10 Best Items for Monks in D&D 2024

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10 Best Items for Monks in D&D 2024

Monks in Dungeons and Dragons are the usual choice for unarmed and unarmored characters, given their ability to fight using martial arts. Without weapons and armor, monks generally carry less magical equipment than other player characters. Still, there are some items that work perfectly for your skill set.

THE Dungeon Master Guide 2024 introduced and updated many items suitable for monks. These pieces of magical equipment improve their user's ability maneuverability, stealth and unarmed combat skillsincreasing all of the monk's major class strengths. Of all the items included in the new book, these ten work best to give monks an extra boost of power.

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Unarmed Power Wraps provide a simple but strong upgrade

Punches and kicks with extra force

These wraps are a straightforward way to improve the damage output of any unarmed character. While using them, creatures gain a +1 bonus on their unarmed attacks and damage rolls, and that's just the unusual variety. They also come in rare and very rare, providing bonuses of +2 and +3 respectively.

Additionally, wraps allow the user change the damage type of your attacks to force if you want. This might be good for getting around resistance to physical damage, but monks can already convert their attacks into forced damage starting at level six. These wraps are mainly useful for the hit chance bonus they provide.

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Elvenkind boots give the Monk greater stealth capabilities

Harnessing a Monk's Skillful Talents

Monks are dexterity-based characters and can easily specialize in stealth tactics. Still, failing a stealth check can have dire consequences, and it's a good idea to try to ensure success before trying to sneak into an area. Enter the elves' boots, which completely silences the user's footsteps and gives them an advantage in stealth tests.

Not only does this work thematically for monks, allowing them to blend into shadows and move silently, but having advantage on all stealth checks is a great feature that would make any dex-based character happy. Shadow monks can cast darkness, but cannot cast silence with their focus points on D&D, meaning these boots can help them move around and be completely undetectable.

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Cover and protective ring provide the necessary defense

Becoming difficult to hit even without plate matching

Monks use their Dexterity and Wisdom scores to determine their unarmored defense, and wearing armor deprives them of their increased movement speed. Therefore, it is better for these characters to look for alternatives to improve their armor class. The cape and protective ring act as simple ways to amplify your AC, avoiding the consequences of wearing real armor.

Both the cape and the ring offer exactly the same benefit: a +1 bonus to AC and saving throws. This may not seem that significant, but one point can make a big difference when it comes to dodging an ogre's blow or a dragon's breath weapon. The ring may be the better choice of the two, especially since there are many other capes that can be useful to monks, but either of these would be an excellent option for a monk who wants to take fewer hits.

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A pugilism potion can give a temporary bonus to a monk's damage

Accumulating damage bonuses until one punch can knock down any enemy

There are some very effective potions in 2024 DMGone of which is the unusual pugilism potion. Drinking this sip gives the creature an improved unarmed strike for ten minutes that deals an extra 1d6 force damage. This can give any low-level character a viable unarmed attack, but it's great for monks of any level to temporarily increase their damage output.

The 1d6 bonus can be added to other magical benefits, meaning this potion can be used alongside something like disarming power wraps for maximum effect. Lower level monks can also use this potion to gain access to force damage before they can even obtain it through their class features. Although this may be a consumable that only lasts a while, It's worth collecting pugilism potions for any character who wants to fight with their fists.

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Defense bracers work great for unarmored characters

Monks, Babrarians, and Spellcasters can make the most of these items

The defense braces provide a slightly better boost to the AC than the cap and protection ring, giving the user a +2 boost instead of +1. This is equivalent to something like a shield of faith spell and can make a big difference in combat, especially at early levels. The only problem is that bracers don't work if the character is already wearing armor or holding a shield.

This is what makes them perfect for a monk: monks no longer want to wear armor or shields, which means they can benefit more freely from these bracers than other party members. Barbarians, wizards and sorcerers can also make good use of them, especially when combined with something like magical armor. For monks who prefer defense over a powerful attack, these bracers may be worth considering instead of the wraps mentioned above.

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An invisibility cloak can help a monk land every blow without fail

The power to remain invisible in combat

There's a reason this cover is legendary. The invisibility cloak has three charges, and its user can use one charge to become invisible for an hour or until the hood is removed. Unlike other forms of invisibility in the game, this invisibility will not end if the creature makes an attack or deals damage, and theoretically could last the entire fight. Given how strong it is to be invisible, this cape would be amazing for any character.

As previously stated, the monk is already a class that depends more than others on stealth, but that's not why this cover is great for them. It's a perfect option because monks can take a ton of attacks every turn consistently, using focus points and extra attack, and creatures have advantage on attack rolls against creatures that can't see them. Monks could theoretically make five attacks with advantage per turn while using this cloak, while their opponents don't even know where they are.

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Adder's staff is a fun weapon for monks to use in combat

A Poisonous Twist on a Monk's Fighting Style

Monks have a few weapons they can use alongside their unarmed attacks, the most popular of which is the quarterstaff. While this is not technically a quarterstaff, it can effectively be used as such when its wielder takes a bonus action to activate his snake-shaped top. While activated, the snake's head becomes animated and an attack made by the user can be made using the staff. It deals piercing and poison damage on hit, neither of which the monk normally has access to. through their unarmed attacks.

The staff can be attacked and destroyed, but as long as its wielder fights carefully, he should be able to hold this weapon. AND the attack made with it uses your wisdom modifier, rather than your strength or dexterity, giving monks an extra incentive to put points into that ability score. This could be an extremely suitable weapon for a merciful monk, given his nature as a doctor who dabbles in cures and toxins.

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Speed ​​boots are better the faster the user already is

Maximizing a monk's movement speed

Boots of speed can push a character's movement to insane levels, especially when worn by a monk. Monks already have improved walking speed due to their class abilitiesbut while wearing these boots, they can use a bonus action to double their speed for up to ten minutes per long rest.

Even for a level two monk, this would give them a movement speed of 25 meters per turn. At the highest point, including talents like Speedy, this could give monks a speed approaching 200 feet per turn. The ten minutes of extended rest may not seem like much, but considering that each round of combat in the D&D represents just six seconds, it should be more than enough to last a full day of adventure.

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Jump Ring Can Allow Monks to Fly Around the Map

Winning a frankly ridiculous high and long jump

THE 2024 Player Handbook simplified the rules regarding high and long jumps in the game. Horizontally, characters can jump a number of meters horizontally equal to their strength score, and vertically, they can jump a number of feet equal to three plus their strength modifier (both assuming the character starts running 10 feet). Monks don't normally focus on strength, but even so, their Step of the Wind ability allows them to double their jump distance in one turn.

Combine this with the jump ring, which allows the user to launch jump over himself at will, and a monk can jump thirty feet for every ten feet of movement spent. This means that a monk can jump 60 feet during his turn for the cost of 10 feet of movement and still have over 60 feet of movement to spare. It's an insane distance to jump, equivalent to the flying speed of many creatures in the game, and it makes monks even more maneuverable.

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The Acrobat's catchphrase is perfect for higher level monks

Upgrading all monk talents with a single piece of equipment

The acrobat's quarterstaff is a multi-purpose weapon that really suits the monk's aesthetic. It acts as a +2 bludgeoning magic tool, capable of withstanding even higher level combat and can increase or decrease in size to be transportable or useful in helping scale walls. Furthermore, the staff has three abilities that it grants to its bearer.

First, it gives them advantage on all Acrobatics checks made while wielding it. Second, it can be used once per short rest to essentially cast shieldadding a +5 bonus to its wielder's AC when hit by an attack. Third, can be used as a long-range weapon with a short range of 30 feet that returns to the caster's hand after the attack, giving monks more options for ranged combat. As for the items in the Dungeons and Dragons 2024 ruleset, there aren't many that fit the monk class better than this one.

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