10 Best Baldur’s Gate 3 Quests You Probably Missed

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10 Best Baldur’s Gate 3 Quests You Probably Missed

If there’s one thing that’s certain, it’s that players probably missed a cool quest on their first playthrough Baldur’s Gate 3. From early on in Act 1, all the decisions of the party have consequences that affect future quests, so it will happen if some areas happen or overlooking some interesting NPCs. Depending on the play style, or if players are going into the game blind, it’s likely that there are quests that most people never even realize were there.

[Warning: Spoilers for Baldur’s Gate 3.]

For some, that’s part of the appeal of Baldur’s Gate 3And Adds to the replayability of the game. The sprawling and intertwining storylines often reward players with powerful, unique weapons and armor, while others open up future adventures or introduce new characters, enemies, and areas. Below are the top 10 quests you probably missed while exploring Baldur’s Gate 3.

10

Steal the Sacred Idol

Act 1: Emerald Grove

Anyone attempting a peaceful game is likely to miss the quest,”Steal the Sacred Idol“, because it requires a little injury and exploration. Crucially, the party must win Mol’s respectAnd the most effective way to do this is to go to the secluded cove. Defeating the Harpies there allows players to rescue Mirkon and search for Mol in her hideout. She will ask them to steal the Druid idol in the Sacred Pool, but be careful. Being caught is definitely not good for the tieflings.

This quest requires some cunning choices and overcoming difficult enemies, plus The end result has dramatic consequences for the grove and the rest of the game. Completing this quest is how players will get these Ring of protection

A unique rare item that is useful for almost any build, especially early in Act 1.

9

Free the artist

Act 1: The Gentleman’s Cellar

Free the artist” Stretches from Act 1 to Act 3 and can be missed if players are not eager to go through multiple encounters around Baldur’s Gate. The party will need to free the hostage held in the Gentarim basement, Oscar Fevras. The real quest begins once players reach Lady Jannath’s Estate in Act 3And it turns out that something supernatural is missing. Lady Jannath and Oskar have a poltergeist problem They could use some help with.

Each of the possible endings has interesting rewards, including two unique ones Rings, as well as a charming painting by Oscar.

Eventually, the party will find a letter to Oscar in his workshop from the Mystic Carrion, which points them to Filgrave’s mansion. After receiving the torch of cancellation, The spirit of Kerri Evenfield will be back in Oscar’s atelier And players will need to decide how to deal with Oskar and the love triangle. Each of the possible endings has interesting rewards, including two unique ones Rings, as well as a charming painting by Oscar.

8

Help the spirit of the amulet

Act 1: Grymforge

Help the spirit of the amulet“is easily missed because it involves Cross a lake of lava and avoid a giant lava elemental. Deep in the Grimforge, the party may come across these Dark Justiciar’s Journal

and learn about a lost amulet at the Adamantine Forge. After traversing a lake of bubbling lava and avoiding the elemental, the Sentient amulet

Can be found in a chest on a small platform.

Talking to this amulet will introduce the party to the spirit of the monk trapped inside and start a long quest that ends in a crypt under the Open Hand Temple in Act 3. The Amulet is also very useful for a monk buildAs it offers extra ki restoration every long rest.

7

Find the blood of Lathander

Act 1: Mountain pass

Find the blood of Latander“is one of the best and most elusive quests in Baldur’s Gate 3 Due to the many puzzles required to find it. The reward for completing it is delicious though – One of the rarest items in the game: The blood of Latander

Mass. The party will have to travel through the mountain pass and solve the “ceremonial weapons” puzzle, eventually obtaining the Downmaster’s crest.

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Once the party enters the Inquisitor’s Chambers in the Githyanki Creche, they will find a hidden door after rotating some nearby statues. They will then face yet another series of traps before finding an altar III They can set the comb and get the legendary load. It is also possible to complete the quest without the comb using brute force. However, doing so will activate a devastating trap that destroys the entire monastery.

6

Punish the wicked

Act 2: Ruined Battlefield

In a dark corner of the shadow-cursed lands on the ruined battlefield, A shadar-kaya named the one who was Can be found in a ritual circle with his faithful raven and a dead body nearby. He who was will ask players to find a ledger in a nearby inn, the Waning Moon, which he will use to extract information from the dead body.

When players bring the mysterious bird man his ledger, they will participate in a sinister investigation on the corpse that can get pretty bloody. Any Edgar Allan Poe fans will be keen to complete this quest The Raven Gloves, which allow players to summon Quoth the Raven as a companion.

5

The Adamantine Forge

Act 1: Grymforge

If the party isn’t paying attention, they can accidentally bypass the Adamantine Forge, A massive area with an epic boss fight. There will be clues about this place throughout the journey in the Underdark. When the party finally reaches the forge, activating it will trigger the fight against Grym, which can be very tricky without a solid strategy.

Using the environment to the party’s advantage is effective here – Just lure Grimm into the center and drop the Forge Hammer on his head to leave him prone and deal great damage. However, if you do, it will spawn some annoying magma mephits from the surrounding lava. Defeat Grimm awards the Grimskull helmet

And also allows players to use the forge to create two legendary items Mitral Or

.

4

Help the devilish ox

Act 3: Rivington

One of the most infamous strange quests in all Baldur’s Gate 3 which has passed too often,”Help the devilish oxRequires the party to resist pricing too deeply into the motives of a sassy ox. Not only must players avoid upsetting the ox in dialogue, they must also ensure that the beast is not killed before Act 3.

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If he survives to Act 3, players have the option to help the strange Ox. If they do, he will reveal his true intentions, and The party will have to decide whether to smuggle the animal into the cityOr turn against it and battle it against a ninth-level Uz monster. Both have their benefits, but if the party is planning for the endgame, smuggling the creature into Balaldur’s Gate will make him available as a challenge in the final battle.

3

Feed the mind flyer

Act 3: Rivington

When adventurers first enter Rivington, the abandoned windmill seems like a pretty innocuous building in the middle of a field. If players listen closely, however, They will hear screams in the area Which leads to the basement where an unconscious mind flyer lies prone. The party can choose to attack the creature or wake it up and talk to it to find that it is a little hungry – for human intelligence.

Either way, completing this quest rewards one elite power and the Ring of truth

which gives advantage on Insight checks and is useful for detecting lies. This search offers some interesting background on mind flyers, but is also A great place to earn inspiration for a Dark Urge run.

2

Hold the press

Act 3: Baldur’s Gate

Hold the press“is often failed or missed because it is time-sensitive, and reaching the basement area without turning NPCs hostile is relatively difficult. Interacting with Edward’s needle in Baldur’s mouth will reveal that A negative article will be printed about youAnd if the party wants to keep the hit piece, they need to do it before a long rest.

Descending into the Baldur’s Mouth cellar via the elevator nearby, the party will find Jelliwig, a sentient print that will indicate to players that they need to Replace the pressure pad with a more suitable article for the next day. Successfully changing the article to a positive one gives players a gain of +10 attitude and an improved reputation around town, which affects merchant prices and opens a unique dialogue with several vendors.

1

Impress the murder tribunal

Act 3: Murder Tribunal Antechamber

If the party is trying to avoid this evil path, they probably missed”Impress the murder tribunal“In Act 3. As a sub-search of”Get Orin’s Netherstone“, it suggests that Players will need to make some bad decisions And possibly killing a lot of innocent NPCs. While there are ways to shed too much blood, the murderous route is a viable path for anyone attempting a Dark Urge run. In addition to some amazing legendary gear, this quest delves into the backstory of Bhaal and the cult of Bhaal.

More significantly, players will find Sarevok Anchev, a classic Baldur’s Gate antagonist, to discuss both his ties to Orin and the murder tribunal and his purpose. Eventually, the party must decide to kill Valeria and Become an unholy slayer of BaalOr turns against Sarawak and kills. Turning on him rewards Sarevok’s horned helmet

And these Sword of Chaos

And saving Valeria makes her available as an endgame challenge. Of all the quests probably missed, this is probably the bloodiest and most rewarding of all Baldur’s Gate 3 In terms of both loot and backstory.

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