Often seen as charismatic clowns, bards in Baldur’s Gate 3 They are a brilliant, versatile class that are capable of fulfilling multiple party roles in and out of combat. Able to provide some of the best support in the game, crowd control the battlefield, and dish out a ton of damage, Bards are a great class to play. With that in mind, some feats will bring out the best in any bard and help them perform in any situation.
As the bard is such a flexible class, picking feats for them can be a little harder. Although it will depend largely on what bardic college is chosen for a subclass, the best feats to focus on are those that Help bards with their creation and give them the upper hand in and out of battle.. Bards can choose a feat at levels four, eight, and 12; These are the best place to start when building a bard BG3.
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10
Agile – boost to initiative
Ensure that the bard controls the action from the start
Bards make great support party members, offering buffs and bardic inspiration to help their teammates. Alert is a remarkable feat that works well with any class, but especially for support characters, as one of its key features. Flink gives the bard a plus five to the initiative, And given that Dexterity is often the secondary stat for many bards, this can lead to a significant boost.
A character cannot be surprised with AlertPreventing them from missing a turn due to enemies sneaking up on them. This can be critical for crowd control or healing to turn the fight in the party’s favor until everyone is able to take their turn. Plus, if a bard goes early in the turn order can make all the difference in tough fights with a well-placed Train
Or Stop man
.
9
Actor – Charisma & Expertise
Help with dialogue and skills
Actor is the perfect choice for a little help out of combat and a boost to the bard’s primary stat. With Actor, the bard’s Charisma score is increased by one, which will assist with instant save DCs and attack rolls. However, the best part of acting is that it allows the bard to Become an expert in deception and performance, which doubles the proficiency bonus When making checks.
This boost really is useful during dialogue checks and booking for gold on the streets by playing an instrument. The actor too Works well with the bard’s level three expertise feature, That allows them to become experts in two skills they are proficient in. With the actor providing expertise in Deception and Performance, it will enable other skills to be chosen, such as Persuasion, Perception, or Arcana.
It’s best to plan ahead if you’re taking this feat and not take Proficiencies in Deception or Performance, as an actor will increase them instead. It is also advised to leave charisma on an odd number at character creation, so the plus one will have more benefit.
8
Lucky – Gain advantage and force enemy to reroll
Useful in combat and dialogue
Just like Alert, Lucky is an incredible all-around feat for any class, whatever role they fulfill in the party. with luck, The bard gains three Lock Pointswhich can be used to manipulate dice rolls and recharge on a long rest. However, Lucky is useful because it can be used in two ways, both of which can turn events in the bard’s favor to control the situation.
First, Lucky can be used Make any attack roll, ability check, or saving throw with an advantageWhich is very useful in combat and dialogue. But Lucky also allows the bard to force enemies to reroll their attack rolls, making it a brilliant way to avoid critical hits. ABCDave Has a great luck bard build, which is tons of fun, and an excellent support party member.
7
Skilled – 3 New Skill Proficiencies
Perfect for exploration and dialogue checks
Skilled is a perfect way to increase the usefulness of any character out of combat. With skill, the bard can Choose three skills to become proficient in. It’s generally great to expand the number of skills the character’s proficiency bonus applies to, as it will mean more successes than failures when it comes to skill checks in dialogue and when exploring.
With Charisma being the bard’s main stat, the Skilled Feat can boost skills based on the ability, such as Intimidate or Persuasion. however, This feat is often best used to improve other ability score skills, such as intelligence or wisdom which may be lower. Insight, perception and investigation are excellent choices for skilled as they are often used in BG3 But may not necessarily be the first choice when creating a bard.
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Not slowed by difficult terrain and prevent opportunity attacks
While a bard can fulfill the role of support or damage dealer, they are often one of the squishier party members when it comes to hit points. This can make positioning in a fight critical, to stay out of danger while still being in range for their spells. Mobile is a great way to ensure that any bard has the movement it needs through Increasing movement speed by three meters / 10 feet.
Mobile also stops rough terrain from slowing them down when using the dash action. However, the best aspect of Mobile for a bard is the passive Evide Opportunity Attack feature, which lets them Move away from an enemy without provoking attacks of opportunity. To do this, the bard must first have made a melee attack on the enemy to prevent them from making opportunity attacks, and best of all, this still triggers even if the attack misses.
A chance to gain access to spells that a bard wouldn’t have
Magic Initiate is a group of six feats that cover every spellcasting class in BG3. While a bard’s spell list has some great spells to choose from, more is always better, and these feats allow for an expanded repertoire. With Magic Initiate, a character can Learn two cantrips and one first-level spell from the spell list of the chosen spellcasting class.
The chosen spell can be cast once per long rest and is a great way to access spells a bard wouldn’t normally have like ice knife or Play Magic Missile
. Magic Initiate spells use the ability score of the original class for attack rolls and spell DCs such as Intelligence for wizard and Wisdom for druid. To make the most out of the spells chosen, It is best for a bard to choose a warlock or sorcererAs they both use Charisma as their spellcasting.
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Learn a new spell and increase the chances of critical hits
Spell Sniper is an excellent feat for spellcasting classes, by letting them learn an extra cantrip and helping with damage dealing. The bard has the option to Learn one of six cantrips that require an attack rollSuch as Shocking catch
, Torn VIP
Or fire bolt
. Unlike Magic Initiate, the cantrip learned with Spell Sniper will use the bard’s spellcasting ability, which in this case is Charisma.
But what makes Spell Sniper such a good spellcaster feat is that it Reduces the number needed for a critical hit by one for spells that require attack rolls. Best of all, this effect stacks with other items or abilities that also reduce this number. Two weapons with this critical threshold reduction are the Duelist’s prerogative
And Knife of the Undermountain King
Both great weapon choices for bards.
3
Ritual Caster – More spells are better
Expand the bard’s spell list without using spell slots
Another awesome feat that expands a bard’s repertoire is ritual caster. As the name suggests, this feat allows the bard to learn two new spells from those with the ritual tag. This Allows the spells to be cast without using a vital spell slowH, as long as the caster is out of combat and is perfect for buffs or use spells to aid the party.
In their video, quill18 Does a great job of explaining how useful and powerful using ritual spells can be. There are six spells to choose from With Ritual Caster: Disguise yourself
increase jump, find familiar
And Talk to the dead
. Bards already have access to four of these spells, so it may be more beneficial to choose to Find familiar And Improve jump For that reason.
2
Defensive Duelist – Boost to AC
There will be times when the bards will need to hold their own in combat without relying on spells, and Defensive Duelist will help with that. This feat Allows the bard to use a reaction when attackedAs long as they had a fine weapon. There are many great finesse weapons in BG3Many of those are perfect for a beard to use.
When triggered, this reaction Adds the bard’s proficiency bonus to their AC, And this can be triggered at any turn. As bards are limited to light armor, this small boost can make a big difference, especially at higher levels when enemies hit harder, but the character’s proficiency bonus will also be higher. The only limitation for the Defensive Duelist feat is that it requires a character to have a Dexterity of 13 or higher to select it.
1
War Caster – Help with concentration spells
Finally, one of the best feats for a bard is war caster. Like any other spellcasting class, bards have a lot of spells that require concentration, and War Caster makes it a little easier to keep them in a fight. with war caster, Any Constitution saving throws to maintain concentration on a spell are made with an advantage.
As many concentration spells in a bard’s arsenal are geared towards crowd control, this can make a significant difference later in baldur’s gate 3, when Otto’s irresistible dance Or Dominate man
Can change the course of an action. War caster too Allows the bard to use these Shocking seizureCantrip as a reaction When a target moves out of melee range. like Shocking catch
Also prevents targets from taking their reactions, war caster is a must for any control-focused bard.
Source: ABCDave/YouTube, quill18/YouTube
- Released
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August 3, 2023
- developer(s)
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Larian Studios
- ESRB
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B For Adults: Blood and gore, partial nudity, sexual content, strong language, violence
- platforms
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PC, macOS, PS5, Xbox Series X