Both Red Dead Redemption and Red Dead Redemption 2 are considered some of Rockstar’s best games, but the duo has important differences, with the latter losing some of its predecessor’s features. Some of these lost features were a direct result of the change in direction towards a more realistic experiencewith the more game-like elements being left behind. No matter which game different players prefer, there is no doubt that some fantastic features have been left behind.
RDR2 is by no means an incomplete title, managing to offer one of the best gaming experiences on the market, but With games this big, there’s always content left on the cutting room floor. Being from completely different gaming eras, there are likely to be many differences in features and overall game design between the two game entries. RDR franchise. John and Arthur themselves are two unique characters, and despite their similarities, they both have distinct struggles and personalities.
10
Priceless Forgiveness Notes
Letting players beat the system
With the honor system returning in RDR2longtime fans were surprised by the lack of pardon notes available for Arthur to find. In RDR1, these pardon notes were an incredibly rare but invaluable resource, allowing the player to instantly place a bounty of any amount on John’s head. Being such a valuable resource, they were quite difficult to find, being collected from vaults, completing gang hideouts, or occasionally from looted chests.
Pardon Notes can save players thousands of dollars, easily making them one of the most valuable items in the game. Removing pardon notes would likely give more weight to player choiceswhile creating a more realistic experience. Unlike John’s partnership with the government, with the Van Der Linde gang being consistently against the law, it wouldn’t make sense for Arthur to get these cards to get out of prison so easily.
9
Missing horse mechanics and features
Limitations on Reliable Horses and Their Abilities
One of the few disadvantages of RDR2 a realistic review is the effect it had on the player’s horses, being an occasional source of frustration for new fans. Unlike the first game, horse deaths are permanent without the quick use of a horse revival serumresulting in some tragic experiences if not prepared. Both games allow players to tame wild horses found in the environment, with some horses in the prequel even being the best in the game compared to other options available for purchase.
Where the two differ is the ability to create horse feats for those horses in the first RDR, making them a more permanent addition to John’s arsenal, but the differences don’t stop there. When ordering a horse in RDR1, John’s steed would ride alongside him as he ran, allowing players to quickly climb up and continue the chase without losing momentum.. In RDR2, the horses aren’t as forgiving, making Arthur do the legwork after showing up for a call.
8
Improved dueling mechanics
Bringing classic Western cinema to life
Dueling is more of a perfect combat method than anything else in the world. RDR2being useful for most encounters. What makes duels in RDR1 stand out so much is how enthusiastically cinematic they aretaking a lot of inspiration from classic westerns. After starting a duel with a rude stranger, players will enter a short theatrical scene straight out of a Clint Eastwood film, with all its classic camera angles and musical touches.
Duels function more like a minigame in RDR1 than a quick combat interaction, with the player needing to fill a bar in a quick event to succeed. By locking onto different locations in time with a fast bright reticle, John can easily overcome most enemies in a duel, although it takes some getting used to for new players. One thing that applies to both games is the ability to spare enemies in a duel, allowing the player to fire the weapon from the opponent’s hand to end a previously fatal duel with honor.
7
Buying Custom Safehouses
Providing additional shelter away from the property
In the first Red Dead RedemptionHideouts were the only true refuge from the dangers of the Old West, if players had money to spare. Unlike campsites in RDR2these bases were permanent structures that players could purchase and rely on throughout the gamemuch like the way apartments work in the crime-driven world GTA 5. One of the main advantages of this stay is having a consistent method of storing and restoring John’s supplies on long, arduous trips.
With the prequel’s focus on community and character building, it’s understandable why Rockstar opted for the evolving camp in RDR2. It’s hard to avoid having a single consistent center that follows the player as a key part of its story, given its use as a meeting point for all of the colorful members of the Van Der Linde gang. Despite this need, allowing Arthur to purchase his own individual hideouts would have been a welcome addition to the RDR2especially for completing your post-game content and compilations.
6
Cheating at card games
Bad guys never play fair, especially in card games
Poker is an icon of the Old West, a popular pastime for outlaws and settlers alike, but one of its most dishonorable features is missing from the game. RDR2. In the original game, players could equip the Elegant Suit, which would allow them to cheat during card games.being able to do this whenever John deals the cards on a table. Cheating is not as easy as it seems Red Deadas players need to be careful not to get caught when achieving a balance minigame, avoiding a quick and bloody end to the match.
Although poker, unsurprisingly, has returned to the RDR2not every minigame was lucky enough to make it through selection. Being familiar to fans of Pirates of the Caribbean series, Liar’s Dice was another engaging minigame that John could bet on while playing. Similar to Poker, it is a game of deception and betting, bluffing in front of other players to win the pot, with players being able to cheat during this as easily as in poker.
5
Using disguises to hide John’s identity
Exploring a different play style without repercussions
One of the most unbelievable elements of the realistic cowboy simulator is how easily Arthur is recognizable, even in full disguise. Arthur is even able to partially conceal his identity to civilians by wearing a bandanabut they will still suffer losses of honor for engaging in heinous acts. After committing partially masked crimes, the accumulated reward will be added to a counter of unknown identity, but the lawmen will discover your disguise in an instant to quickly put an end to the deception.
While masked RDR1any actions that might change honor or fame meters will not be affected, but a bounty will still be placed on John. Although the prequel attempts to balance the honor system with reduced rewards while undercover, it defeats the main purpose behind the bandana’s sandbox benefits. With a note of forgiveness and a disguise, players wouldn’t have to worry about any actions devastating their financial or honor levels.allowing players to explore the darkest RPG features the Old West has to offer without lasting punishment.
4
Expansion to Mexico
Unique environments with a completely different feel
There is no doubt that RDR2 It shrinks the size of the original map and is packed with things to do, but bigger doesn’t always mean better. While the prequel has a variety of different environments to discover, from the swamps of Lemoyne to the snowy peaks of Amarino, it lacks the ability to visit Mexico from RDR1. Traveling easily between Mexico and America is an excellent way to make the world seem more expansive and varied without actually increasing the size too much.
With varied NPCs, locations, and environmental designs, it gives the player a greater sense of exploration than just visiting different parts of America. Even though Mexican landscapes were not drastically different from the deserts of the Old West, the different buildings, NPCs, and overall feel helped sell the immersion of traveling to a new country. A third game in the franchise could always head north, allowing players to explore the Canadian forests.
3
Fast travel between camps
Taking Trips and Collecting a More Time Investment
Similar to the safe houses lost with the evolution of Camp Van Der Linde, Traveling quickly between temporary camps is a convenience that many people miss in RDR2. It is true that the American West of Red Dead is full of stunning scenery and interesting encounters, but it can get tiring after a while. For players running from one side of the map to the other on quests or hunting, distances can be painfully slow, even on the fastest horse.
Fast travel is not completely absent RDR2, however, it is just more limited in freedom of use compared to the original camps. Players can eventually unlock the ability to fast travel to their unique camp later in the game.or pay to use public transport with trains and stagecoaches. It’s likely that Rockstar Games intentionally cut this feature to help with immersion, forcing players to interact with the world and explore in a more natural way.
2
Rewards system and replayability
Offering an endless stream of content for dedicated gamers
One of the best features for repeatability in RDR1 was the inclusion of unlimited randomly generated rewards. Although rewards can become repetitive after a while, the amount of variation and freedom to interact with the rewards has provided many players with hours of post-game fun. Given one of the few complaints about RDR2 surrounding the game’s lack of end-game content after the main story, unlimited rewards would have been an easy way to entertain players for longer.
Rotating rewards were a great way to consistently earn extra money in RDR1.
Red Dead Redemption 2 decided to scrap these randomly generated rewards in favor of eight handcrafted rewards from the developers themselves. Deciding to focus more on telling a story and creating memorable characters, rewards were made of higher quality at the cost of being drastically reduced in number. It’s a shame that Rockstar couldn’t find a middle ground, including the excellent story-based rewards in addition to the randomly generated optional rewards for players to tackle if they wanted more.
1
Robbing banks for money
Engaging Ways to Make Money Like a Real Outlaw
John had no limits to his bank robbery ventures in RDR1being able to hit any bank in the game to earn quick money followed by a thrilling escape sequence or a clean escape if planned correctly. Despite being released years before, RDRBank robberies were more than just money-making jobs like convenience stores in the Monolith. GTA 5. Players could bribe witnesses or distract lawmen by starting gunfights elsewhere, leaving the bank and its contents ripe for looting.
RDR2 has its fair share of exciting heists, but these are entirely limited to specific story missions. Being arguably the best cowboy game on the market, it is a hugely missed opportunity to not allow players to engage in their own bank robberies around the world. Fortunately, some dedicated players have created mods to enable this functionality in the game, but they still don’t compare to the real game. Although there are fundamental differences between Red Dead Redemption and RDR2they remain the best of their genre.
- Released
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May 18, 2010
- Developer(s)
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Rockstar San Diego