10 best fits for Rangers in Baldur’s Gate 3

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10 best fits for Rangers in Baldur’s Gate 3

Rangers are not the most popular class choice in Baldur’s Gate 3And that’s a shame because these survival-themed warriors have a lot to offer. Rangers in BG3 Works a little differently from theirs Dungeons & Dragons counterparts, with many of the issues that plagued the tabletop version ironed out wonderfully by Larian Studios. And, as with all classes, there are special feats that will help bring out the best in any ranger game.

There are three ranger subclasses in Baldur’s Gate 3 To choose from, each offers a different style of play. From the classic stealth-based archer to magic-wielding animal experts, Rangers are a lot of fun to play and mold into different builds through the three feats they gain at levels four, eight and 12. These feats offer a mixture of extra damage and utility And they’re perfect whether recreating Drizzt Do’Urden or bringing Aragorn to Faerûn.

10

Alert – Boost to initiative rolls

Jump to the top of the initiative order


Astarion in the character creation area with text for alert feat in Baldur's Gate 3.

Agility is a brilliant feat that works well for many different classes, especially crowd control or dealing damage. With alert, the ranger will Get a whopping plus five bonus to their initiative rollsPushing the dexterity-focused character to the top of the initiative order. This extra boost can be very powerful when combined with a Gloom Stalker Ranger plus three bonus from Dread Ambusher.

alert

Gain plus five bonus to initiative and cannot be surprised.

However, there is another great reason for all rangers, especially gloom stalkers, to take the alert feat: surprise. Alertness prevents the ranger from being surprised by unseen enemiesThat would prevent them from taking actions or reactions for a turn. This alone is worth taking the alert, because the Rangers sitting out of combat for a turn can make the difference between victory or defeat, especially on higher difficulties.

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Skilled – Learn New Skills

Gain proficiency in three new abilities


Minsk smiles as Boo jumps from his hand in Magic the Gathering artwork.

Rangers have the choice to become proficient in some great skills in character creation, with useful skills like stealth, survival, perception and insight all available. Narrowing the choice down to just three can be difficult, especially when planning ahead for a second or third game BG3. Skilled is a fantastic feat for player characters as it allows the ranger to Gain proficiency in three more skills.

Skilled

Gain proficiency in three skills.

Adding proficiency in three more skills can really help flesh out certain character builds and give much better odds when tackling challenging dialogue options. Persuasion or deception are always fantastic choicesEspecially for low charisma player characters who are more likely to be the ones talking to other characters. However, with Rangers also benefiting from high wisdom, animal handling is also a great option and very fitting for the class.

8

Dual Walder – More weapon options and AC boost

Make the most out of two-weapon fighting


Drizzt Do Urden Dungeons & Dragons Cover for the role-playing game.

Not all rangers prefer to use a bow, and there are times when fighting with a ranged weapon is not the best option. To complete Drizzt’s iconic look, Dual Wielder is the perfect feat. With this feat, the ranger can Use two weapons, even if the weapons are not light, such as longswords, rapiers, or even spears. This opens up the weapon options for both hands to any weapon that isn’t heavy.

Dual wilder

Use two weapons fighting even if weapons are not light (can not be heavy). Plus one bonus to AC when wielding melee weapons in each hand.

Dual wilder also gives the ranger A plus one boost to their AC while using a melee weapon in each hand. To make the best use of this feat, it’s a good idea to choose the two-weapon fighting style for the ranger at level two to allow them to add their ability score modifier to their offhand attacks. But the boost to use two magical weapons in later acts more than makes this feat worth choosing.

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Crossbow Expert – Better crossbow attacks

No disadvantage for attacks in melee range and better gaping wounds


Player with two handed crossbows in Baldur's Gate 3.

Of course, as useful as feats buffing a ranger’s melee capabilities are, the iconic ranger character is one with a ranged weapon. Crossbow Expert is fantastic, especially with so many great crossbow options to choose from BG3. With this feat, no Crossbow attacks made at melee range do not have a disadvantage, And that can make a big difference when facing some of the tougher enemies in the game.

Crossbow expert

Point-Blank: Crossbow attacks at melee range do not have disadvantage. Wounds: Piercing Shot inflicts gaping wounds for twice as long.

Crossbows in BG3 Also have the weapon action Piercing Shot, which inflicts the Gaping Wounds condition on enemies, dealing an extra two points of piercing damage for two turns. Crossbow Expert improves this already excellent attack by Doubling the number of turns targets are affected by gaping wounds. So instead of losing four hit points over two turns, targets will lose eight hit points over four turns.

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Medium Armor Master – Increase Dexterity boost to AC

Better AC and no disadvantages to stealth

At character creation, Rangers gain proficiency in Medium Armor, and Medium Armor Master is a great way to get the most out of this. Medium Armor Master is a simple feat that can make a huge difference, first through Increasing the bonus to AC from the ranger’s dexterity modifier from plus two to plus three. Most device armors in BG3 Will cap the bonus at plus two, and the extra boost to AC is really felt in Act 3 with tougher enemies.

Medium Armor Lord

Medium armor does not impose disadvantage to stealth and bonus to AC increased to plus three.

Medium Armor Lord too Prevents medium armor from imposing disadvantage on Stealth checksAgainst something very simple that can have a big impact. Rangers, just like Rogues, benefit from operating from the shadows, and there are several Rogue/Ranger multiclass builds that rely on stealth to function. Removing the stealth disadvantage opens up a lot more armor options, meaning that rangers won’t have to choose between stealth and AC.

More movement and avoiding attacks of opportunity

Whether playing as a classic bow-wielding ranger or melee-based, Rangers benefit from being able to move freely around a battlefield. Mobile is a fantastic feat like it Increases the ranger’s movement speed by three meters / 10 feetGive that extra bit of movement to reposition in combat. Mobile also means that when a ranger has used the dash action on their turn, difficult terrain will not slow the ranger down to half speed, which can often make it feel like the turn is wasted.

Mobile

Increases movement speed by three meters / 10 feet. Avoid difficult terrain: Difficult terrain does not reduce speed when dash action is used. Avoid Opportunity Attack: Moving after making a melee attack on a target will not provoke an attack of opportunity from the same target.

Finally, Mobile ensures that The ranger will not provoke an attack of opportunity from a target when moving out of melee rangeAs long as they made a melee attack against that target. This is perfect for dealing damage to an enemy before moving to higher ground or providing backup for a party member.

4

Lucky – Gain advantage on dice rolls

Better odds in and out of combat


Drizzt Do'Urden, Minsc and Boo from D&D The Forgotten Realms.
Custom image by Yailin Chacon

Lucky is one of the best fits for player characters in baldur’s gate 3, And can help in a few different ways in and out of combat. Lucky gives the character three Lock Points, which recharge every long rest and can be used to Gain advantage on rolls in the player’s favor, such as attack rolls, ability checks, and saving throws. This is perfect for important dialogue options or when you need to beat a particularly troublesome enemy.

lucky

Gain three Luck Points to gain advantage on attack rolls, ability checks or saving throws, or to make an enemy reroll their attack roll. Luck Points recharge on long rest.

However, Lucky has another trick up his sleeve, as Luck Points can also be used against enemies. Spending a lock point in this way will Force an enemy to reroll an attack roll And is perfect for nesting crates. Best of all, gaining advantage or forcing a reroll with Lucky is a reaction but doesn’t cost a reaction, meaning attacks of opportunity can still be used.

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Athlete – better movement options

Increased jump distance & makes standing up easier

Athlete is another all-around good feat for characters who need to be quick on their feet. As well as allowing the Ranger to increase their Strength or Dexterity score by one, Athlete also lets them use significantly less movement when standing up from prone. Prone can really cause problems in combat, letting enemies take melee attacks at advantage, and costing half a character’s movement just to stand up.

athlete

Increases Strength or Dexterity by one, to max of 20. Standing prone uses less movement. Jump distance increased by 50%.

But I think the best aspect of athlete is that it Increases a character’s jump distance by 50%. This is massive and can really help with exploration and repositioning in combat. Jump distance is calculated by Strength but Rangers can further increase theirs by a BG3 Ritual spell they gain at level two, by using Improve jump That triples their jump distance and stacks with the athlete’s increase.

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Defensive Duelist – Boost to AC


Wyll jumps off a rock in Baldur's Gate 3

As primarily dexterity-based attackers, Rangers are often best-used finesse weapons in BG3As they allow them to use their dexterity rather than strength for attacks. Defensive Duelist is a fantastic feat for any character using finesse weapons, especially rangers who prefer melee weapons. with defensive duellist, As a reaction when attacked with a melee attack, the ranger can add their proficiency bonus to their AC.

Defensive Duelist

While willing a finesse, you can use reaction to add a buff bonus to AC. Can be used once per turn.

This is brilliant, especially at higher levels III The proficiency bonus jumps up to plus four. Best of all, this ability recharges every turn, letting any melee ranger stay out of trouble for a little longer. The feat only works while the character is holding a finesse weapon they are proficient in and is only available to those with a Dexterity score of 13 or higher.

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Sharpshooter – Better attacks and damage

Make the most out of ranged weapons


Balaldur's Gate 3 character protects a hawk horror from high ground. The description shows in green text which gives an advantage to the player.

Finally, for anyone playing as a ranger, sharpshooter is a must-have feat. It is best known for its toggleable passive ability All In, which allows the ranger to Choose to take a minus five penalty to their attack roll in exchange for dealing an extra 10 points of damage On a beat. A consistent plus 10 damage is not to be sniffed at and can really pack a punch when combined with other bonuses and weapon buffs.

Sharpshooter

Low Earth: Ranged weapon attacks not penalized for high ground rules. All in: Can choose to take a minus five penalty to attack roll for an extra 10 points of damage.

However, what makes Sharpshooter the best ranger feat in Baldur’s Gate 3 is its low ground feature. The passive stops BG3 Ranged weapon attacks from being penalized for high ground rulesWhich imposes a minus two penalty when you attack a target from below. Just how much this can change how a ranger operates on the battlefield cannot be overstated, as it completely opens up new positions and tactics for the party.

Released

August 3, 2023

developer(s)

Larian Studios

ESRB

B For Adults: Blood and gore, partial nudity, sexual content, strong language, violence

platforms

PC, macOS, PS5, Xbox Series X

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