The latest patch of Baldur's Gate 3 it's probably Larian's biggest for its cash cow, adding a bunch of new bad-game endings and mod support. Now, console players can modify their game with custom content, just like PC players, but what console players can't do is search for files and code after a new patch has dropped. Curious players delve into the code, looking through it to see what content is still in the files but can be accessed by normal means.
For the game the size of Baldur's Gate 3 and every detail that goes into it, there's bound to be some content that doesn't make the cutting room floor. Sometimes, scenes don't make it past pre-production and are shot in the writing room, but other times, they're added in revision and aren't easily accessible through normal means. Thank you, these can be reached by those who knowand these cut pieces of content can give players an idea of what the studio was thinking before arriving at the final product.
Baldur's Gate Patch 7 Almost Added One Of The Weirdest Endings
And the characters in the play are confused
YouTuber SlimX revealed that there are several scenes flagged behind the Impossible tag to prevent players from accessing them while playing the game. One of these scenes involves a hidden endingwhich is against the weather and presents the players with a lot of unanswered questions. The ending starts off playing the same way as the evil, God King endings added in Patch 7, but with a weird twist that doesn't make any sense at all.
Once the avatar has defeated the Netherbrain and has successfully beaten the game, they have the option of taking it with Netherstones instead of destroying it, effectively leading to a bad ending and would have led to this cut content. Now that the avatar has control of the Netherbrain, they also have the ability to control all of the Mindflayers and other infected party members. The split in this cut ends when the character decides what to do with this power.
Instead of taking over the world and sitting on their gray throne at the end of a BG3 playing in a bad way, the avatar player instead decides to take out their tadpole, which was the goal from the beginning. Then, they just leave. That's all. That's the whole point, too all the members of the group watched from shock to confusionbefore he gets up and walks away, if the player decides to allow them. The Netherbrain and Mindflayers are still there, but the assumption is that they can no longer act without orders.
Baldur's Gate 3's Cut Ending Raises More Questions Than Answers
It doesn't do Mind Licking
This cutting edge doesn't really solve anything. The usual options for dealing with the Netherbrain are destroying it, which can be done in a few ways, such as using Gale's Netherese Orb as an arcane nuke or controlling it. This predetermined conclusion does not fulfill any option, as the Netherbrain is unmanageable, but still hovers, floating above Baldur's Gate like a huge and hideous balloon, yet very much alive, as are many tadpoles.
Actually, the only person safe from the tadpole is the avatar character who released his tadpoleand although there is the option of traveling with companions or alone, they still have the tadpoles on their minds. This leaves the fat mindflayers high in the air. Plot holes abound, and the ending isn't developed enough to get many answers.
Another question arises when players wonder why their character would bother making the decisions that lead to this ending. They have to take control of the Netherbrain, enslave the entire city and their friends for a while, and then decide they can't be bothered. Maybe the players can combine everything as the most fun game in the worldbut the foregone conclusion is played seriously, and everyone looks shocked throughout. The scene's only humor comes at the climax of it all.
Weird Ending Content Why Larian Cut It Off
And It Was A Good Decision
Although the the ending may have been set to give players one last option to escape a bad ending before they were locked upit doesn't make sense. It leaves the fate of the Netherbrain and Baldur's Gate up in the air, literally. The prospect of the Netherbrain floating there until the end of time and serving as the city's latest tourist attraction is amusing, but unrealistic. Questions are also raised about the group. Instead of going out of town, they seem to be moving forward, and there doesn't seem to be any time for team members to talk about where they want to end up.
If Larian had decided not to cut this ending, there probably would have been a lot more to it compared to what has been shown so far. As it stands, the ending is underdeveloped, anti-climatic, and unsatisfyingand this ending was probably not the only one Larian couldn't see working in Patch 7. There's a reason why this was cut, and it's not one of those situations where players miss out on something that could have been great. , especially compared to how shiny some of the extra ends are.
Finally, this strange but interesting, the ending was appropriately cut short Baldur's Gate 3, and while players probably wouldn't complain too much if it was included, some eyebrows would have been raised. Giving the players a last-minute cop-out in a bad ending seems a little expensive, especially if it doesn't make sense, and all the questions asked would have required Withers' team to do some heavy lifting. That is, if Withers were to throw a party after this mess.
Source: YouTube – SlimX