not need to repeat the mistakes of its predecessor.
Some major problem areas or blind spots THE Wizard 3 were with inventory and quest management, certain difficult combat and leveling mechanics, as well as an abundance of items that left players overwhelmed. Here is a look at the game features of The Witcher 3 that desperately need to be improved, revised or simplified in The Witcher 4.
10
Improved assembly mechanics and mobility
Roach was a faithful steed with meticulous controls
If there's one thing a game needs when it needs a mount to complete quests, it's smooth horse controls that feel natural and seamless. Although Roach is a faithful companion and always at Geralt's side, the horse controls are an absolute mess and were a big problem for many players trying the game for the first time. Complaints about Roach are common among The Witcher 3 community and, frankly, should be a priority for game developers. The Witcher 4.
It would be one thing if Roach were only used for traveling, but they are actually needed for races on specific missions, making control issues even more prominent and frustrating. If The Witcher 4 plans to include mounts as a core feature of the game (which will likely happen), we hope the controls get a complete overhaul. With contemporary games Red Dead Redemption 2 to Elden Ring Incorporating fluid and seamless horse controls, there's no reason why Ciri's mount should be any different.
9
Underwater combat parallel to land combat
It's Drown or Drown in Witcher 3
In The Witcher 3, The nature of its open world includes vast expanses of water that Geralt can freely swim and explore, which seems all well and good until he is attacked by a gang of Drowners during a deep dive to the bottom of the sea. Geralt can't use his swords or signs underwater and must rely on your trusty crossbow to take down enemies – this aspect of the gameplay is not only frustrating, but breaks immersion in several ways.
If The Witcher 4 want her to swim, she should give Ciri a better way to fight enemies underwater than with a crossbow. If underwater opponents are included, it only makes sense that this water combat would be as dynamic as it would be on dry land, and not so much an afterthought.
8
A transmogrification or alteration option
Changing the appearance of items and armor in Witcher 4 should be an easy addition
With an abundance of styles for every equipment category found in The Witcher 3Players and hardcore fans of the franchise are confused about why they can't transmogrify their equipment – ​​that is, change its style to the one they like most. This seems like a huge oversight for a game with a variety of incredible armor sets, and given Cyberpunk 2077 has a fully functional transmogrification featureIt doesn't seem like it would be difficult to implement in Wizard 3. However, no transmog or alteration features were included or added as a feature for Wizard 3.
If The Witcher 4 plans to display dozens of alternative styles for different types of equipment in front of players' faces, should make these styles more accessible through a transmog feature. These changes bring no cost or benefit to combat and are purely aesthetic and overall would be a gesture of goodwill to longtime fans of the franchise.
7
A consolidated and organized withdrawal system
How much loot is too much loot?
The Witcher 3 It's full of amazing and powerful equipment, but it's also full of waste. Because of the leveling system and how quickly you can sometimes gain experience, gear in The Witcher 3 becomes obsolete after a short period of timeespecially at the beginning levels. Not only that, but there are plenty of low-level items, random objects, and various ingredients that players will never use or end up discarding because they couldn't figure out the item's purpose.
It's not necessarily that Wizard 4 need to have less loot, just that the items need to be organized clearly, receive more explicit descriptions and not be so complicated when looking at them in Ciri's inventory. This can be partially resolved with a revised inventory management system, which leads to the next item on this list.
6
A reinvented inventory management system
A little of this, a lot of that
The Witcher 3 It's full of amazing items – oils, potions, bombs, swords, etc. the inventory system that acts as a conduit between players and these items is extremely difficult to navigate. Mainly, the sheer variety of each item type and the similarity of each of their respective icons made it incredibly difficult to discern which potion or item was needed without ciphering each one.
Already so far behind Wizard 1Inventory management has never been easy to use or intuitive, which is excusable for the first game, but a little distracting if nothing has changed in the fourth. If developers to The Witcher 4 played their own game, they will understand why inventory management is so important, especially if they include as many diverse options as in The Witcher 3.
5
An updated mission management system
Many missions, little time
Similar to the issues with inventory management, the mission management system in The Witcher 3 it is sometimes clumsy and uncontrollable, creating unnecessary frustration. Missions also rely heavily on map markers, which isn't a bad thing in itself, but can be overwhelming in areas like Skellige with an overabundance of question marks. It's also not entirely clear how players should prioritize side and main quests at times, or whether doing things out of any particular order will have negative consequences elsewhere.
Having lots of missions with experience as rewards is a winning formula, but the way these various missions are organized could use an update to make things a little more player friendly. If The Witcher 4 plans to include a similar number of side quests, it will be necessary to simplify, reorganize, and update the quest management system and reconsider grouping quests in large quantities into small areas on the player's map.
4
Best alchemy system for potions, bombs and oils
Alchemy Ingredients Become Irrelevant Quickly
In The Witcher 3, If Geralt creates a potion, bomb, or oil just once, players will never have to worry about the ingredients in that recipe again. This makes the task of alchemy a task that becomes a hassle at times, and ultimately alchemy feels like a minor mechanic in the game as opposed to one that could add value and incentive in later play.
Additionally, the game's Alchemy menu for each recipe does not provide a full breakdown of the potion or decoction's effects, and merchant and store recipe pages do not explain what each recipe does, forcing players to create the potion to actually see. what does it do. There is no reason why the Alchemy system cannot be improved in some way to The Witcher 4.
3
No rushed or incomplete plots
Witcher 4 could let the story unfold
Because storytelling and dialogue are so essential to Wizard experience, players are more sensitive to the unfolding of the plot. Certain moments throughout The Witcher 3 felt rushed, especially Djikstra's deathwhich left fans disappointed with how a strong character from the books was handled, and Radovid's murder, which was the climax of the story and certainly deserved a bit of subtlety.
The Witcher 4 can spend as much time as necessary filling in plot points, and there is no need for any particular plot to feel rushed, incomplete, or phoned in, especially when these stories have such rich sources to extract and the game relies on narrative elements to keep players engaged. Because the plot and narrative are excellent overall, half-baked stories stick out like a sore thumb.
2
Improved movement and fall damage
Free Fall
The Witcher 4 can learn a valuable lesson from certain mods available on The Witcher 3 which improve Geralt's movement and movement control. Clumsy and overly sensitive controls are a huge problem for many new and veteran players, and without mods to fix these issues, many players wouldn't even play the game. It will be important for Ciri's movement in The Witcher 4 feel much smoother than Geralt's.
Additionally, the way fall damage works The Witcher 3 needs to be improved and rethought from the beginning – It is possible for Geralt to die in a very short fallwhich doesn't make much sense when he can easily take massive hits from monsters and smaller enemies and take a fraction of the damage. Ciri should be able to survive a fairly high fall without dying, and this should be a fairly simple improvement to implement.
1
Difficulty and combat scale
The Witcher 3 is very easy once you learn what is effective
One of the biggest complaints about The Witcher 3 is that the game becomes very easy once Geralt's basic mechanics are understood, even on the highest difficulty levels. It's not a great sign that even casual players can play on Death March, the highest difficulty level, and still not struggle much during important encounters. The Witcher 4 It could incorporate a better difficulty scaling system that makes enemies much more difficult as players level up, and even provides an easy mode for players who enjoy a less challenging journey. It will be an interesting time for Wizard fans in the coming months as they await the next big installment in the franchise.
Looking back The Witcher 3, There are so many amazing features and mechanics that players have enjoyed, and just a few issues that fans can't wait to see improved in the next chapter. One thing is for sure: having Ciri as the protagonist opens up a lot of opportunities to improve the gameplay, combat, and story, and the decision has fans incredibly excited for what's to come, and these ten gameplay features will be essential for players who seek to forward to The Witcher 4 in 2025.
The Witcher IV
- Franchise
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The wizard
- Engine
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Unreal Engine 5